Illfonic has just released another patch for Predator: Hunting Grounds, version 1.06 is now available for download.
This is primarily a balance adjustment patch that overall slightly buffs the Predator and slightly nerfs the Fireteam, something we’d say was needed given our experience with the game.
Here are the full patch notes that Illfonic posted to their forum.
- General
- Reduced amount of Veritanium received when obtaining a duplicate item from opening a field locker
- Made some improvements to AI pathing
- Reduced boar health and run speed
- Fixed some issues that were occurring with new item notifications
- Stability improvements regarding loading screens and various gameplay interactions
- Players will now be kicked from the match if they are inactive for over 2 minutes
- Field locker reveal will now wait until objects are fully loaded before appearing
- [PC] Friends list now only shows friends that are currently online on Predator: Hunting Grounds
- Maps/Missions
- General
- Reduced amount of Medical Stations and Ammo Crates in each map
- Reduced amount of AI spawned on missions and defense points
- Fixed an issue where the defense timer missions would sometimes display the incorrect countdown timer
- Reduced defense timer countdowns on several missions
- Fixed collision on some trees that were blocking bullets and projectiles in its leaves
- Increased Health of Destructible Branches
- Fixed an issue where map collectibles that were not being awarded correctly
- Fixed an issue where the collectible interact would get stuck on screen
- Fixed an issue where weapon lockers would prevent weapon switching if an empty weapon was replaced in the locker
- Fixed an issue where weapon crates were not showing the correct weapon on the weapon swap widget
- Fireteam
- General
- Increased amount of time to wait for reinforcements to spawn after radio has been activated
- Can no longer toggle sprinting while mid jump
- Increased stamina required to parry
- Parrying without enough stamina will now cause you to enter an exhausted state
- Jumping without enough stamina will now cause you to enter an exhausted state
- Large Veritanium pickups are now instantly added to your currency instead of taking up an inventory slot
- Fixed an issue where jumping did not cost any stamina
- Fixed an issue where the Fireteam fall damage was not calculating correctly
- Fixed an issue where Fireteam members were not able to move immediately after being downed
- Fixed an issue where certain XP events would not be calculated during Exfil
- Fixed an issue where Fireteam members would see their ammo as a negative amount
- Added line of sight requirement for downed Fireteam widget to appear
- Weapons
- 2XL
- Reduced close range damage
- ABR-Z
- Reduced close range damage
- D34-D
- Removed impact grenade firing mode
- Reduced explosion timer on timed grenades
- RP-103
- Fixed an issue where the RP-103 would receive ammo too early in its reload animation
- 7EN
- Reduced firing rate
- Reduced close range damage
- Gear
- Reduced the amount of Medical Kits and Ammo Bags you can carry to 2 (down from 3)
- Increased gear weight cost of Medical Kits and Ammo Bags
- Reduced Grenade inner damage radius
- Increased Grenade damage falloff speed
- Fixed an issue where Medical Kits and Ammo Bags would sometimes stick to objects when thrown
- Predator
- General
- Increased Predator damage resistance to knives
- Reduced the amount of damage that the Predator receives from taking headshot damage
- Leap Slam now causes nearby Fireteam members to experience a blinding effect
- Second Wind now causes nearby Fireteam members to experience a blinding effect
- Increased health gained from feasting on boars
- Boars will now show up during Target Isolation
- Made changes to the visuals of target isolation markers
- Fixed an issue where some of the Predator weapon reticles were incorrect
- Classes
- Hunter/Jungle Hunter ‘87
- Fixed an issue where the Jungle Hunter ‘87 class did not have the same stats as the Hunter class
- Increased damage resistance to all Fireteam firearms other than the shotgun
- Scout
- Increased damage resistance to all Fireteam firearms other than the shotgun
- Increased Gear weight limit
- Weapons
- Combistick
- Reduced melee swing damage
- Reduced melee swing speed
- Net Gun
- Increased firing rate
- Net Gun net can no longer be shot out of the air
- Plasma Caster
- Increased damage to uncharged plasma caster shots
- Reduced damage at maximum charge to prevent downing a full health Fireteam member
- Smart Disc
- Fixed an issue that caused the Smart Disc UI to stay on screen if the Predator is damaged while controlling the Smart Disc
- Yautja Bow
- Increased velocity of arrows
- Added ability to hold bow at full charge for an extra 10 seconds before auto release
- Audio
- Fixed flare sounds not triggering when placing flare during exfil
- Matchmaking/Parties
- Fixed an issue where other player pings would appear higher than they should
- Fixed mission planning screen not waiting for the last person to completely finish loading the level before starting the timer
- Removed the P2P Fallback for players after a long period of time when dedicated servers are available, prevents Predator players from creating P2P lobbies that no one can find
- Fixed an issue where matchmaking would reset your position to the end of the line after waiting
- Fixed an issue so that the Predator queue estimates will be more accurate
We’ve been playing Predator: Hunting Grounds quite a bit and we’re glad to see Illfonic fine-tuning the balance with this update. We also can’t wait to see what future additional content is coming to the game.
