Predator: Hunting Grounds Patch 2.08 is now available to download, and along with the patch there’s a new paid DLC Predator available to purchase: the Predator Viking!
Equipped with early access to the weapon the “Battle Axe”, this new addition to your deadly Predator roster will surely wreak all new kinds of havoc to opposing fireteams. Here’s more on the new Predator class per Tramell Isaac, Vice President of Art at Illfonic:
“The Viking Predator can be traced back to when the Viking raiders consumed lands far from their own borders, and by doing so managed to draw attention they never imagined. The death and destruction throughout the world would bring a gift from the sky to challenge the most powerful and honorable warriors in battle. As the legends of this Yautja spread, Norsemen saw an opportunity to gain an honorable death by way of this wanderer, so they continued to pursue glory. Over centuries, the strongest, bravest warriors would journey out raiding to lure this great force into ritual combat with hopes of feasting in the halls of Valhalla.”
“The perks of our newest Nordic extraterrestrial hunter is found in his strength. The Viking is insanely strong, even more so than the Berserker but be forewarned; he is slower. As the Viking, you will be a ferocious adversary that won’t rely on additional gear, but more on your abilities as a player… and the use of your new trusty Battle Axe. As part of the Paid DLC you get early access to the Battle Axe.”
As part of October’s free update, the standout is players will now be offered bonus perks to choose from, which is designed to encourage players to create more class diversity within their fireteams. Illfonic also addressed weapon balancing in their new game mode Clash, and even added the fan favorite Predator 2 line “Want some candy?” to the predator mimic wheel.
You can read all the details to Illfonic’s lastet patch notes below:
Paid DLC
New Playable Predator – Viking
Early Access to new Predator weapon – Battle AxeNew Unlockable Cosmetics
Listed BelowGeneral
- Various crash fixes
- Implemented bonus XP for low population queues.
- AI now respond to audio decoys and noise makers
- Fixed the sunroof collision issue on Backwater
- Fixed a bug where the health indicator would become stuck flashing after healing
- Fixed a bug where “Leave to Main Menu” dialog would become stuck when traveling from lobby to match
- Fixed a bug with the gamepad mapping not working properly when scrolling through key mappings menu
- Fixed a bug where your gear would not always go back to your last weapon when used
- Added player count to the private match menu
- Fixed an issue where the Voice to Text was not always working as intended
- Backing out of a weapon category now goes to the category view rather than top level customization
- Perks will now always display a locked icon when they can’t be equipped
- Matchmaking status now lists the game mode you’re currently searching for
Clash
- General
- Increased weapon damage for the following weapons in Clash
- Frag grenades +300%
- Grenade launchers (Including Mercenary ‘87 and Hammerhead) +33%
- Shotguns +50%
- Adjusted point timing for the following elements in Clash
- Initial Predator unlocked at 50 points, subsequent unlocks at 25 points
- Reduced Capture Point relocation from 300 points to 150 points
- Fixed a bug where contesting/capturing text was not always updating in Clash
- Idle kick time now properly applies in Clash matches
- Fixed an issue where Clash lobbies were not showing the countdown time
- Loadout selection now automatically opens when spawning as Predator
- Fixed an issue where the player was only able to open the loadout selection once per death
- Fixed an issue where the enemy team was not showing proper class in Clash lobbies
- Fixed a bug where parties would sometimes be split up when searching for a Clash match
- Fixed a bug where friendly outlines would sometimes not have a head
- Fixed an issue where crossplay players and private matches would sometimes not work properly
- Predator Selection widget has been moved to the right side of the screen in Clash
Fireteam
- General
- Updated Fireteam class UI stats for accuracy
- Ammo and health packs are now automatically spotted when deployed
- Reduced camera shake for incoming damage
- Fixed an issue where Helmets/Hats were not always displaying correctly in cinematics
- Changing hair style no longer automatically removes hats or full head covers
- Fixed an issue that would allow you to sprint and fire at the same time
- Fireteam members are now able to fire their weapons while in the air after sprinting
- Fixed an issue where the full head covers were being displayed when viewing/selecting face paints
- Fixed a bug where the parry prompt would sometimes become stuck on screen
- Classes
- Added selectable Fireteam specializations
- Assault
- Unleashed
- Increased damage with Explosives
- Reckless
- Gains a temporary damage boost after receiving damage
- Fanatic
- Increased damage and speed while wounded
- Deadly
- Increased assault rifle damage
- Scout
- Duelist
- Increased damage and higher starting ammo for pistols
- Liberator
- Heals and receives a temporary damage boost after disabling or destroying a camp alarm (No effect in Clash)
- Rushdown
- Gains a short but powerful speed boost upon killing an AI (No effect in Clash)
- Scavenger
