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New Map and Game Mode Now Available – Predator: Hunting Grounds Patch 2.05 Is Here!

Predator: Hunting Grounds Patch 2.05 is now available to download, and with it comes the much anticipated new map and game mode! The new mode is a 4v4 mode that sees 2 Fireteams fight for control over certain points, fighting to put one of your teammates into Predator mode!

Clash is the ultimate 4v4 PVP that puts players in an all-out, no-holds-barred war. Lasting roughly fifteen minutes, two Fireteams will spawn on one of the four Predator: Hunting Grounds maps with one goal:to capture a location before the next capture area spawns. While each team battles it out to claim territory, every point gained and enemy killed fills up your team’s Predator meter. Once filled, the Predator mode is unlocked and one person on your team will become the extraterrestrial hunter.

However, unlike the Predator in Hunt mode, this allied Predator doesn’t come with second-wind or target isolation. The Fireteams are also on constant respawn!

But I’ll warn you all, even with a Predator on your side you must keep your head up and your eyes peeled. The Predator can do some serious damage, but this time there is no second wind or target isolation like there is in Hunt. There is no mudding up for fire teams either – it’s go mode! If you die, you respawn – there is no downtime, and as they say, “Failure is not an option.” 

Here’s a hint from the QA team: load up on your smoke bombs, use your UAV gear, and pace yourself. This new mode will provide players with a chance to test their combat skills. After all, humans are less predictable and much smarter than AI. 

 New Map and Game Mode Now Available - Predator: Hunting Grounds Patch 2.05 Is Here!

The new map is called Excavation, and according to the patch notes will force the “Fireteam and Predator to think vertically and spatially as they traverse through an intricate multi-level cave system.”

With the new map “Excavation” we really hope to challenge player’s skill sets as it brings the need for hand to hand combat to the forefront. Lore has it this map is ground zero for a unique dig site that was once a thriving scientific hive seeking artifacts deep in the caves of the Predator jungle. Now overrun by the Stargazer mercenary fleet, the scientists are gone… but missions, Easter eggs, and the ultimate game of cat and mouse remain. 

This map still features the iconic jungle – but will force both the Fireteam and Predator to think vertically and spatially as they traverse through an intricate multi-level cave system. A word of warning: don’t get caught alone… there are enemies at every turn as your team works through missions that force you into potentially compromising and claustrophobic conditions. Predkour is obsolete within the labyrinth cave system, forcing the Predator to attack from the ground or seek out a perfect perching place. With so many possible choke-points, the new map will force you to ask, “How skilled are you in face-to-face combat?” “

 New Map and Game Mode Now Available - Predator: Hunting Grounds Patch 2.05 Is Here!

As part of September’s free update Dutch ’87’s Mercenary Weapon is now available as an unlockable for all players once they reach Level 90. There are also several new cosmetic skins included as part of the update including the Mottle Ash, Raptor Putrid, Shatter Bleak, and Shatter Tsunami skin patterns for the Predator, the Paroxysm armor tint for the Predator, 2 new War Paints, a new camo pattern for the Fireteam, and the Hazard weapon skin.

Patch 2.05 also comes with more balance changes, bug fixes and general changes which you can find the Patch Notes below.

General

  • Increased loadouts from 6 to 12
  • Fixed melee weapon icons being stretched in some cases.
  • Fixed an issue where inputs may sometimes not work properly in the weapon customization screen
  • Boars spawns now prioritize being closer to the Predator
  • Fixed an issue where the D-pad would become unresponsive when hovering over private match or tutorial and making a party
  • Improved d-pad icons for better readability
  • Added audio stinger for when connecting to a match
  • Crossplay accounts can now invite friends when on the “waiting for players” screen
  • Fixed a bug where server blades in the Bug in the System mission could be destroyed without breaking the server door first
  • Fixed various bugs with mission interactables and environmental damage sources
  • Fixed collision issues with the medical building sunroof in Backwater
  • Fixed multiple exploitive locations, stuck spots, and locations prone to unintentional clipping, throughout all maps
  • Fixed a bug that would cause the game to sometimes crash