Make sure you stick with Alien vs. Predator Galaxy for the latest news on Predator: Hunting Grounds! You can follow us on Facebook, Twitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!
So you're talking about a lack of new weaponry for Predator, because you've grown tired of their current array of weapons. How does any of this support terrible gameplay in its main sense, which is, the way we the players interact with a game, it's asymmetrical rules, controls, and the challenge?
I can't speak of PC, and I have crossplay turned off for various reasons, but I play PS4 Pro several times every week and still have fun and constantly take trophies as the Predator. When the Fireteam is extremely good, a satisfying win to me is just obtaining at least one of their heads as a trophy, and surviving. It burns them so up.
And I never have problems finding full matches quickly, which means others are enjoying the general gameplay too.
If you see my previous comments, I agree the Wolf DLC was bad. But to me, that is clearly separate to the game's general core gameplay and their ability to have fun with it.
Regarding the balance, and what the devs intended, we already discussed ad nauseum I think. We know where each other stands. No need to rehash it again I think.
May 22, 2022, 09:28:03 AM
Except for what you can manage and manipulate in a private match, no solo content.
On the other hand why go back to a game you think is terrible? Seems like a waste of time
May 22, 2022, 09:27:52 AM
Did this ever get any solo content?
Ahhhh the old, "Nothing bad happened to me, so it must be ok" argument. Predator mandibles look fine in The Predator, idk what you are talking about
Come on man, you can't tell me at least the Predator side of things is greatly lacking in gameplay quality such as the lack of new Predator gear and long range weaponry? Fireteam had plenty of new weapons and gear since last year but Predator gets another melee weapon again? Is it so wrong to get my Speargun so that I don't keep getting my mask blown off the the overpowered sniper rifles that can remove a Predator's health in 3 shots? THAT is the damage dealt by ONE FIreteam, and you don't think the combined might of 4 with that weapon is greatly biased towards Fireteam on that part? Its the reason why the meme of "Fireteam Hunting Grounds" is a thing after all. How can I even have fun with the game knowing full well that I'm just going to constantly win on the FIreteam side of things but just get disappointed yet again by PC Snipers with overbearing power builds when I go Predator? Yes that is terrible gameplay indeed, and the release of Wolf really did get alot of ire from all the social media side of things of the community not being happy with the latest lack luster patch. Not only a terribly modeled Wolf but also not even the nice gear he had from the films or the new weapons as well? How can you not even understand why people were mad at such a let down? But hey if it WORKS FOR YOU, thats only on your end. Some of us actually want the game to be fun and great as it can be, but this current set up its not it chief, but I do wanna hear how the game is perfectly balanced on your point of view.
Nor do I think Hunting Grounds will be a massive disappointment to newcomers after Prey. When it became free on PS Plus, newbies were having a blast with it, with a game that was so much more in a complete state than its original 3 map bare boned debut.
A big "Prey" themed DLC expansion? One can hope!
While I still absolutely love this game and still have a blast playing it, it always felt to me that the A-team left Hunting Grounds after the Alpha Predator, and now I'm thinking the B-Team left after Exiled. We got the C-team now and all the good talent at Illfonic is hard at work on Ghostbusters.
At the very least you would think they'd have done his spear or his pistol. I know he's based on where he is at the start of the movie but the man is known as "heavy weapons" and they really had nothing to choose from?
"In the interest of making additional fixes based off of player feedback, we're delaying the patch a little more. Thank you for your patience!"
People had a lot of complaints regarding Wolf including mask shader darkness issues, lack of netting, no unique roar, no unique weapons (with a reskinned plasma pistol seeming like the acceptable bare minimum as a model was already created for his shoulder canon), bugged armor shaders (they're still bugged after this hotfix), shoulder canon being too small, and lack of a white eye.
