The October update for Predator: Hunting Grounds has arrived! As has become typical of these updates, the PlayStation Blog updated this morning detailing the content drop for the game.
As expected, we have a new Predator. The Exiled Predator DLC Pack is now available.
This month’s paid DLC introduces the Exiled Predator to the universe. It’s unknown when or how this Predator was exiled, but it was clearly able to adapt and hunt undetected in the far reaches of Yautja territory. While avoiding common hunting grounds, this Yautja was able to hunt legendary warriors on chains of the Pacific Islands. The Exiled Predator carefully interpreted and crafted armor from local raw materials out of a deep respect for these warriors. In addition, players will gain access to the Hook weapon, which is an early access weapon skin that will be unlockable to all players by December 2021.
This is likely the Predator known as ‘Tiki’ that was datamined a while back. This Predator comes equipped with a Hook weapon (a variant of the War Club), which is currently in early access for purchasers of the DLC pack and will become available to all players in December.
But that’s not all! Just in time for Halloween, we now have Night Maps in Predator: Hunting Grounds.
Check out what the maps will look like under the cover of darkness:
October’s free update does not disappoint with ways to scare and scare yourself. Night maps have made their way into the game with this update. Get ready for all the jump scares! Night maps present a new way to play the game that has already produced plenty of exciting, very intense hunting experiences during our internal playtests. The Fireteam must now navigate through dark jungles and light-filled camps to complete their missions. To help visibility in the night maps, the Fireteam will be able to toggle Night Vision when needed. The Predator can now use the cover of darkness to stalk their prey, so make sure you don’t get your biomask knocked off by the Fireteam.
Night variants of the maps are a long time request, which we also recommended in our Wishlist editorial piece for the game earlier this year. It’s great to see this finally make it to the game and should add some significant new flavor to the six maps we have already, as well as actually change how a hunt plays out. The Fireteam is equipped with Night Vision which can be toggled, and while the Predator may have extra cover in the dark, losing a biomask will make things harder as well.
We also have three new Predator masks added to the game, Salamander, Mors, and Foxtrot.
Which are actually the masks of Chopper, Celtic, and Falconer respectively. These can be purchased with Veritanium, the in-game currency.
Cleopatra’s Ancient Smart Disc weapon is now unlockable to all players at level 27.
Posted over on the Illfonic forum are the full 2.28 patch notes which are listed below:
Patch Notes 2.28
The following maps are temporarily out of rotation
- Overgrowth (Day)
- Headquarters (Day)/(Night)
Optional Objectives in Night Maps are currently not spawning in properly and will be addressed in the next hotfix patch
Paid DLC
- New playable Predator – Exiled
- Early Access to the new Predator weapon Skin – Hook (War Club)
Free Update
- Max level has now been increased to level 999
- Players will now receive a predator trophy every 50 levels post level 100.
- Players who are already level 150 will already have trophies unlocked retroactively.
- Night map variants are now available!
- The Fireteam must now navigate through dark jungles and light filled camps to complete their missions. To help visibility in the night maps, the Fireteam will be able to toggle Night Vision when needed. The Predator can now use the cover of darkness to stalk their prey, so make sure you don’t get your biomask knocked off by the Fireteam.
