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Predator: Hunting Grounds Patch 1.06 Released

Illfonic has just released another patch for Predator: Hunting Grounds, version 1.06 is now available for download.

This is primarily a balance adjustment patch that overall slightly buffs the Predator and slightly nerfs the Fireteam, something we’d say was needed given our experience with the game.

Here are the full patch notes that Illfonic posted to their forum.

  • General
    • Reduced amount of Veritanium received when obtaining a duplicate item from opening a field locker
    • Made some improvements to AI pathing
    • Reduced boar health and run speed
    • Fixed some issues that were occurring with new item notifications
    • Stability improvements regarding loading screens and various gameplay interactions
    • Players will now be kicked from the match if they are inactive for over 2 minutes
    • Field locker reveal will now wait until objects are fully loaded before appearing
    • [PC] Friends list now only shows friends that are currently online on Predator: Hunting Grounds
  • Maps/Missions
    • General
      • Reduced amount of Medical Stations and Ammo Crates in each map
      • Reduced amount of AI spawned on missions and defense points
      • Fixed an issue where the defense timer missions would sometimes display the incorrect countdown timer
      • Reduced defense timer countdowns on several missions
      • Fixed collision on some trees that were blocking bullets and projectiles in its leaves
      • Increased Health of Destructible Branches
      • Fixed an issue where map collectibles that were not being awarded correctly
      • Fixed an issue where the collectible interact would get stuck on screen
      • Fixed an issue where weapon lockers would prevent weapon switching if an empty weapon was replaced in the locker
      • Fixed an issue where weapon crates were not showing the correct weapon on the weapon swap widget
  • Fireteam
    • General
      • Increased amount of time to wait for reinforcements to spawn after radio has been activated
      • Can no longer toggle sprinting while mid jump
      • Increased stamina required to parry
      • Parrying without enough stamina will now cause you to enter an exhausted state
      • Jumping without enough stamina will now cause you to enter an exhausted state
      • Large Veritanium pickups are now instantly added to your currency instead of taking up an inventory slot
      • Fixed an issue where jumping did not cost any stamina
      • Fixed an issue where the Fireteam fall damage was not calculating correctly
      • Fixed an issue where Fireteam members were not able to move immediately after being downed
      • Fixed an issue where certain XP events would not be calculated during Exfil
      • Fixed an issue where Fireteam members would see their ammo as a negative amount
      • Added line of sight requirement for downed Fireteam widget to appear
    • Weapons
      • 2XL
        • Reduced close range damage
      • ABR-Z
        • Reduced close range damage
      • D34-D
        • Removed impact grenade firing mode
        • Reduced explosion timer on timed grenades
      • RP-103
        • Fixed an issue where the RP-103 would receive ammo too early in its reload animation
      • 7EN
        • Reduced firing rate
        • Reduced close range damage
    • Gear
      • Reduced the amount of Medical Kits and Ammo Bags you can carry to 2 (down from 3)
      • Increased gear weight cost of Medical Kits and Ammo Bags
      • Reduced Grenade inner damage radius
      • Increased Grenade damage falloff speed
      • Fixed an issue where Medical Kits and Ammo Bags would sometimes stick to objects when thrown
  • Predator
    • General
      • Increased Predator damage resistance to knives
      • Reduced the amount of damage that the Predator receives from taking headshot damage
      • Leap Slam now causes nearby Fireteam members to experience a blinding effect
      • Second Wind now causes nearby Fireteam members to experience a blinding effect
      • Increased health gained from feasting on boars
      • Boars will now show up during Target Isolation
      • Made changes to the visuals of target isolation markers
      • Fixed an issue where some of the Predator weapon reticles were incorrect
    • Classes
      • Hunter/Jungle Hunter ‘87
        • Fixed an issue where the Jungle Hunter ‘87 class did not have the same stats as the Hunter class
        • Increased damage resistance to all Fireteam firearms other than the shotgun
      • Scout
        • Increased damage resistance to all Fireteam firearms other than the shotgun
        • Increased Gear weight limit
    • Weapons
      • Combistick
        • Reduced melee swing damage
        • Reduced melee swing speed
      • Net Gun
        • Increased firing rate
        • Net Gun net can no longer be shot out of the air
      • Plasma Caster
        • Increased damage to uncharged plasma caster shots
        • Reduced damage at maximum charge to prevent downing a full health Fireteam member
      • Smart Disc
        • Fixed an issue that caused the Smart Disc UI to stay on screen if the Predator is damaged while controlling the Smart Disc
      • Yautja Bow
        • Increased velocity of arrows
        • Added ability to hold bow at full charge for an extra 10 seconds before auto release
  • Audio
    • Fixed flare sounds not triggering when placing flare during exfil
  • Matchmaking/Parties
    • Fixed an issue where other player pings would appear higher than they should
    • Fixed mission planning screen not waiting for the last person to completely finish loading the level before starting the timer
    • Removed the P2P Fallback for players after a long period of time when dedicated servers are available, prevents Predator players from creating P2P lobbies that no one can find
    • Fixed an issue where matchmaking would reset your position to the end of the line after waiting
    • Fixed an issue so that the Predator queue estimates will be more accurate

 Predator: Hunting Grounds Patch 1.06 Released

We’ve been playing Predator: Hunting Grounds quite a bit and we’re glad to see Illfonic fine-tuning the balance with this update. We also can’t wait to see what future additional content is coming to the game.

