Dutch is back! Today marks not only the release of a new patch for the game, but also the release of the first piece of downloadable content for Predator: Hunting Grounds. And it’s none other than the original Predator killer, back to tear it up alongside your Fireteam!
Purchasing the Dutch DLC will also get you early access to his QR5 and his knife, these are new weapons that are coming to the game. These weapons won’t be available to other gamers until later in June. These unique weapons have been used by Dutch over the years while on the hunt for Predators. The QR5, Hammerhead, is a new weapon to the universe. It is a fully automatic assault rifle equipped with an underbarrel grenade launcher. The knife is a custom blade, taken from the gauntlet of a slain Predator and repurposed as a human weapon. Use this arsenal and play as the one and only Dutch on his mission to hunt down and kill the species who wiped out his team. I can’t wait to see Dutch face off against the Predator once again. See you in the jungle!
If you head on over to the PlayStation Blog, Illfonic’s CCO Jared Gerritzen has shared an article talking about the process of bringing this particular character back into the lore since his big screen debut and then disappearance.
We don’t know about you, but that was the longest two weeks from announcing to playing new game content for us. We are so excited the day is here and you get to experience Dutch’s story now with us with the free update. When we were looking to add Dutch into the game it wasn’t lost on us that 38 years would have passed from the ‘87 film to this game’s timeline, and that means a lot of life lived and stories to tell. It was really great to throw a bunch of ideas around and work with the team at 20th Century Studios Games to make sure everything made sense in the Predator universe. A lot has happened since then, literally and figuratively; comic books, more movies, new characters in the universe, etc. It was important to all involved that we could weave Dutch’s story throughout.
This update also comes with an exciting new lore drop (that you don’t need to purchase the Dutch DLC for) in the way of more recordings! Unlike the OWLF Recordings though, Dutch’s Tapes are all free and unlock as you progress in rank, rather than having to be found while you play.
Dutch’s debut is made alongside the release Patch 1.08 which not only adds daily and weekly challenges, but the much revered Clear All Notifications button! You can find the full patch notes below!
- General
- [PAID DLC] New playable character – Dutch
- [Early Access w/ PAID DLC] New unlockable weapon – Hammerhead
- [Early Access w/ PAID DLC] New unlockable weapon – Dutch’s Knife
- New feature – Challenges
- New unlockable tapes – Dutch Tapes
- Performance improvements for all platforms
- Movement controls are now rebindable in the controller mapping menu
- Players can now leave the match during the after action report
- Made improvements to the weapon wheel to make it easier to navigate
- Added a clear all new items notifications button
- Made improvements to AI accuracy
- Reduced damage from Heavy Guerillas
- Increased amount of Veratanium awarded for small and medium pickups
- Increased amount of bonus Veratanium awarded at the end of the match
- Added numeric feedback to many sliders in the settings menu
- Switched from FXAA to TXAA on PS4
- Improved performance on customization screens due to having too many new items
- Improved rotation of weapons when adding attachments in the customization menus
- Numerous crash fixes and stability improvements
- Fixed an issue that was occurring with new item notifications
- Fixed an issue where the default button to activate 2x EXP was the same button used to disband party
- Fixed remapping controls in-game not always applying and not updating widgets
- Fixed a bug where certain items in the customization menu would not have any information shown if you don’t have enough Veritanium to purchase it
- Fireteam
- General
- Decreased maximum ammo for all Fireteam guns
- Updated after action report to include individual player damage to Predator
- Interacting can now interrupt reloading (so you don’t get stuck reloading when trying to get to the chopper)
- Fixed an issue that allowed Fireteam members to fire their guns abnormally fast
- Fixed a bug that caused camera jittering when the player is spectating the last player alive
- Fixed a bug where the wrong player information would sometimes be shown while spectating
- Fixed a bug where the Ammo Bag gear item was supplying too much ammo
- Fixed an issue where the muddying up interaction prompt would become unavailable after cancelling the muddy up action part way through
- Classes
- Assault
- Removed class attribute Teammate Revive Speed