I too was expecting AT LEAST the mask to be adjusted based on the feedback and with them taking this long... I've defended Illfonic but this is just bad. Seems like the worst received update yet for the game and makes me wonder if they really have just moved on. Who knows how much of that recent datamine we'll end up seeing. I hope they come back big for the game's anniversary, but they really missed the mark on this one.
Yay for more warpaints I guess, but considering how many visual bugs and inaccuracies there are on him, it's a bit of a disappointment to say the least.
The following warpaints are now available
-Waves
-Sun
-Erode
-Cortex
-Retch
-Attend
Predator
-Fixed an issue where EGS users were unable to access Wolf Predator
-Fixed an issue where the Wolf Predator Wrist Blades were not working as intended
Oof...
This game is done, they are barely doing anything with it anymore. Many people, including myself, are disappointed with this lack luster updates with very little meaningful content and positive changes. Such a shame, and it was a promising game too.
Paid DLC
-New Playable Predator - Wolf
Free Update
-New Fireteam mask "Nolan" is now available at Level 250
General
-Various Crash Fixes
-Backwater (Night Variant) has been reenabled and will once again show up in the map rotation
-Fixed an issue on the Excavation Mission "Compromise of Safety" where objective markers were appearing at the wrong time/out of order
Fireteam
-Fixed an issue with Dante's death cry not playing during Long Claim cinematics
-Last Man Standing now properly plays a sound when activated
Predator
-Fixed an issue where the "Scars" customization option was not working properly with the Captured mask
-Fixed an issue where the Falconer Predator's Plasma Caster would clip through the shoulder
-Fixed an issue where Mr. Black's predlocks were behaving erratically in the Customization menu
-Fixed an issue where Exiled Predator Armor Styles "Requiem" and "Nova" were using the same swatch
-Fixed an issue where the Steam exclusive Exiled Armor skin was displaying the incorrect pattern
-Fixed an issue where the Falconer Predator and Mr. Black's predlocks were not displaying properly
-Fixed an issue that allowed the Predator to equip the War Club variant Hook while in Predkour
Weapons
Hand Held Plasma Caster
-Increased Base Damage
-Increase Splash Damage
-Increased Magazine Size
The captive Predator being a Jungle Hunter clone does not sit right with me especially since the film version had details on it like a wider build, a different shaped but still JH style head and even some changes to the armor like light up gauntlets and a missing shoulder pad. The more interesting route to me would've been a combination of his strung up appearance and his armored. Like he's missing the gauntlets but he's still got the gun strapped to his back. There's just cooler ways of doing it to me than a slightly retextured 87.
The Supers..., they look awful without the mask. I'm sorry they just do. They look like hellish muppets and none of the dreads including the ones they come with line up with the heads. So no matter what you have, the dreadlocks are floating on nothing. We knew it was a problem with the heads but I didn't think it was this bad. There's also some textures that don't really look right. Like they're too colorful if that makes sense. Berserker definitely has a lighter tone. Still the bodies are gorgeous so might as well stick a bag on it. None of the supers have the right roar either. If I had to explain the head without a photo, they basically look like Fugitive after getting his face punched in with a constant shit pants look.
Tracker is also weirdly left out here. I asked about this and as of yet still have gotten no answer per the three times I've asked devs. I don't think I'm getting an answer but it's weird when you consider that of the trio we didn't even get the guy they strung up given how off model he is. I suppose he could be his own release but his absence is noticeable. If anything they probably should've replaced Falconer with the Tracker given he actually did carry a gun and they have the tech for the dogs now.
Either way, now that we've actually got Mr Black and Falconer after getting their masks, and we've seen that Scars has been datamined, it surely is only a matter of time before he shows up too.
And yeah definitely glad about the night maps vision mode fix. Hopefully it'll be a lot easier to see things in thermal vision now than I has been.
They went around the Jungle Hunter exclusivity by having it be crucified, just pop on the Jungle Hunter mask and there ya go.
And Scar's mask! SCAR WILL COME I TELL YOU.
Fantastic update.