Make sure you stick with Alien vs. Predator Galaxy for the latest news on Predator: Hunting Grounds! You can follow us on FacebookTwitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!



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Comments: 40
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  1. Voodoo Magic
    Quote from: Mr.Turok on Mar 20, 2022, 03:01:45 AM
    Quote from: Voodoo Magic on Mar 18, 2022, 05:26:32 PM
    Totally 100% disagree on "terrible gameplay". I wouldn't keep coming back if that was the case, Predator or not.

    Ahhhh the old, "Nothing bad happened to me, so it must be ok" argument.
    So if bad things aren't generally happening to me in my gameplay experience of two years, I should still react negatively to it?

    QuoteCome on man, you can't tell me at least the Predator side of things is greatly lacking in gameplay quality such as the lack of new Predator gear and long range weaponry? Fireteam had plenty of new weapons and gear since last year but Predator gets another melee weapon again?

    So you're talking about a lack of new weaponry for Predator, because you've grown tired of their current array of weapons. How does any of this support terrible gameplay in its main sense, which is, the way we the players interact with a game, it's asymmetrical rules, controls, and the challenge?

    QuoteIs it so wrong to get my Speargun so that I don't keep getting my mask blown off the the overpowered sniper rifles that can remove a Predator's health in 3 shots? THAT is the damage dealt by ONE FIreteam, and you don't think the combined might of 4 with that weapon is greatly biased towards Fireteam on that part? Its the reason why the meme of "Fireteam Hunting Grounds" is a thing after all. How can I even have fun with the game knowing full well that I'm just going to constantly win on the FIreteam side of things but just get disappointed yet again by PC Snipers with overbearing power builds when I go Predator?

    I can't speak of PC, and I have crossplay turned off for various reasons, but I play PS4 Pro several times every week and still have fun and constantly take trophies as the Predator. When the Fireteam is extremely good, a satisfying win to me is just obtaining at least one of their heads as a trophy, and surviving. It burns them so up.  :laugh:

    And I never have problems finding full matches quickly, which means others are enjoying the general gameplay too.

    QuoteYes that is terrible gameplay indeed, and the release of Wolf really did get alot of ire from all the social media side of things of the community not being happy with the latest lack luster patch. Not only a terribly modeled Wolf but also not even the nice gear he had from the films or the new weapons as well? How can you not even understand why people were mad at such a let down? But hey if it WORKS FOR YOU, thats only on your end. Some of us actually want the game to be fun and great as it can be, but this current set up its not it chief, but I do wanna hear how the game is perfectly balanced on your point of view.

    If you see my previous comments, I agree the Wolf DLC was bad. But to me, that is clearly separate to the game's general core gameplay and their ability to have fun with it.

    Regarding the balance, and what the devs intended, we already discussed ad nauseum I think. We know where each other stands. No need to rehash it again I think.  :)


    May 22, 2022, 09:28:03 AM

    Quote from: Adamantiumhip on Mar 20, 2022, 06:15:54 AM
    Did this ever get any solo content?

    Except for what you can manage and manipulate in a private match, no solo content.
  2. Adamantiumhip
    Quote from: Mr.Turok on Mar 20, 2022, 03:01:45 AM
    Quote from: Voodoo Magic on Mar 18, 2022, 05:26:32 PM
    Totally 100% disagree on "terrible gameplay". I wouldn't keep coming back if that was the case, Predator or not.

    Ahhhh the old, "Nothing bad happened to me, so it must be ok" argument. Predator mandibles look fine in The Predator, idk what you are talking about  :D

    Come on man, you can't tell me at least the Predator side of things is greatly lacking in gameplay quality such as the lack of new Predator gear and long range weaponry? Fireteam had plenty of new weapons and gear since last year but Predator gets another melee weapon again? Is it so wrong to get my Speargun so that I don't keep getting my mask blown off the the overpowered sniper rifles that can remove a Predator's health in 3 shots? THAT is the damage dealt by ONE FIreteam, and you don't think the combined might of 4 with that weapon is greatly biased towards Fireteam on that part? Its the reason why the meme of "Fireteam Hunting Grounds" is a thing after all. How can I even have fun with the game knowing full well that I'm just going to constantly win on the FIreteam side of things but just get disappointed yet again by PC Snipers with overbearing power builds when I go Predator? Yes that is terrible gameplay indeed, and the release of Wolf really did get alot of ire from all the social media side of things of the community not being happy with the latest lack luster patch. Not only a terribly modeled Wolf but also not even the nice gear he had from the films or the new weapons as well? How can you not even understand why people were mad at such a let down? But hey if it WORKS FOR YOU, thats only on your end. Some of us actually want the game to be fun and great as it can be, but this current set up its not it chief, but I do wanna hear how the game is perfectly balanced on your point of view.

    On the other hand why go back to a game you think is terrible? Seems like a waste of time


    May 22, 2022, 09:27:52 AM

    Did this ever get any solo content?
  3. Mr.Turok
    Quote from: Voodoo Magic on Mar 18, 2022, 05:26:32 PM
    Totally 100% disagree on "terrible gameplay". I wouldn't keep coming back if that was the case, Predator or not.