Fireteam

  • General
    • Fixed an issue where the player could be claimed while standing up from a self revive
    • Fixed first person animations not always playing when zoomed in with a scope
    • Fixed FT melee icons being shrunken down on customization screens
    • Fixed an issue where the Fireteam would sometimes not have a backpack
    • Increased amount healed from Medical Kits that appear throughout the map
    • Fixed up inconsistency with impact sounds for the local player
  • Weapons
    • General
      • Fixed weapon stat calculations on customization screen
    • 2XL
      • Reduced damage
    • AR-W
      • Increased ammo resupply from guerrilla ammo drops
    • QR-4
      • Increased extended magazine ammo capacity
  • Gear
    • U.A.V. Scanner
      • Fixed not being able to muddy up after using the U.A.V. Scanner
      • Fixed sprint animation when holding the U.A.V. Scanner
      • Fixed weapon selection not being consistent after using the U.A.V. Scanner
      • U.A.V. scan no longer spots Predator blood trails
    • Self Revive Syrette
      • Reduced Cost
    • Medical Kit
      • Reduced healing amount
  • Classes
    • Assault
      • Fixed assault having two default outfits
  • Perks
    • Body Armor:
      • Reduced cost
    • Iron Lungs
      • Increased cost
    • Double Time
      • Reduced movement speed bonus
    • Flesh Ripper
      • Reduced cost
    • Multitasker
      • Increased movement speed bonus
    • Weapons Training
      • Increased recoil reduction.
    • Ice Cold
      • Increased cost.
    • Silent
      • Reduced cost.
    • Fast Hands
      • Reduced cost.
    • Gearhead
      • Reduced cost
      • Fixed an issue where Quick Release sped up the reload animation but did not resupply the clip ammunition any earlier.

Predator

  • General
    • Kills that occur from self destructing will now count properly as kills and give rewards
    • Predator will now hold their primary weapon in customization screens with different idle animations
    • Cloaked Predators now have reduced visibility when viewed from a longer distance
    • Fixed an issue where weapon selection hotkeys not working for Predator when using KBM
    • Fixed an issue where the Fireteam head not always disappearing in long claim cinematics
    • Fixed an issue where Predator rotation getting wonky in customization screens
    • Adjusted medical building (Backwater) sunroof button so Predator can use it
    • Adjusted predkour trees to improve branch connections and mounting from the ground, throughout all maps
    • Fixed an issue where Predator melee weapons would sometimes not hit world objects (such as health packs)
    • Improved Predator melee lock in
  • Weapons
    • Smart Disc
      • Tints now apply to controlled smart disc, not just the one you’re holding
      • Increased base flight speed.
      • Increased boost flight speed.
      • Increased boost duration.
      • Reduced return speed.
    • War Club
      • Increased damage of the second hit in the combo
    • Plasma Caster
      • Increased AoE radius
    • Alpha Sickle
      • Increased damage
  • Gear
    • Fixed an issue where armed bear traps would sometimes appear as disarmed
  • Perks
    • Observant
      • Reduced cost.
    • Fast Hands
      • Reduced cost.
    • Medic
      • Increased cost.
  • Classes
    • Samurai
      • Increased resistance to fireteam melee attacks
      • Increased melee damage
      • Reduced stamina regen rate while melee attacking
      • Increased stamina regen rate
      • Increased stamina
    • Scout
      • Increased Energy.
      • Increased predkour speed.
      • Increased stamina regen rate while melee attacking.
    • Alpha Predator
      • Reduced energy.
      • Reduced health.
      • Increased stamina.
      • Increased melee damage.
      • Increased perk points.
      • Increased speed.
    • Elder
      • Increased perk points.
      • Increased predkour speed.
      • Increased energy.
      • Reduced stamina.
      • Increased health.
      • Reduced melee damage.
    • Berserker
      • Reduced resistance to fireteam melee attacks.
      • Reduced stamina regen rate while melee attacking.
      • Increased stamina.
      • Increased melee damage.
      • Increased stamina regen rate.
    • City Hunter
    • Reduced perk points

Make sure you stick with Alien vs. Predator Galaxy for the latest news on Predator: Hunting Grounds! You can follow us on FacebookTwitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!