Patch Notes 2.32
Paid DLC
Hunting Party DLC Pack
-New Playable Predator - Captured
-New Playable Predator - Falconer
-New Playable Predator - Mr. Black
Includes the unlockable "Mr. Black" Predator Mask
Free Update
-Predator Weapon Skin - Hook (War Club) is now available at Level 95
-New unlockable customization option for Predators - Scar
Now you can customize your Predator masks to show off your battle scars you've obtained from fighting the Fireteam!
General
-Various crash fixes
-Rearranged the Main Menu to prevent the Matchmaking text from overlapping over the Challenges
-Fixed an issue where players would sometimes be unable to accept an invite to a private match or lobby
-Fixed an issue where certain optional objectives would sometimes spawn under the map
-Fixed an issue where the helicopter exfil ropes would spawn under the map in Backwater
-Fixed an issue with the mission "Boat Tracking" in Backwater where the kill markers were not working as intended
-Fixed a low ceiling in the Headquarters Night map that was preventing the Predator from leaping and accessing Predkour in certain areas
-Fixed an issue where certain explosive barrels were not being cleaned up after exploding
-Fixed an exploit spot in Airstrip (Night)
Fireteam
General
-Fixed and issue where Fireteam players that switched weapons or used their gear after muddying up would immediately become more visible to the Predator
Predator
General
-Adjusted the brightness when Vision Mode/Target Isolation in Night Maps
-Added text to show the unlock level for Predator Trophies in the Customization Menu
-Fixed an issue where custom key bindings could cause the Predator's "Self Destruct" prompt to show the incorrect key binding while the Predator is downed
Weapons
Plasma Caster
-Fixed an issue that occurred with the camera when repeatedly firing the Plasma Caster
https://forum.predator.illfonic.com/t/patch-notes-2-32/25524
**General**
* Fixed several issues causing crashes
* Made optimizations related to players loading into match lobbies
* Fixed an issue where the Backwater infil selection was not working properly
* Fixed an issue where sometimes the Helicopter would not disappear after the infil sequence
* Fixed an issue where Playstation Player avatars were not consistently being displayed
**Predator**
* General
* Fixed an issue where the Predator's cloak was not always working properly
* Classes
* Valkyrie
* Fixed an issue where the Valkyrie Predator stats were being displayed incorrectly
* Fixed an issue where the Valkyrie Predator had too many perk points
**The following maps are temporarily out of rotation**
* Overgrowth (Day)
* Headquarters (Day)/(Night)
**Optional Objectives in Night Maps are currently not spawning in properly and will be addressed in the next hotfix patch**
# **Paid DLC**
* New playable Predator - **Exiled**
* **Early Access** to the new Predator weapon Skin - **Hook** (War Club)
# **Free Update**
* Max level has now been increased to **level 999**
* Players will now receive a predator trophy every 50 levels post level 100.
* Players who are already level 150 will already have trophies unlocked retroactively.
* **Night map** variants are now available!
* The Fireteam must now navigate through dark jungles and light filled camps to complete their missions. To help visibility in the night maps, the Fireteam will be able to toggle Night Vision when needed. The Predator can now use the cover of darkness to stalk their prey, so make sure you don't get your biomask knocked off by the Fireteam.