    Ahhhh the old, "Nothing bad happened to me, so it must be ok" argument. Predator mandibles look fine in The Predator, idk what you are talking about  :D

    Come on man, you can't tell me at least the Predator side of things is greatly lacking in gameplay quality such as the lack of new Predator gear and long range weaponry? Fireteam had plenty of new weapons and gear since last year but Predator gets another melee weapon again? Is it so wrong to get my Speargun so that I don't keep getting my mask blown off the the overpowered sniper rifles that can remove a Predator's health in 3 shots? THAT is the damage dealt by ONE FIreteam, and you don't think the combined might of 4 with that weapon is greatly biased towards Fireteam on that part? Its the reason why the meme of "Fireteam Hunting Grounds" is a thing after all. How can I even have fun with the game knowing full well that I'm just going to constantly win on the FIreteam side of things but just get disappointed yet again by PC Snipers with overbearing power builds when I go Predator? Yes that is terrible gameplay indeed, and the release of Wolf really did get alot of ire from all the social media side of things of the community not being happy with the latest lack luster patch. Not only a terribly modeled Wolf but also not even the nice gear he had from the films or the new weapons as well? How can you not even understand why people were mad at such a let down? But hey if it WORKS FOR YOU, thats only on your end. Some of us actually want the game to be fun and great as it can be, but this current set up its not it chief, but I do wanna hear how the game is perfectly balanced on your point of view.
  4. SuperiorIronman
    Honestly, it'd be funny if the rumored Ghostbusters game was another Predator title. And it's not like it wouldn't be unwarranted. Lots of studios will release a new entry to account for the mistakes on the first. Not everything can be patched. Frontier specifically did this with Jurassic World Evolution 2 to do aquatic and flying animals. We could see Illfonic do a sequel to account for problems in the original game.
  5. Voodoo Magic
    Totally 100% disagree on "terrible gameplay". I wouldn't keep coming back if that was the case, Predator or not.

    Nor do I think Hunting Grounds will be a massive disappointment to newcomers after Prey. When it became free on PS Plus, newbies were having a blast with it, with a game that was so much more in a complete state than its original 3 map bare boned debut.
  6. Mr.Turok
    All the DLC in the world will not make up for the terrible gameplay and bugs that still exist in the game. Illfonic gotta put those DLCs on hold so that the game won't be a massive disappointment to newcomers after the release of Prey. I just don't know what they are doing in there anymore, it's not making things for the game that much better.
  7. Voodoo Magic
    Ah, I was saying the same thing during the City Hunter release. Remember the roar wouldn't last as long as the animation? Or the syringe sound in the roar? I kept asking, how does this pass through freak'n quality control? How?! Followed by a burp (because I game and drink).

    While I still absolutely love this game and still have a blast playing it, it always felt to me that the A-team left Hunting Grounds after the Alpha Predator, and now I'm thinking the B-Team left after Exiled. We got the C-team now and all the good talent at Illfonic is hard at work on Ghostbusters.
  8. SuperiorIronman
    I sincerely don't know how Wolf made it through approvals on either side of the fence. It's bad technically and from Fox's point of view it's superficially Wolf. What the hell happened?

    At the very least you would think they'd have done his spear or his pistol. I know he's based on where he is at the start of the movie but the man is known as "heavy weapons" and they really had nothing to choose from?
  9. Kailem
    At this point I wouldn't be entirely shocked if we didn't get all or any of the other stuff that's been datamined. They can't keep putting out DLC for potentially the rest of the year if they're just going to be phoning it in as much as they did with this.
  10. RidgeTop
    Yeah their forums be raging over this. Typically when DLC has been locked after purchase they've fixed it promptly. This took 11 days to make him functional for all users and playable for some users. One of their moderators said that the patch was taking longer because...

    "In the interest of making additional fixes based off of player feedback, we're delaying the patch a little more. Thank you for your patience!"

    People had a lot of complaints regarding Wolf including mask shader darkness issues, lack of netting, no unique roar, no unique weapons (with a reskinned plasma pistol seeming like the acceptable bare minimum as a model was already created for his shoulder canon), bugged armor shaders (they're still bugged after this hotfix), shoulder canon being too small, and lack of a white eye.

    I too was expecting AT LEAST the mask to be adjusted based on the feedback and with them taking this long... I've defended Illfonic but this is just bad. Seems like the worst received update yet for the game and makes me wonder if they really have just moved on. Who knows how much of that recent datamine we'll end up seeing. I hope they come back big for the game's anniversary, but they really missed the mark on this one.
  11. Kailem
    Literally the only other thing I was actually expecting from this hotfix was for them to have made his mask a little less dark, and even with that super low bar they still managed not to cross it.

    Yay for more warpaints I guess, but considering how many visual bugs and inaccuracies there are on him, it's a bit of a disappointment to say the least.
  12. Mr.Turok
    No real gameplay balance changes? Not even more Predator gear or long range weaponry? Hell, Wolf got them laser traps but we can't use them? Its been delayed from the usual schedule and it still comes out terribly?

    This game is done, they are barely doing anything with it anymore. Many people, including myself, are disappointed with this lack luster updates with very little meaningful content and positive changes. Such a shame, and it was a promising game too.
  13. RidgeTop
    Patch 2.36 is up.