- Gathered ammo pickups restore health. Increased damage with weapons found in weapon crates around the map (No effect in Clash)
- Support
- Leader
- Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
- Comms
- When a teammate dies, the reinforcement timer is reduced. Does not stack with other Comms (No effect in Clash)
- Overseer
- Restores health to the team each time the mission progresses. This effect does not stack with multiple Overseers (No effect in Clash)
- Field Medic
- Increased Revive speed. Revived soldiers have more health (No effect in Clash)
- Recon
- Overwatch
- Increased damage when firing from a height advantage
- Amphibious
- Increased movement speed in water. Being in water counts as being fully concealed by mud. (Limited effect in Clash)
- Sniper
- Increased damage to spotted targets
- Spotter
- Lower body temp while crouched. Spotted targets move slower. Does not stack with other Spotters. (Limited effect in Clash)
- Dutch (1987)
- Leader
- Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
- Amphibious
- Increased movement speed in water. Being in water counts as being fully concealed by mud. (Limited effect in Clash)
- Fanatic
- Increased damage and speed while wounded
- Reckless
- Gains a temporary damage boost after receiving damage
- Dutch (2025)
- Deadly
- Increased assault rifle damage
- Leader
- Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
- Overseer
- Restores health to the team each time the mission progresses. This effect does not stack with multiple Overseers (No effect in Clash)
- Overwatch
- Increased damage when firing from a height advantage
- Changed Class Attributes for the following classes
- Assault
- Added Bullet Weapon Damage
- Removed Secondary Weapon Damage
- Scout
- Added Sprint Damage Resist
- Added Post Sprint Damage Boost
- Removed Weapon Switch Speed
- Removed Teammate Revive Speed
- Support
- Added Team Ammo Reserves
- Added Team Proximity Damage Resist
- Removed Explosive Damage Resist
- Removed Ammo Reserves
Predator
- General
- Added a new line to the predator mimic wheel “Want some candy?”
- Updated the Predator class UI stats for accuracy
- Fixed an issue where the Predator was able to enter Predkour while in second wind
- Fixed an issue where the Predator was able to claim exploded bodies
- Fixed a bug where the long claim audio would continue after the long claim was canceled
- Fixed an issue where the leap icon would sometimes incorrectly display as usable (in the Tutorial)
- Weapons
- Combistick
- Fixed a bug where the City Hunter Combistick was not being held in customization menu
- Fixed a bug where the weapon shaders for the City Hunter Combistick were not applying correctly to the thrown Combistick
It appears Illfonic plans one more update before year end, so be sure to stick with Alien vs. Predator Galaxy for the latest news on Predator: Hunting Grounds! You can follow us on Facebook, Twitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!
I wouldn't mind some magic introduced in Hunting Grounds...
https://static.wikia.nocookie.net/avp/images/d/d8/HippieP2crop.jpg
Countered by a playable King Willie!
"Demon be gone!"
https://i.ytimg.com/vi/hH76nGp3OhQ/maxresdefault.jpg
This guy's Predator art is magical.
He might look good but the class is pretty useless against even a single experienced FT member - easy to dodge the heavy attack and just unload bullets into it. And if it is second winded, then it is super easy to run it down.
https://cdnb.artstation.com/p/assets/images/images/031/720/949/large/ivan-dedov-front-viking.jpg?1604413135
https://cdnb.artstation.com/p/assets/images/images/031/720/933/large/ivan-dedov-back-viking-01.jpg?1604413107
https://cdna.artstation.com/p/assets/images/images/031/720/942/large/ivan-dedov-back-viking-02.jpg?1604413121
https://cdna.artstation.com/p/assets/images/images/031/721/300/large/ivan-dedov-viking-front-closeup.jpg?1604413839
It'll come. It's just about having the time to go replay them first and do prep in terms of reading old articles/magazines etc.
I know
Spoiler
!!!OUTRAGEOUS!!!
Viking definitely has to play cautiously though. Though I'm a bit used to Berserker so a lot of this was pretty easy to pick up on helped that I tried him in private first to learn his quirks. I definitely recommend carrying the bow because while I don't find PC drain to be that bad, it's definitely not worth it since cloak will be needed to take out FT. In this sense I prefer bow or the spear. Bow though I'd say works better since you can keep the pressure on and be reasonably far from FT to retreat if needed. Viking I don't think is as broken as City Hunter was but I'd say he's a good Berserker if you want to change things up and don't care for Samurai.
The ax I think needs to be sped up a bit but I think it does have a point in it's favor unlike the mace since it can hit a few FT at once. It's not going to dethrone the spear which unfortunately is still top-tier, but unlike mace where you're essentially flexing, this weapon feels like it has a learning curve and could be really deadly in the right hands.
In other news, can you guys tell me how to use the vocal mimicry or roar? I'm on PS4 and can't figure it out.
I just said that to Kailem last night. The axe is the new clunky war club!
If only Illfonic could use those patches to fix the game instead of f**king it over.
Yep!
Does it just freeze up?