* Three new obtainable Predator Masks
* Salamander
* Mors
* Foxtrot
* The Obsidian shader is now available for the Battle Axe and Norse Hammer
* **Ancient Disc** is now available at **level 27**
# **General**
* Added Audio feedback when picking Veritanium
* Items on the weapon wheel will now display as a different color when unselectable
* Improved overall input sensitivity for held inputs
* Improved UI in mission briefing lobby
* Grenade icons no longer appear on the mini-map for both Predator and Fireteam
* Fixed several localization issues on Airstrip
* Fixed an issue where a UI element was not visible, using low graphics settings, when selecting to play as Fireteam or Predator
* Fixed an issue where the amount of remaining field lockers was not displaying correctly
* Fixed an issue where your current loadout would incorrectly display your previous loadout setup
* Fixed an issue where an error message was not displaying when sending invites from a crossplay linked account to a non-crossplay linked lobby or party
* Fixed an issue where push to talk, when bound to the mouse buttons, would not function correctly in lobbies
* Fixed an issue in the mission "Smooth Talk" where an objective could be completed through a wall
* Fixed an issue where Guerrilla Mercenaries were not being cleaned up properly after being killed
# **Fireteam**
* General
* The U.A.V Scanner now has an idle noise when being held in a Fireteam member's hand
* Made several improvements to Search Area missions for better player clarity
* Improved UI to primary objective markers for better player clarity
* Fireteam gear will now display larger icons on the mini-map
* Spotting the Smart Disc as the Fireteam will now display the proper icon
* Added a maximum range to the "Kill" marker that appears when a guerilla NPC goes to pull the alarm
* Fixed an issue that would reset the "Waiting for Player" countdown when a player would join a lobby and replace a friendly bot
* Fixed an issue where looking at the countdown timer of an objective,while ADSing, would result in a graphical error
* Fixed an issue where the Isabelle Steam Exclusive Skin was not displaying properly
* Fixed several audio issues where long claiming Female Fireteam members would result in an incorrect VO
* Fixed an issue where two voices would play when long claiming Dante
* Fixed an issue where the burning sound would never go away after dying by fire in a Clash match
* Fixed several Zeus VO issues in Headquarters
* Fixed issue where Dutch's hair would sometimes disappear
* Fixed an issue where the exfil ropes would not appear for client-sided Fireteam members
* Fixed an issue where a Fireteam member may not spawn in the correct location if the player joined the lobby right before the game starts
* Fixed several Veritanium spawn locations that the Fireteam was unable to interact with
* Fixed an issue where the Poncho face paint would not appear properly when obtained from a field locker
* Fixed an issue where UI elements would overlap when picking up O.W.L.F. collectables and Veritanium
* Fixed an issue where "Inside the Search Area" displayed when Fireteam members were not inside the search area
* Fireteam Bots
* "Classic Hunt Without Fireteam Bots" Game Mode added to custom Private Matches
* Fireteam Bots will now chase after the Predator if the Predator is the only player in the match
* Fireteam Bots will now move out of the player's way when the player is too close
* Fireteam Bots will now attempt to avoid or move away from activated explosives
* Fireteam Bots will now use their gear more frequently
* Fireteam Bots will now teleport to a player if they get too far away
* Fireteam Bots are now better at reviving downed Fireteam members
* Fixed an issue where Fireteam Bots would not mud up correctly
* Fixed an issue where Fireteam Bots remained perpetually on fire under certain conditions
* Fixed an issue where reinforcing a Fireteam Bot would result in that bot having double the speed
* Fixed an issue where, in private match lobbies, bots would be placed into a waiting for player slot even when an actual player was present
* Fixed an issue where Fireteam Bots did not display correctly in the Mission Planning Screen
* Weapons
* S-R3D
* Added SFX for the S-R3D reloading
# **Predator**
* General
* The Predator is now able to cancel the boar eating animation
* Made several improvements to Predator melee combat
* Adjusted UI location for Predator HP
* Added a hit indicator for the Predator when damaging Fireteam supplies
* Added several visual improvements to the Predator stamina bar
* Improved Mission Planning Screen when a Predator Player is joining a lobby
* Fixed an issue that prevented the Predator from equipping the City Hunter Rebreather Mask
* If the issue persists after patching, try deleting your save data to resolve the problem
* Fixed an issue where the war paint selection menu was available while equipping the City Hunter Rebreather Mask
* Fixed an issue where mask shaders were not displayed in the same location across all masks
* Fixed an issued with war paints not aligning correctly with the Prophet Predator Mask
* Fixed an issue where the Eclipse and Journeyman Mask were applying War Paint incorrectly
* Fixed an issue where the Mr. Black Mask did not have the Olive Shader
* Fixed several Predator Skins not showing up correctly when obtained from a field locker
* Fixed an issue with the Predator hitmarker not displaying correctly when destroying Fireteam gear
* Weapons
* Smart Disc
* Fixed an issue where the Ancient Disc would not properly return control to the Predator Player under certain conditions
* Handheld Plasma Pistol
* Added SFX for the Handheld Plasma Pistol reloading
* Battleaxe
* Rebalanced several aspects of the Battleaxe
* Norse Hammer
* Rebalanced several aspects Norse Hammer
* Classes
* Cleopatra
* Increased run speed
* Perks
* Spectral Awareness
* Text is now properly situated in the Perk box
I played a game yesterday where the reinforcements just never spawned in. Never had the countdown timer, never got the blue icon, nothing. Everyone died permanently on their first life. Also had a few instances of the knife not equipping in the weapon wheel, there's no voiceovers whatsoever on the new HQ map (for the mission briefly and during the mission) and sometimes not even in previous maps where I know I've had them before. And some of the ending cutscenes now show multiple evac choppers.