    Paid DLC
    -New Playable Predator - Wolf

    Free Update
    -New Fireteam mask "Nolan" is now available at Level 250

    General
    -Various Crash Fixes
    -Backwater (Night Variant) has been reenabled and will once again show up in the map rotation
    -Fixed an issue on the Excavation Mission "Compromise of Safety" where objective markers were appearing at the wrong time/out of order

    Fireteam
    -Fixed an issue with Dante's death cry not playing during Long Claim cinematics
    -Last Man Standing now properly plays a sound when activated

    Predator
    -Fixed an issue where the "Scars" customization option was not working properly with the Captured mask
    -Fixed an issue where the Falconer Predator's Plasma Caster would clip through the shoulder
    -Fixed an issue where Mr. Black's predlocks were behaving erratically in the Customization menu
    -Fixed an issue where Exiled Predator Armor Styles "Requiem" and "Nova" were using the same swatch
    -Fixed an issue where the Steam exclusive Exiled Armor skin was displaying the incorrect pattern
    -Fixed an issue where the Falconer Predator and Mr. Black's predlocks were not displaying properly
    -Fixed an issue that allowed the Predator to equip the War Club variant Hook while in Predkour

    Weapons
    Hand Held Plasma Caster
    -Increased Base Damage
    -Increase Splash Damage
    -Increased Magazine Size
  14. SuperiorIronman
    Scar's I couldn't really notice on the helmets. Looked more like war paint to me but I may not have had the right masks to showcase it.

    The captive Predator being a Jungle Hunter clone does not sit right with me especially since the film version had details on it like a wider build, a different shaped but still JH style head and even some changes to the armor like light up gauntlets and a missing shoulder pad. The more interesting route to me would've been a combination of his strung up appearance and his armored. Like he's missing the gauntlets but he's still got the gun strapped to his back. There's just cooler ways of doing it to me than a slightly retextured 87.

    The Supers..., they look awful without the mask. I'm sorry they just do. They look like hellish muppets and none of the dreads including the ones they come with line up with the heads. So no matter what you have, the dreadlocks are floating on nothing. We knew it was a problem with the heads but I didn't think it was this bad. There's also some textures that don't really look right. Like they're too colorful if that makes sense. Berserker definitely has a lighter tone. Still the bodies are gorgeous so might as well stick a bag on it. None of the supers have the right roar either. If I had to explain the head without a photo, they basically look like Fugitive after getting his face punched in with a constant shit pants look.

    Tracker is also weirdly left out here. I asked about this and as of yet still have gotten no answer per the three times I've asked devs. I don't think I'm getting an answer but it's weird when you consider that of the trio we didn't even get the guy they strung up given how off model he is. I suppose he could be his own release but his absence is noticeable. If anything they probably should've replaced Falconer with the Tracker given he actually did carry a gun and they have the tech for the dogs now.
  15. Kailem
    Is it Scar's mask, or is it some sort of "battle scars" feature for all the masks? It kinda sounds like it might be the latter.

    Either way, now that we've actually got Mr Black and Falconer after getting their masks, and we've seen that Scars has been datamined, it surely is only a matter of time before he shows up too.

    And yeah definitely glad about the night maps vision mode fix. Hopefully it'll be a lot easier to see things in thermal vision now than I has been.
  16. RidgeTop
    Oh snap just the ones I wanted too! And really glad they fixed the heat vision at night.

    They went around the Jungle Hunter exclusivity by having it be crucified, just pop on the Jungle Hunter mask and there ya go.

    And Scar's mask! SCAR WILL COME I TELL YOU.

    Fantastic update.
  17. Kailem
    We gots Predators!!

    Patch Notes 2.32

    Paid DLC
    Hunting Party DLC Pack


    -New Playable Predator - Captured
    -New Playable Predator - Falconer
    -New Playable Predator - Mr. Black
    Includes the unlockable "Mr. Black" Predator Mask

    Free Update
    -Predator Weapon Skin - Hook (War Club) is now available at Level 95
    -New unlockable customization option for Predators - Scar
    Now you can customize your Predator masks to show off your battle scars you've obtained from fighting the Fireteam!

    General
    -Various crash fixes
    -Rearranged the Main Menu to prevent the Matchmaking text from overlapping over the Challenges
    -Fixed an issue where players would sometimes be unable to accept an invite to a private match or lobby
    -Fixed an issue where certain optional objectives would sometimes spawn under the map
    -Fixed an issue where the helicopter exfil ropes would spawn under the map in Backwater
    -Fixed an issue with the mission "Boat Tracking" in Backwater where the kill markers were not working as intended
    -Fixed a low ceiling in the Headquarters Night map that was preventing the Predator from leaping and accessing Predkour in certain areas
    -Fixed an issue where certain explosive barrels were not being cleaned up after exploding
    -Fixed an exploit spot in Airstrip (Night)

    Fireteam

    General
    -Fixed and issue where Fireteam players that switched weapons or used their gear after muddying up would immediately become more visible to the Predator

    Predator
    General

    -Adjusted the brightness when Vision Mode/Target Isolation in Night Maps
    -Added text to show the unlock level for Predator Trophies in the Customization Menu
    -Fixed an issue where custom key bindings could cause the Predator's "Self Destruct" prompt to show the incorrect key binding while the Predator is downed
    Weapons
    Plasma Caster
    -Fixed an issue that occurred with the camera when repeatedly firing the Plasma Caster

    https://forum.predator.illfonic.com/t/patch-notes-2-32/25524
  18. Voodoo Magic
    **Patch Notes 2.30 (Hotfix)**