Post Comment
Comments: 27
  1. Mr.Turok
    I love how the new lore within the map tells that been around since 10,000 years ago and even longer, if going with the giant bear skulls buried in the temples. Bears in South America once existed during the Pleistocene era between 1 million to 10,000 years ago and these were known as the South American Short Faced Bear, Arctotherium angustidens. Since there are Predator skulls, I wonder if those were buried there as a sign of respect for the Predators or even trophies of the human warriors who managed to best them? So many wonders, I do say.

    Speaking of new things, I would love to see new Predator trophies based on prehistoric ice age times like a sabertooth skull, short faced bear skull, perhaps an obsidian knife from an ancient ice age hunter, or perhaps a broken flint spear? More trophies and accessory options for Predator is always good.

    As for Clash, I've been having another go and it isn't that bad, just wish that there were more players as its too few for the gameplay. I'm used to having more thrown in the mixed like COD and other multiplayer FPS. Perks exclusively for Clash would be nice as most of the perks in the game works for Hunt mode.
  2. Voodoo Magic
    I'm really enjoying the new game mode honestly. I've had a blast playing it and it's a nice change of pace. Now if they can only fix those party bugs.

    I've still not had the chance to jump on the new update this week.  :(

    Some renders/images up on ArtStation of the new map: https://www.artstation.com/artwork/eaxwzX

    Take 10 minutes in your own private party at least if you can, and explore that new map. There's some cool stuff in there!
  3. seattle24
    Sadly it is too little, too late. They should have had maps rolling out from the first month instead they were
    more interested in nickle and dime'ing people for skins that most people didn't care about as you don't
    really see them in gameplay anyway.
    I really wanted this game to succeed as much as any fan out there but
    I won't be returning as they burned their bridge right at the start by emulating their dated Friday The 13th
    approach to content which was already dated at the time.

    In hindsight, until this week, the game was functioning on one game mode and three maps. 5 or 6 months. For a £35 game. I’m struggling to think of a worse value game in my entire life. New games for HALF the price offer 10 times more. In the same release window as Predator I purchased Stranded Deep on PSN for £15.99 and the scope and size was way beyond Predator.

    I was kinda looking forward to returning to it having left it alone for the last 2 or 3 months but the fan feedback after the latest patch is atrocious.

    I mean, they’re professional game developers, in the past half year since it was released they could have developed a small city block map with the city hunter Predator. Or even just implemented a small change to the Jungle and done a Predators-style one with 3 player predators and 8 fire team members. It’s 2020! That would have been within the realms of achievable wouldn’t it?

    Aye, I don’t know. It probably is far more difficult than I’m implying. However £35 for the most basic of games is now looking like a bit of a rubbish investment.
  4. Mr.Turok
    It looks like both on the sub reddit and illfonic forums, nobody is happy with the new mode and that just only one map. People were hoping for more interesting gameplay and maps, rather instead we get more glitches like drop in frames, the key button to become Predator in Clash mode does not respond, the fact that its a capture the flag with only still 4 players on each side with the possibility of becoming one Predator, and fundamentally not much change for the game. Don't get me wrong, I love seeing an allied Predator fighting an enemy Predator its pretty fun to witness, only that such battles are rare as either side melts the Pred before the other appears to do a PvsP battle. People, including myself, were hoping for more player inclusivity such as 12 FT vs 3P. Heck, perhaps if it was a 5 vs 5 game, where you got 4 fireteams and one Pred on each side, things would be more interesting, as there is more consistent player flow and action coming in. Perhaps if a more engaging mode came out before this, the fanbase would be a bit more receptive of it, but due to the lack of actual gameplay changes other than DLC skins, people bashed this mode very hard.