So yeah, they definitely broke a few things methinks.
I noticed the new HQ sound too. Sounds great and ominous. From the looks of it, the HQ has hydro pumps and maybe all that water is generrating energy. But the new noise only happened in the latest update patch. Still its pretty cool if you have a subwooofer.
Speaking of weird things and Excavation, I did a match on their yesterday where no enemies came when we extracted at the water area. Then when we took down the Pred, no enemies showed up to attack the body either.
Don't know if it's just at that one evac point, but that's something they'll need to fix at some point.
I wanna think it's a ship. Whatever it is the sound seems like it's coming from the facility itself. Anyone know of any other maps that has anything weird going on? It occurred to me that since HQ released early they may have let something slip that we weren't supposed to know about until later. In this case it might've been to tie in with a Predator release or something alongside lone wolf.
lol
Free Update
Four new obtainable Predator trophies
Broken Ancient Sword
Indonesian Kris Dagger
Gold Medal
Unidentified Alien Skull
Platinum (Level 100) and Golden (Level 150) Shaders now unlockable for the Elder and Alpha Predator
City Hunter Rebreather Mask now unlockable (was previously early access)
General
Fixed several exploit locations on the Headquarters map
Fixed an issue with one of the intro cinematics on the Headquarters map
Fixed an issue where certain O.W.L.F. tapes were unable to be played in certain languages
Fireteam
General
Isabelle's downed limit increased to 3 (from 2)
Fixed an issue with Isabelle's VO while falling
Isabelle's head is now the proper size when playing in Big Head Mode
Isabelle's stats are now displayed properly in the customization menu
Fixed an issue where the incorrect subtitles were being displayed for Isabelle
Fixed an issue where Last Man Standing would not trigger if the other Fireteam members are kicked from being idled
Weapons
NRV-E
Fixed an issue where the NRV-E sniper rifle had shaders that were incorrectly locked
Plasma Rifle Prototype
Fixed an issue where several shader's for the Plasma Rifle Prototype were missing
Predator
General
Fixed an issue where the Viking and Valkyrie Predator exclusive armor and skin tints were not being granted properly
Fixed an issue where the City Hunter Predator was not properly playing certain audio
Fixed an issue where the Predlocks would behave incorrectly when turning the Frame Cap option off
Weapons
Combistick
Fixed an issue where the Combistick could sometimes become permanently stuck in a tree
Katana
Fixed an issue where a Predator could stack damage with the Katana by alternating between attack types
Smart Disc
Fixed an issue where the Smart Disc would sometimes cause the Predator player to lose input
https://forum.predator.illfonic.com/t/patch-notes-2-23/22899
https://forum.predator.illfonic.com/t/patch-notes-2-22/22419
Fother mucker.....
**General**
* Various crash fixes
* Changes made to Field Lockers during Patch 2.14 and Patch 2.16
* Increased chance of higher rarity drops in Field Lockers
* Less chance of duplicates at higher rarities in Field Lockers
* Reduced amount of Veritanium gained when obtaining a duplicate from Field Lockers to offset the increased higher rarity drops
* Increased amount of Weekly Challenges from 1 to 2
* Fixed an issue where Custom Loadouts would sometimes become inaccessible
**Custom Private Matches**
* Hardcore Hunt - Nameplates are now only visible up to 50 meters away (instead of always visible)
* Fixed an issue where the Bottomless Magazine option caused the Predator Plasma Caster to become unusable
* Unsaved modifiers are no longer reset after completing a match
* Setting the Match Duration modifier to "0" now properly causes the match to have no time limit instead of ending the match immediately
* Fixed an issue where Custom Private Matches was inaccessible after backing out of any Custom Private Matches categories while using a controller
* Fixed an issue where setting the Gear Amount Multiplier modifier to "0" would cause players the have a negative amount of Gear equipped
* Fixed an issue where the Gear Amount Multiplier modifier was not affecting the Field Syrette
**Fireteam**
* **General**
* Fixed an issue where certain types of grenades were not properly cooking
* Fixed an issue where changing the Body Type would also reset your specialization
* Fixed an issue where only the reloading SFX would play when using the noisemaker with the Mercenary '87 equipped
* **Weapons**
* **B34S-T Rocket Launcher**
* Added new skins for the B34S-T
* TECH
* HEAT
* B34ST
**Predator**
* **General**
* Entering Predkour will now cause the player to automatically swap to their primary ranged weapon
* Alpha and Elder Predator Hair is now equippable with Body Type 2
https://forum.predator.illfonic.com/t/patch-notes-2-16-hotfix/19481
General
Fixed an issue where the host would always be chosen as predator in private matches when everyone selects the team "?"