    **General**


    * Fixed several issues causing crashes
    * Made optimizations related to players loading into match lobbies
    * Fixed an issue where the Backwater infil selection was not working properly
    * Fixed an issue where sometimes the Helicopter would not disappear after the infil sequence
    * Fixed an issue where Playstation Player avatars were not consistently being displayed

    **Predator**
    * General


      * Fixed an issue where the Predator's cloak was not always working properly

    * Classes
      * Valkyrie


        * Fixed an issue where the Valkyrie Predator stats were being displayed incorrectly
        * Fixed an issue where the Valkyrie Predator had too many perk points
  19. Voodoo Magic
    **Patch Notes 2.28**

    **The following maps are temporarily out of rotation**

    * Overgrowth (Day)
    * Headquarters (Day)/(Night)

    **Optional Objectives in Night Maps are currently not spawning in properly and will be addressed in the next hotfix patch**

    # **Paid DLC**


    * New playable Predator - **Exiled**
    * **Early Access** to the new Predator weapon Skin - **Hook** (War Club)

    # **Free Update**

    * Max level has now been increased to **level 999**
      * Players will now receive a predator trophy every 50 levels post level 100.
        * Players who are already level 150 will already have trophies unlocked retroactively.
    * **Night map** variants are now available!
      * The Fireteam must now navigate through dark jungles and light filled camps to complete their missions. To help visibility in the night maps, the Fireteam will be able to toggle Night Vision when needed. The Predator can now use the cover of darkness to stalk their prey, so make sure you don't get your biomask knocked off by the Fireteam.
    * Three new obtainable Predator Masks
      * Salamander
      * Mors
      * Foxtrot
    * The Obsidian shader is now available for the Battle Axe and Norse Hammer
    * **Ancient Disc** is now available at **level 27**

    # **General**

    * Added Audio feedback when picking Veritanium
    * Items on the weapon wheel will now display as a different color when unselectable
    * Improved overall input sensitivity for held inputs
    * Improved UI in mission briefing lobby
    * Grenade icons no longer appear on the mini-map for both Predator and Fireteam
    * Fixed several localization issues on Airstrip
    * Fixed an issue where a UI element was not visible, using low graphics settings, when selecting to play as Fireteam or Predator
    * Fixed an issue where the amount of remaining field lockers was not displaying correctly
    * Fixed an issue where your current loadout would incorrectly display your previous loadout setup
    * Fixed an issue where an error message was not displaying when sending invites from a crossplay linked account to a non-crossplay linked lobby or party
    * Fixed an issue where push to talk, when bound to the mouse buttons, would not function correctly in lobbies
    * Fixed an issue in the mission "Smooth Talk" where an objective could be completed through a wall
    * Fixed an issue where Guerrilla Mercenaries were not being cleaned up properly after being killed

    # **Fireteam**


    * General
      * The U.A.V Scanner now has an idle noise when being held in a Fireteam member's hand
      * Made several improvements to Search Area missions for better player clarity
      * Improved UI to primary objective markers for better player clarity
      * Fireteam gear will now display larger icons on the mini-map
      * Spotting the Smart Disc as the Fireteam will now display the proper icon
      * Added a maximum range to the "Kill" marker that appears when a guerilla NPC goes to pull the alarm
      * Fixed an issue that would reset the "Waiting for Player" countdown when a player would join a lobby and replace a friendly bot
      * Fixed an issue where looking at the countdown timer of an objective,while ADSing, would result in a graphical error
      * Fixed an issue where the Isabelle Steam Exclusive Skin was not displaying properly
      * Fixed several audio issues where long claiming Female Fireteam members would result in an incorrect VO
      * Fixed an issue where two voices would play when long claiming Dante
      * Fixed an issue where the burning sound would never go away after dying by fire in a Clash match
      * Fixed several Zeus VO issues in Headquarters
      * Fixed issue where Dutch's hair would sometimes disappear
      * Fixed an issue where the exfil ropes would not appear for client-sided Fireteam members
      * Fixed an issue where a Fireteam member may not spawn in the correct location if the player joined the lobby right before the game starts
      * Fixed several Veritanium spawn locations that the Fireteam was unable to interact with
      * Fixed an issue where the Poncho face paint would not appear properly when obtained from a field locker
      * Fixed an issue where UI elements would overlap when picking up O.W.L.F. collectables and Veritanium
      * Fixed an issue where "Inside the Search Area" displayed when Fireteam members were not inside the search area
    * Fireteam Bots
      * "Classic Hunt Without Fireteam Bots" Game Mode added to custom Private Matches
      * Fireteam Bots will now chase after the Predator if the Predator is the only player in the match
      * Fireteam Bots will now move out of the player's way when the player is too close
      * Fireteam Bots will now attempt to avoid or move away from activated explosives
      * Fireteam Bots will now use their gear more frequently
      * Fireteam Bots will now teleport to a player if they get too far away
      * Fireteam Bots are now better at reviving downed Fireteam members
      * Fixed an issue where Fireteam Bots would not mud up correctly
      * Fixed an issue where Fireteam Bots remained perpetually on fire under certain conditions
      * Fixed an issue where reinforcing a Fireteam Bot would result in that bot having double the speed
      * Fixed an issue where, in private match lobbies, bots would be placed into a waiting for player slot even when an actual player was present
      * Fixed an issue where Fireteam Bots did not display correctly in the Mission Planning Screen
    * Weapons
      * S-R3D
        * Added SFX for the S-R3D reloading