- Added class attribute Secondary Weapon Damage
- Scout
- Removed class attribute Secondary Weapon Damage
- Added class attribute Teammate Revive Speed
- Predator
- General
- Increased the cost to equip the perk Impenetrable
- Increased the cost to equip the perk Height Advantage
- Updated VFX for Predator melee weapons
- Predator can no longer leap while ADSing
- Reduced brightness of Second Wind glow on Predator
- Added per-weapon slot selection keybinds for keyboard
- Fixed an issue that caused Second Wind to not activate properly if the Predator is downed by AI when no Fireteam members are nearby
- Fixed an issue that caused the Predator to slide after performing a Leap Slam
- Fixed an issue that allowed you to cancel a slam animation early by leaping again
- Fixed a bug where the Predator could sometimes become permanently cloaked after performing a stealth kill
- Fixed a bug where the HUD would appear during the ending cinematic
- Fixed an issue where the Predator would not appear in the ending cinematic after the player has left the game
- Fixed a bug that caused the Predator’s stamina to regenerate slower than normal if the player swapped to a melee weapon immediately after firing a ranged weapon
- Weapons
- Elder Sword
- Increased damage
- Increased attack range
- Made adjustments to combo timing, attack angles, and melee lock-on
- Smart Disc
- Increased rate of damage for thrown Smart Disc
- Increased melee damage
- Increased projectile health
- Fixed an issue that caused the Smart Disc to move slower than intended when playing on dedicated servers
- Fixed a bug where certain parts of the Predator would not remain cloaked after throwing the Smart Disc
- War Club
- Increased attack range
- Made adjustments to combo timing, attack angles, and melee lock-on
- Classes
- Berserker
- Reduced passive melee damage
- Audio
- Updated Predator’s Yautja Bow audio
- Updated Predator’s Net Gun audio
- Updated Predator’s melee weapons audio
- Decreased attenuation falloff distance for cloak/vision mode activation
- Reduced the music volume while playing OWLF tapes
- Decreased Predator clicks and healing SFX falloff radius
- Fixed a bug that caused the Motion Tracker to ping excessively
- Matchmaking
- Players will now show up in the lobby while they’re loading (instead of waiting until after they have loaded in)
What are your thoughts on the latest patch, and being able to step into the shoes of the legendary Dutch himself?
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If you're playing on PS4 you'll see a thing near the ammo counter saying something like "automatic" the thing next to it is a representation of the directional button. Just hit that and it'll switch.
Nicely done JWP! Nice screenshot too.
https://i.imgur.com/PKZI0oi.jpg
This killed me!!! 😂😂😂😂
Hahaha Amazing 100%
Also, 3 gear items and 3 perks are not enough and some perks even seem like they should be by default. An increase in perk and gear items to allow the predator to be more predator like.
Lastly, the fireteam should cause damage to eachother if they shoot at eachother. Its only fair.
"On the scene and in your face!"
"Get your scumbo paws off me!"
"On the scene and in your face!"
"On the scene and in your face!"
"Who the hell's in charge down here?!"
"On the scene and in your face!"
Me too!!! Those impact grenades are da bomb diggity (or the cat's meow to our older fans.)
They look to be focused upon Fireteam challenges (kill the Predator 10 times, destroy the bio mask 5 times and get X Veratanium - seems like a good way to get more folks to select FT/No-Preference for matches to further reduce the Predator queue times. I really enjoy playing as Dutch (and full teams of Dutch's) and the voice-over work from Arnold - great to see his character being explored more.
Illfonic tweeted yesterday that was it a high priority for them to sort, and they were working with Sony and Epic to get there.
Exactly the same! My first round it was all Dutchs, but not too many after that. Was hilarious! Personally, I'm digging the Hammerhead. It's slightly less damage than the AK-alike, but I like being able to have those impact grenades.
I'm not to sold on his rifle though, its not bad by or anything but I still prefer the M249.
Just running around hearing Arnold's voice definitely makes everything a lot more fun, and give me a real reason to play that side of the game when I'm on by myself instead of just playing Predator all the time.
The audio tapes are really good too. As was mentioned already, it actually made me feel a little bit better about Stargazer's portrayal in the movie getting this background that they were basically only ever in it for the money and were using the Predators more as a means of exploitation more than anything else.