Added an option to disable the HUD while in game via the options menu (Video)
Fixed an exploit spot in Overgrowth
Reduced amount of the dead AI bodies that persist on the map (dependant on quality settings and platform)
Fireteam
General
Fixed an issue where Fireteam members were unable to spot Veritanium
Cycling through gear will now skip the gear that no longer has any uses left
Fixed an issue where the player would sometimes be unable to sprint with their knife out if both their primary and secondary weapons were empty
Fixed an issue where Reinforcements would appear to be available when there are no uses left
Fixed an issue where the Overseer specialization would sometimes cause downed Fireteam members to incorrectly exit the downed state
Fixed an issue where the O.W.L.F. Operative head would stretch across the map when quick claimed by the Predator
Weapons
Plasma Rifle Prototype
Added 3 new shaders for the Plasma Rifle Prototype
Schism
Breakdown
Force
Fixed an issue where the 6x scope would sometimes disappear while ADSing
Fixed an issue where the Plasma Rifle Prototype's force feedback was not always working
B34S-T Rocket Launcher
Fixed an issue where the 6x scope rangefinder numbers are sideways while ADSing with the B34S-T Rocket Launcher
O.W.L.F. Pit Bull
Fixed an issue where the magazine was not being removed during the reload animation
Specializations
Field Medic
Reduced the amount of health that the specialization Field Medic provides to revived players
Predator
General
Increased armor of all Predators
Fixed an issue where activating ADS was not overriding melee attacks
Fixed an issue where the Predator would sometimes lose input if the player claims while sprinting
Fixed an issue where skin patterns for the Elder Predator were only applying to the head
Fixed an issue where equipping the Samurai mask shader "Azure" would cause warpaints to not apply
Fixed an issue with the Vanadium shader not applying properly to the Immortal mask
Weapons
Battle Axe
Added a bleed effect to the alternative attack
Combistick
Fixed an issue where throwing the Combistick while crouched would cause two Combisticks to appear
Net Gun
Fixed an issue where the Net Gun could cause a Fireteam member to be unable to break out of their own net if they are netted the moment they are reinforced
Gear
Bear Trap
Fixed an issue where the Bear Trap would not disappear after being disarmed if the Bear Trap downs the player
Perks
Trapper
Fixed an issue where the Trapper perk would only apply to the first time you net a Fireteam player
Custom Private Matches
Custom Private Matches are now available! Select the "Modifiers" button while in the Private Match menu to access the new options for Private Matches (Hunt and Clash). Listed below are the categories that can be modified as well as some of the preset custom modes that are available.
Clash
Change settings specific to Clash
Hunt
Change settings specific to Hunt
AI
Modify abilities and power specific to AI characters
Fireteam
Modify abilities and power specific to Fireteam characters
Fun
Fun modifiers making for a less serious experience
General
General match modifiers
HUD
Hide or restrict use of various HUD elements
Predator
Modify abilities and power specific to Predator characters
Weapons/Gear
Modify weapons and gear usage
Custom Modes (Clash)
Classic Clash
The Classic 4 on 4 versus match
Stabbers Only
Will's Way: Knives out
Custom Modes (Hunt)
Classic Hunt
The classic Predator vs Fireteam match
Hardcore Hunt
A more intense version for the experienced hunters
Lunar Shooter
The chopper must have taken us a lot higher up than we thought, it almost feels like we're on the moon
The Floor Is Lava
Predators like to hunt in the heat, but sometimes things can get a little too hot!
https://forum.predator.illfonic.com/t/patch-notes-2-12-hotfix/18337
The armor addition is varying based on the location the Predator is hit. In the developer stream last night, they mentioned that it depends on the additional armor protection but testing shows that it is close to no improvement on damage reduction. Impenetrable has been buffed a bit but it still doesn't really help reducing the damage taken by a premade team that stacks Deadly/Sniper.