    # **Predator**

    * General
      * The Predator is now able to cancel the boar eating animation
      * Made several improvements to Predator melee combat
      * Adjusted UI location for Predator HP
      * Added a hit indicator for the Predator when damaging Fireteam supplies
      * Added several visual improvements to the Predator stamina bar
      * Improved Mission Planning Screen when a Predator Player is joining a lobby
      * Fixed an issue that prevented the Predator from equipping the City Hunter Rebreather Mask
        * If the issue persists after patching, try deleting your save data to resolve the problem
      * Fixed an issue where the war paint selection menu was available while equipping the City Hunter Rebreather Mask
      * Fixed an issue where mask shaders were not displayed in the same location across all masks
      * Fixed an issued with war paints not aligning correctly with the Prophet Predator Mask
      * Fixed an issue where the Eclipse and Journeyman Mask were applying War Paint incorrectly
      * Fixed an issue where the Mr. Black Mask did not have the Olive Shader
      * Fixed several Predator Skins not showing up correctly when obtained from a field locker
      * Fixed an issue with the Predator hitmarker not displaying correctly when destroying Fireteam gear
    * Weapons
      * Smart Disc
        * Fixed an issue where the Ancient Disc would not properly return control to the Predator Player under certain conditions
      * Handheld Plasma Pistol
        * Added SFX for the Handheld Plasma Pistol reloading
      * Battleaxe
        * Rebalanced several aspects of the Battleaxe
      * Norse Hammer
        * Rebalanced several aspects Norse Hammer
    * Classes
      * Cleopatra
        * Increased run speed
    * Perks
      * Spectral Awareness
        * Text is now properly situated in the Perk box

  20. Kailem
    It definitely feels less stable than it did.

    I played a game yesterday where the reinforcements just never spawned in. Never had the countdown timer, never got the blue icon, nothing. Everyone died permanently on their first life. Also had a few instances of the knife not equipping in the weapon wheel, there's no voiceovers whatsoever on the new HQ map (for the mission briefly and during the mission) and sometimes not even in previous maps where I know I've had them before. And some of the ending cutscenes now show multiple evac choppers.

    So yeah, they definitely broke a few things methinks.
  21. acrediblesource
    Quote from: SuperiorIronman on Jul 20, 2021, 01:30:04 PM
    I'm not expecting a response from them but I am sending a message to OldKingHamlet on the forums now. I'm curious if that was meant to be here or if it's something different. If it is something like a ship I'm not expecting them to say anything but at the very least I did bring up the exfil swarm not swarming nor being prompt. I'll update here if I get a response.


    I noticed the new HQ sound too. Sounds great and ominous. From the looks of it, the HQ has hydro pumps and maybe all that water is generrating energy. But the new noise only happened in the latest update patch. Still its pretty cool if you have a subwooofer.
  22. SuperiorIronman
    I'm not expecting a response from them but I am sending a message to OldKingHamlet on the forums now. I'm curious if that was meant to be here or if it's something different. If it is something like a ship I'm not expecting them to say anything but at the very least I did bring up the exfil swarm not swarming nor being prompt. I'll update here if I get a response.
  23. Kailem
    It sounds like some sort of crazy generator powering up, or a cloaked ship perhaps? Either way it's odd. Could just be something that was always meant to be there though and we weren't hearing, like the voiceovers for any of the missions on HQ, and now seemingly some on Excavation too.

    Speaking of weird things and Excavation, I did a match on their yesterday where no enemies came when we extracted at the water area. Then when we took down the Pred, no enemies showed up to attack the body either.

    Don't know if it's just at that one evac point, but that's something they'll need to fix at some point.
  24. SuperiorIronman
    Thanks to Ridgetop for pointing it out (at least I assume it was his twitter) but what in the hell is that noise on HQ?

    I wanna think it's a ship. Whatever it is the sound seems like it's coming from the facility itself. Anyone know of any other maps that has anything weird going on? It occurred to me that since HQ released early they may have let something slip that we weren't supposed to know about until later. In this case it might've been to tie in with a Predator release or something alongside lone wolf.
  25. Voodoo Magic
    Patch 2.23

    Free Update

    Four new obtainable Predator trophies
    Broken Ancient Sword
    Indonesian Kris Dagger
    Gold Medal
    Unidentified Alien Skull

    Platinum (Level 100) and Golden (Level 150) Shaders now unlockable for the Elder and Alpha Predator

    City Hunter Rebreather Mask now unlockable (was previously early access)

    General

    Fixed several exploit locations on the Headquarters map
    Fixed an issue with one of the intro cinematics on the Headquarters map
    Fixed an issue where certain O.W.L.F. tapes were unable to be played in certain languages

    Fireteam

    General

    Isabelle's downed limit increased to 3 (from 2)
    Fixed an issue with Isabelle's VO while falling
    Isabelle's head is now the proper size when playing in Big Head Mode
    Isabelle's stats are now displayed properly in the customization menu
    Fixed an issue where the incorrect subtitles were being displayed for Isabelle
    Fixed an issue where Last Man Standing would not trigger if the other Fireteam members are kicked from being idled