And some of the things he talked about doing definitely felt like the sort of stuff we could have seen him doing in a sequel if they'd ever made a Predator 2 that was centered around Dutch.You could certainly also take some of those as implications of survivor's guilt and anger towards the Predators in general in terms of his recklessness with the lives of his new team too. There's some good stuff there but in terms of lore and his character.
I wasn't a huge fan of....
Spoiler
But either way that was a minor thing. I really liked....
Spoiler
So yeah, overall very happy with this DLC! I'm glad they got Arnold to voice even more lines for casual things that you don't often get with the fire team too, just so it really feels like you're getting your money's worth even if you're not constantly spamming his voice quotes like I am!
He now has the appropriate wristblade gauntlet and we finally have the P1 shoulder cannon! I'm not 100% but I think they also tweaked the mask a bit since he did kind of look like he had Scar's. He looks so much better now.
Right.
https://i.imgur.com/0gtBJRU.png
Well he got old.
Dutch is behind a pay wall. $6.99 in the US, but wherever you live, you have to purchase it.
It looks like Dutch on steroids, or, errr, more steroids than normal.
I was really hoping we would receive an entire single player story mode campaign of some kind entirely dedicated to revealing Dutch's back story as to what happened with him all these years when he had disappeared?
Been wanting to play this game, but it's a single player campaign story mode with Dutch that would guarantee a sale from me.
Although they could provide a single player story mode campaign for some other character in the game but it just wouldn't be the same. And I bet the majority would rather play as Dutch anyway if they are playing a single player mode campaign. I just hope it isn't way too linear and inflexible like how Aliens Colonial Marines's single player campaign is, if it ever happens for this game.
I mean ain't this the same company that made that Friday the 13th Game? That game started off as a multiplayer only oriented game but eventually had a single player campaign mode added to it later.
Right now, I guess I can only hope and cross my fingers that Predator Hunting Grounds would receive the same treatment later on eventually and hopefully.
Is it just me or Ducth doesn't look like himself here ?
Spoiler
With Dutch's thoughts on Stargazer, it makes everything that they done in The Predator seem more sense in that it solidifies the notion they really are an inexperienced and cocky organization that has no idea what it was up against rather than just simply for movie plot's sake. Everything they have done is due to their own flaws, from Dutch's point that live capture is a bad idea that Stargazer ultimately failed to head to exploration of Predator technology is even a huge danger. That while Predator tech is useful, its something only to be used against Predators, not exploited for humanity.
Even Dutch's attempts at making humanity look too fearsome for Predators is interesting for the character. In his own way trying to create a deterrent which unfortunately seems only to delight the Predators further. The climate change point that was touched on the movie is also accounted here, with Dutch noting that its not an invasion that the Predators seek, rather more sport due to the increasing hot weather and humanity's faults for being violent. He even commented that if an invasion were to really happen, humanity as it is now would not really stand a chance for if these are hunters, what would the Predators really be capable of if they really wanted humans as a dark red spot in the universe.
What it leaves is more questions that I am curious about:
1. If Dutch continues to hunt Predators and is aware of Stargazer's activities back in '18, is there chances that he will come in contact with McKenna, seeing that they both share the same goal of hunting down Predators?
2. Dutch noted that Stargazer really hasn't changed even with the movie dictating that McKenna is at the helm and now with the OWLF being reinstated into the fold, what became of McKenna and his son?
3. Dutch seems to carry Predator tech, makes me wonder if he knows how to use it? While it is not covered ingame, can he cloak or even use the biomask?
4. What will become of Harrigan, Royce, and Isabelle? Again I fail to believe that Harrigan will simply walk away that easily after experiencing hostile alien life. Even without some kind of contact with another fellow survivor. Not to mention that last we saw of Royce and Isabelle, they are bidding their time until one of the Predator ships land on the game preserve planet for them to take.
Overall, Dutch's DLC has gotten deep into Predator lore that I have not seen in quite a while and I am looking forward to future content, this got me really excited!
Love that his knife is a part of a Predator wrist blade. And challenges should add something nice to work towards on any given day. Looking forward to seeing if the game looks and runs any better with these new patch updates do. Hopefully they won't do what some games end up doing and actually making it run worse, at least.