    People even lament the fact that the new mode is pretty much Call of Duty with a possible chance of Predator, citing the new mode they had back in Ghosts when you have a big amount of kill streak you get to be a Predator. Which is honestly ironic and terribly sad. Its a shame really, I really did expect more from this patch but its just.....flat.

    I did like the new map in that its also a large cave area where we get to see more indications of Predator activity in ancient human history but its also overshadowed by the fact that many assets such as missions were copy and pasted in the map, such as the satellite laser mission being an exact same word by word dialogue and gameplay but just a different area. So far, from what I played, we got only one or two new missions but everything else was basically moved over from the previous maps.

    Give this patch a 2/5, such a let down honestly.  :'(
  5. bendinglight

    The new missions I've encountered on it have been cool too, but it's a bit disappointing to see that the majority of them seem to be straight-up recycled from the other maps. Literally all the same voice lines and objectives, just on this new map. Considering we've never had any duplicate missions until now, that kinda sucks (especially when the vast majority of them are just variations on "go here, hold square, hold out for three waves of enemies" as it is).


    I was bummed about this too when I was running through some pub matches on the new map. Figured Illfonic would have put together some new missions (across all maps would have been great) but nope. It would be interesting to know how many folks the studio still has engaged on the game and how many have moved onto their next game.

    I also enjoy the new mode but only sparingly, imo. Hunt mode is still the best in my mind - some of the perk changes are a welcome sight as well.

  6. Facewipes
    Sadly it is too little, too late. They should have had maps rolling out from the first month instead they were
    more interested in nickle and dime'ing people for skins that most people didn't care about as you don't
    really see them in gameplay anyway.
    I really wanted this game to succeed as much as any fan out there but
    I won't be returning as they burned their bridge right at the start by emulating their dated Friday The 13th
    approach to content which was already dated at the time.
  7. SuperiorIronman
    Noticed I can't mute people in Clash. Other than that I've had no issue with it.

    Yeah I really like the new game mode. I like how fast paced it is and no build really stands out to me aside from weapons. It's quick dumb fun which is pretty much what I wanted. I don't know if I like it more than Hunt but I like Clash.

    Gonna run private and check out the new map. Apparently this has a Predator skull on it.

    https://media.discordapp.net/attachments/603703151090073823/760627731078840340/263be0eada207ef711a9318fa33075998fb70e5a_2_690x388.png

    not sure about a skull, but they have a full blown body

    In the cave section you can find in at least one of the spaces where they're excavating bones and such a Predator skull or two among some Human and a horse skull I think (though I could be misremembering the horse looking skull as the caves have two or three plots of these).

    Haven't been able to run a match as FT on it yet but someone said something about an old Predator mask being found on it for a mission where you blow up a wall. I think they said it was something like Jungle Hunter's or Elder's.
  8. Kailem
    That's cool! I haven't come across that mission yet. Obviously that's the one that was datamined a while back.

    Overall I'm liking the new map. The cave system is cool, though the map overall does feel a little smaller than I expected, though the caves and the verticality offset that a bit. I'm liking all the little details it has, and even just finding an enemy camp with a different layout and a couple of new buildings is refreshing after looking at the same ones over and over again for the past six months.

    The new missions I've encountered on it have been cool too, but it's a bit disappointing to see that the majority of them seem to be straight-up recycled from the other maps. Literally all the same voice lines and objectives, just on this new map. Considering we've never had any duplicate missions until now, that kinda sucks (especially when the vast majority of them are just variations on "go here, hold square, hold out for three waves of enemies" as it is).

    I think the new mode is ok for a quick go every now and then, but it's definitely not going to hold the same sort of attention span as the default Hunt mode does. And yeah it absolutely tanks the framerate, especially when you're trying to shoot at other human players, so that's not good.

    And since overall my game didn't explode like it has done many times before with previous patches, I'm going to label this one as "the good!"
  9. Tichinde
    Noticed I can't mute people in Clash. Other than that I've had no issue with it.