Kind of sad this doesn't work with the other Predators but I like that little detail. It doesn't change colors with armor unfortunately.
Do you believe Hicks wouldn't let me title the article: Now Predators Can Say "Want Some Candy" - And Other Patch Stuff.?
I told RidgeTop you're going to hear me coming a mile away when I'm playing Predator now.
Want some candy?
Want some candy?
Want some candy?🤪
I like the look of the Viking, especially with all the ornamental designs he's got going on with his armour. And yeah now that we can see a bigger pic, the covered eye is totally a nod to Odin. I like that touch.
The fireteam "bonus perks" are going to be interesting. I like that they should help make each class seem more distinct, though I worry that giving everyone an extra perk might tip the balance too much in their favour again. I guess we'll have to see how that pans out.
Why make him weaker in the first place? Its the goddamn original Predator.
Apparently it's not. The UI had been updated to better reflect its real stats.
Also, some people on their forums are upset with the Jungle Hunter nerf, seems like a strange decision.
https://forum.predator.illfonic.com/uploads/default/original/2X/7/783ab3ac7785d5f56979088e2ad2c9bd1a6ace7a.jpeg
I hope the Viking is fun to play though, because I really love its look! That armor! Those horns!
https://live.staticflickr.com/65535/50536850927_fe13656697_b.jpg
Samurai, Shamurai... Give me some Viking!
#makethepredatorgreatagain
They are as follow:
Predator War Paint
Rise War Paint
Predator Skin Patterns
Skin Pattern Terror - Scout
Skin Pattern Terror - Hunter
Skin Pattern Terror - Berserker
Skin Pattern Terror - Alpha
Skin Pattern Terror - Elder
Skin Pattern Terror - JH87
Skin Pattern Terror - CH90
Skin Pattern Terror - Samurai
Skin Pattern Slice - Scout
Skin Pattern Slice - Hunter
Skin Pattern Slice - Berserker
Skin Pattern Slice - Alpha
Skin Pattern Slice - Elder
Skin Pattern Slice - JH87
Skin Pattern Slice - CH90
Skin Pattern Slice - Samurai
Skin Pattern Virus - Scout
Skin Pattern Virus - Hunter
Skin Pattern Virus - Berserker
Skin Pattern Virus - Alpha
Skin Pattern Virus - Elder
Skin Pattern Virus - JH87
Skin Pattern Virus - CH90
Skin Pattern Virus - Samurai
Predator Armor Tints
Armor Color Requiem - Scout
Armor Color Requiem - Hunter
Armor Color Requiem - Berserker
Armor Color Requiem - JH87
Armor Color Requiem - CH90
Armor Color Requiem - Elder
Armor Color Requiem - Samurai
Predator Skin Pattern Tints
Skin Pattern Mottle Grape - Scout
Skin Pattern Mottle Grape - Hunter
Skin Pattern Mottle Grape - Berserker
Skin Pattern Mottle Grape - Alpha
Skin Pattern Mottle Grape - Elder
Skin Pattern Mottle Grape - JH87
Skin Pattern Mottle Grape - CH90
Skin Pattern Mottle Grape - Samurai
Skin Pattern Mottle Dread - Scout
Skin Pattern Mottle Dread - Hunter
Skin Pattern Mottle Dread - Berserker
Viking according to the PS store says that the Vikings encountered it and kept encountering it due to the expansion of borders. They would also send warriors to face it in combat so I'd imagine this one looks the way he does because of it. If it was present so regularly it might look the way it does because it's getting into the role though Predators with scrollwork isn't uncommon so perhaps this in-universe is just a coincidence. It does have only one eye though which is a kind of cute Odin reference. I was wrong about the dreads though as they're the thicker variant and it indeed does use the normal Predator head like Samurai.
Did some minor stat testing for Viking.
Cloak lasts for 1:10
Thermal lasts for 1:27
Both active for 55 seconds
Generally not bad stats.
The new "Want some candy?" line will cause some clicking so if your already noticed via vocal mimicry you're definitely going to get noticed with this. Sound mixing sounds alright here.
Viking can do two leaps in a row this will probably be changed with perks.
Battle Axe stealth is pretty wuick and attacks are pretty fast as well.
I see a lot I like in this update. Gonna run some FT and see how specializations are doing but overall I'm expecting the Viking to be a challenge.
https://forum.predator.illfonic.com/t/patch-notes-2-08/15883/
https://live.staticflickr.com/65535/50536850952_8121e2106f_b.jpg
https://live.staticflickr.com/65535/50536850927_fe13656697_b.jpg
https://image.api.playstation.com/vulcan/ap/rnd/202010/2216/zrdcgH1DoyQgBFdPgK5StBIU.png
I find myself a little apathetic here. I just don't find this one exciting at all. The game lost me about 2 months ago, and nothing it's done has pulled me back in yet.
Well when you put it that way... Hellz yeah! Sign me up!