    Weapons

    NRV-E

    Fixed an issue where the NRV-E sniper rifle had shaders that were incorrectly locked

    Plasma Rifle Prototype

    Fixed an issue where several shader's for the Plasma Rifle Prototype were missing

    Predator

    General

    Fixed an issue where the Viking and Valkyrie Predator exclusive armor and skin tints were not being granted properly
    Fixed an issue where the City Hunter Predator was not properly playing certain audio
    Fixed an issue where the Predlocks would behave incorrectly when turning the Frame Cap option off

    Weapons

    Combistick

    Fixed an issue where the Combistick could sometimes become permanently stuck in a tree

    Katana

    Fixed an issue where a Predator could stack damage with the Katana by alternating between attack types

    Smart Disc

    Fixed an issue where the Smart Disc would sometimes cause the Predator player to lose input

    https://forum.predator.illfonic.com/t/patch-notes-2-23/22899
  26. Kailem
    Quote from: IllfonicPaid DLC
    -New playable Fireteam member - Isabelle
    -Early Access to new Fireteam weapon - NRV-E (Sniper Rifle)

    Free Update
    -New Map - Headquarters
    -New Collectibles - OWLF Tape series 2

    General
    -Addressed an exploit spot in Airstrip
    -Fixed an issue in Airstrip where certain parts of the map did not have the proper lighting
    -Fixed an issue in Airstrip where the downed helicopter not always showing up during certain missions
    -Fixed an issue in Airstrip where the reinforcements may sometimes spawn Fireteam members in the incorrect location

    Fireteam
    General
    -Fireteam members can no longer muddy up in Clash mode
    -Fixed an issue where Dutch 1987 was not working properly in custom private matches, 'Big Head Mode'
    -Fixed an issue where certain cosmetics were not properly displaying on Dutch 2025
    -Fixed an issue where Dutch's beard was floating over his body during certain cinematics

    Predator
    Weapons
    Battle Axe
    -Fixed an issue where the Battle Axe was not properly being sheathed when entering Predkour

    Plasma Caster
    -Fixed an issue where the Plasma Caster reticle was not properly focusing while charging

    https://forum.predator.illfonic.com/t/patch-notes-2-22/22419
  27. Voodoo Magic
    Patch Notes 2.16 (Hot Fix)

    **General**

    * Various crash fixes
    * Changes made to Field Lockers during Patch 2.14 and Patch 2.16
      * Increased chance of higher rarity drops in Field Lockers
      * Less chance of duplicates at higher rarities in Field Lockers
      * Reduced amount of Veritanium gained when obtaining a duplicate from Field Lockers to offset the increased higher rarity drops
    * Increased amount of Weekly Challenges from 1 to 2
    * Fixed an issue where Custom Loadouts would sometimes become inaccessible

    **Custom Private Matches**

    * Hardcore Hunt - Nameplates are now only visible up to 50 meters away (instead of always visible)
    * Fixed an issue where the Bottomless Magazine option caused the Predator Plasma Caster to become unusable
    * Unsaved modifiers are no longer reset after completing a match
    * Setting the Match Duration modifier to "0" now properly causes the match to have no time limit instead of ending the match immediately
    * Fixed an issue where Custom Private Matches was inaccessible after backing out of any Custom Private Matches categories while using a controller
    * Fixed an issue where setting the Gear Amount Multiplier modifier to "0" would cause players the have a negative amount of Gear equipped
    * Fixed an issue where the Gear Amount Multiplier modifier was not affecting the Field Syrette

    **Fireteam**

    * **General**
      * Fixed an issue where certain types of grenades were not properly cooking
      * Fixed an issue where changing the Body Type would also reset your specialization
      * Fixed an issue where only the reloading SFX would play when using the noisemaker with the Mercenary '87 equipped
    * **Weapons**
      * **B34S-T Rocket Launcher**
        * Added new skins for the B34S-T
          * TECH
          * HEAT
          * B34ST

    **Predator**


    * **General**
      * Entering Predkour will now cause the player to automatically swap to their primary ranged weapon
      * Alpha and Elder Predator Hair is now equippable with Body Type 2

    https://forum.predator.illfonic.com/t/patch-notes-2-16-hotfix/19481
  28. Corporal Hicks
    https://forum.predator.illfonic.com/t/patch-notes-2-14/18974