    Yeah I really like the new game mode. I like how fast paced it is and no build really stands out to me aside from weapons. It's quick dumb fun which is pretty much what I wanted. I don't know if I like it more than Hunt but I like Clash.

    Gonna run private and check out the new map. Apparently this has a Predator skull on it.

    https://media.discordapp.net/attachments/603703151090073823/760627731078840340/263be0eada207ef711a9318fa33075998fb70e5a_2_690x388.png

    not sure about a skull, but they have a full blown body
  10. SuperiorIronman
    Noticed I can't mute people in Clash. Other than that I've had no issue with it.

    Yeah I really like the new game mode. I like how fast paced it is and no build really stands out to me aside from weapons. It's quick dumb fun which is pretty much what I wanted. I don't know if I like it more than Hunt but I like Clash.

    Gonna run private and check out the new map. Apparently this has a Predator skull on it.
  11. Kailem
    Interesting. The new mode sounds like a cross between king of the hill and the Predator Hunt mode from AVP2010. I figured it would be some sort of humans vs humans mode, but I'm interested to see how  the Predator is going to work in there. Is it just going to be the one Predator, or one for each team? It's not entirely clear on that.

    And I'm legit surprised to see they gave us a bunch more loadout slots! Time to break out the screenshots and re-make the classes I had to remove to make room for all the new DLC Predators they kept adding.

    The new map looks cool too. I like the new cave flavour they went with. It should make for some cool, claustrophobic encounters. And I'm intrigued as to what "easter eggs" there are too! Looking forward to giving it a go!

    The new Mode is bullshit.

    All of it? The cabinet minister, the whole business?
  12. Stitch
    Update 2.05 is up.

    https://forum.predator.illfonic.com/t/patch-notes-2-05/14947

    "It’s a 4v4 with Fireteam and Predator.

    New Map: Excavation
    This map still features the iconic jungle –but will force both the Fireteam and Predator to think vertically and spatially as they traverse through an intricate multi-level cave system.

    New Mode: Clash
    Clash is the ultimate 4v4 PVP that puts players in an all-out, no-holds-barred war. Lasting roughly fifteen minutes, two Fireteams will spawn on one of the four Predator: Hunting Grounds maps with one goal:to capture a location before the next capture area spawns. While each team battles it out to claim territory, every point gained and enemy killed fills up your team’s Predator meter. Once filled, the Predator mode is unlocked and one person on your team will become the extraterrestrial hunter."
    OK that sounds awesome. Who's up for a game tonight?
  13. Samhain13
    New Mode: Clash
    Clash is the ultimate 4v4 PVP that puts players in an all-out, no-holds-barred war. Lasting roughly fifteen minutes, two Fireteams will spawn on one of the four Predator: Hunting Grounds maps with one goal:to capture a location before the next capture area spawns. While each team battles it out to claim territory, every point gained and enemy killed fills up your team%u2019s Predator meter. Once filled, the Predator mode is unlocked and one person on your team will become the extraterrestrial hunter."

    Huh. So each team will have a Predator and then we gonna have Predator vs Predator fight ? I'm interested.
  14. molasar
    Update 2.05 is up.

    https://forum.predator.illfonic.com/t/patch-notes-2-05/14947

    "It’s a 4v4 with Fireteam and Predator.

    New Map: Excavation
    This map still features the iconic jungle –but will force both the Fireteam and Predator to think vertically and spatially as they traverse through an intricate multi-level cave system.

    New Mode: Clash
    Clash is the ultimate 4v4 PVP that puts players in an all-out, no-holds-barred war. Lasting roughly fifteen minutes, two Fireteams will spawn on one of the four Predator: Hunting Grounds maps with one goal:to capture a location before the next capture area spawns. While each team battles it out to claim territory, every point gained and enemy killed fills up your team’s Predator meter. Once filled, the Predator mode is unlocked and one person on your team will become the extraterrestrial hunter."
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