    General
    Fixed an issue where the host would always be chosen as predator in private matches when everyone selects the team "?"
    Added an option to disable the HUD while in game via the options menu (Video)
    Fixed an exploit spot in Overgrowth
    Reduced amount of the dead AI bodies that persist on the map (dependant on quality settings and platform)
    Fireteam
    General
    Fixed an issue where Fireteam members were unable to spot Veritanium
    Cycling through gear will now skip the gear that no longer has any uses left
    Fixed an issue where the player would sometimes be unable to sprint with their knife out if both their primary and secondary weapons were empty
    Fixed an issue where Reinforcements would appear to be available when there are no uses left
    Fixed an issue where the Overseer specialization would sometimes cause downed Fireteam members to incorrectly exit the downed state
    Fixed an issue where the O.W.L.F. Operative head would stretch across the map when quick claimed by the Predator
    Weapons
    Plasma Rifle Prototype
    Added 3 new shaders for the Plasma Rifle Prototype
    Schism
    Breakdown
    Force
    Fixed an issue where the 6x scope would sometimes disappear while ADSing
    Fixed an issue where the Plasma Rifle Prototype's force feedback was not always working
    B34S-T Rocket Launcher
    Fixed an issue where the 6x scope rangefinder numbers are sideways while ADSing with the B34S-T Rocket Launcher
    O.W.L.F. Pit Bull
    Fixed an issue where the magazine was not being removed during the reload animation
    Specializations
    Field Medic
    Reduced the amount of health that the specialization Field Medic provides to revived players
    Predator
    General
    Increased armor of all Predators
    Fixed an issue where activating ADS was not overriding melee attacks
    Fixed an issue where the Predator would sometimes lose input if the player claims while sprinting
    Fixed an issue where skin patterns for the Elder Predator were only applying to the head
    Fixed an issue where equipping the Samurai mask shader "Azure" would cause warpaints to not apply
    Fixed an issue with the Vanadium shader not applying properly to the Immortal mask
    Weapons
    Battle Axe
    Added a bleed effect to the alternative attack
    Combistick
    Fixed an issue where throwing the Combistick while crouched would cause two Combisticks to appear
    Net Gun
    Fixed an issue where the Net Gun could cause a Fireteam member to be unable to break out of their own net if they are netted the moment they are reinforced
    Gear
    Bear Trap
    Fixed an issue where the Bear Trap would not disappear after being disarmed if the Bear Trap downs the player
    Perks
    Trapper
    Fixed an issue where the Trapper perk would only apply to the first time you net a Fireteam player

    Custom Private Matches
    Custom Private Matches are now available! Select the "Modifiers" button while in the Private Match menu to access the new options for Private Matches (Hunt and Clash). Listed below are the categories that can be modified as well as some of the preset custom modes that are available.

    Clash
    Change settings specific to Clash
    Hunt
    Change settings specific to Hunt
    AI
    Modify abilities and power specific to AI characters
    Fireteam
    Modify abilities and power specific to Fireteam characters
    Fun
    Fun modifiers making for a less serious experience
    General
    General match modifiers
    HUD
    Hide or restrict use of various HUD elements
    Predator
    Modify abilities and power specific to Predator characters
    Weapons/Gear
    Modify weapons and gear usage
    Custom Modes (Clash)
    Classic Clash
    The Classic 4 on 4 versus match
    Stabbers Only
    Will's Way: Knives out
    Custom Modes (Hunt)
    Classic Hunt
    The classic Predator vs Fireteam match
    Hardcore Hunt
    A more intense version for the experienced hunters
    Lunar Shooter
    The chopper must have taken us a lot higher up than we thought, it almost feels like we're on the moon
    The Floor Is Lava
    Predators like to hunt in the heat, but sometimes things can get a little too hot!
  29. Voodoo Magic
    Patch Notes 2.12 (Hotfix)

    Quote
    **General**

    * Fixed an issue where equipping certain weapons would cause the loadout used to not work properly
    * Fixed an exploit location on Excavation
    * Fixed an issue where the player may become stuck in a certain location on Excavation
    * Fixed an issue where the player may sometimes encounter double loading screens

    **Clash**

    * Fixed an issue where the options menu would permanently persist after dying in Clash

    **Fireteam**

    * **General**
      * Made adjustments to the Fireteam's hitbox while crouching to accurately represent the player's crouching state
      * Fixed an issue where Dante's eyepatch was misaligned

    * **Weapons**
      * Plasma Rifle Prototype
        * Added controller feedback to the Plasma Rifle Prototype

    * **Specializations**
      * **Spotter**
        * Fixed an issue where the lowered body temperatures while crouched from the Spotter specialization was not working as intended

    **Predator**

    * **General**
      * The Predator is no longer able to sprint and charge a weapon at the same time
      * Fixed an issue where the Predator would be unable to trigger ADS while sprinting
      * Fixed an issue where the Predator was sometimes able to melee attack players through walls
      * Fixed an issue where warpaints were sorted inconsistently in the customization menu
      * Fixed an issue where the Mimicry Wheel would persist after going into Second Wind
      * Fixed an issue where meleeing while transitioning from tree to tree would cause the Predator to fall out of Predkour

    * **Weapons**
      * **Wrist Launcher**
        * Fixed an issue where the Predator was unable to sprint after running out of ammo for the Wrist Launcher

      * **Yautja Bow**
        * Fixed an issue where the Yautja Bow would sometimes enter a state where it would no longer be able to be charged
    https://forum.predator.illfonic.com/t/patch-notes-2-12-hotfix/18337
  30. bendinglight
    Quote from: SuperiorIronman on Dec 08, 2020, 03:44:16 PM
    But I wanna know. Like if this guy is great then I have no problems with this.

    I do like what I see with the changes to Predator and that while we don't have a level cap push for the operative, I do like there is something new to unlock and play around with. These changes to Predator will probably benefit Viking immensely though given the much larger health pool.
    Given complaints about Predator health and the addition of a rocket launcher, this is a good call.


    The armor addition is varying based on the location the Predator is hit. In the developer stream last night, they mentioned that it depends on the additional armor protection but testing shows that it is close to no improvement on damage reduction. Impenetrable has been buffed a bit but it still doesn't really help reducing the damage taken by a premade team that stacks Deadly/Sniper.
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