- Three new obtainable Predator Masks
- Salamander
- Mors
- Foxtrot
- The Obsidian shader is now available for the Battle Axe and Norse Hammer
- Ancient Disc is now available at level 27
General
- Added Audio feedback when picking Veritanium
- Items on the weapon wheel will now display as a different color when unselectable
- Improved overall input sensitivity for held inputs
- Improved UI in mission briefing lobby
- Grenade icons no longer appear on the mini-map for both Predator and Fireteam
- Fixed several localization issues on Airstrip
- Fixed an issue where a UI element was not visible, using low graphics settings, when selecting to play as Fireteam or Predator
- Fixed an issue where the amount of remaining field lockers was not displaying correctly
- Fixed an issue where your current loadout would incorrectly display your previous loadout setup
- Fixed an issue where an error message was not displaying when sending invites from a crossplay linked account to a non-crossplay linked lobby or party
- Fixed an issue where push to talk, when bound to the mouse buttons, would not function correctly in lobbies
- Fixed an issue in the mission “Smooth Talk” where an objective could be completed through a wall
- Fixed an issue where Guerrilla Mercenaries were not being cleaned up properly after being killed
Fireteam
- General
- The U.A.V Scanner now has an idle noise when being held in a Fireteam member’s hand
- Made several improvements to Search Area missions for better player clarity
- Improved UI to primary objective markers for better player clarity
- Fireteam gear will now display larger icons on the mini-map
- Spotting the Smart Disc as the Fireteam will now display the proper icon
- Added a maximum range to the “Kill” marker that appears when a guerilla NPC goes to pull the alarm
- Fixed an issue that would reset the “Waiting for Player” countdown when a player would join a lobby and replace a friendly bot
- Fixed an issue where looking at the countdown timer of an objective,while ADSing, would result in a graphical error
- Fixed an issue where the Isabelle Steam Exclusive Skin was not displaying properly
- Fixed several audio issues where long claiming Female Fireteam members would result in an incorrect VO
- Fixed an issue where two voices would play when long claiming Dante
- Fixed an issue where the burning sound would never go away after dying by fire in a Clash match
- Fixed several Zeus VO issues in Headquarters
- Fixed issue where Dutch’s hair would sometimes disappear
- Fixed an issue where the exfil ropes would not appear for client-sided Fireteam members
- Fixed an issue where a Fireteam member may not spawn in the correct location if the player joined the lobby right before the game starts
- Fixed several Veritanium spawn locations that the Fireteam was unable to interact with
- Fixed an issue where the Poncho face paint would not appear properly when obtained from a field locker
- Fixed an issue where UI elements would overlap when picking up O.W.L.F. collectables and Veritanium
- Fixed an issue where “Inside the Search Area” displayed when Fireteam members were not inside the search area
- Fireteam Bots
- “Classic Hunt Without Fireteam Bots” Game Mode added to custom Private Matches
- Fireteam Bots will now chase after the Predator if the Predator is the only player in the match
- Fireteam Bots will now move out of the player’s way when the player is too close
- Fireteam Bots will now attempt to avoid or move away from activated explosives
- Fireteam Bots will now use their gear more frequently
- Fireteam Bots will now teleport to a player if they get too far away
- Fireteam Bots are now better at reviving downed Fireteam members
- Fixed an issue where Fireteam Bots would not mud up correctly
- Fixed an issue where Fireteam Bots remained perpetually on fire under certain conditions
- Fixed an issue where reinforcing a Fireteam Bot would result in that bot having double the speed
- Fixed an issue where, in private match lobbies, bots would be placed into a waiting for player slot even when an actual player was present
- Fixed an issue where Fireteam Bots did not display correctly in the Mission Planning Screen
- Weapons
- S-R3D
- Added SFX for the S-R3D reloading
Predator
- General
- The Predator is now able to cancel the boar eating animation
- Made several improvements to Predator melee combat
- Adjusted UI location for Predator HP
- Added a hit indicator for the Predator when damaging Fireteam supplies
- Added several visual improvements to the Predator stamina bar
- Improved Mission Planning Screen when a Predator Player is joining a lobby
- Fixed an issue that prevented the Predator from equipping the City Hunter Rebreather Mask
- If the issue persists after patching, try deleting your save data to resolve the problem
- Fixed an issue where the war paint selection menu was available while equipping the City Hunter Rebreather Mask
- Fixed an issue where mask shaders were not displayed in the same location across all masks
- Fixed an issued with war paints not aligning correctly with the Prophet Predator Mask
- Fixed an issue where the Eclipse and Journeyman Mask were applying War Paint incorrectly
- Fixed an issue where the Mr. Black Mask did not have the Olive Shader
- Fixed several Predator Skins not showing up correctly when obtained from a field locker
- Fixed an issue with the Predator hitmarker not displaying correctly when destroying Fireteam gear
- Weapons
- Smart Disc
- Fixed an issue where the Ancient Disc would not properly return control to the Predator Player under certain conditions
- Handheld Plasma Pistol
- Added SFX for the Handheld Plasma Pistol reloading
- Battleaxe
- Rebalanced several aspects of the Battleaxe
- Norse Hammer
- Rebalanced several aspects Norse Hammer
- Classes
- Cleopatra
- Increased run speed
- Perks
- Spectral Awareness
- Text is now properly situated in the Perk box.
Of note, the level cap has been raised from 150 to 999, and players will be awarded a Predator trophy cosmetic item with each 50 level increase past level 100.
While a new roadmap has yet to be announced, we can’t help notice a big red arrow added to the end of this one, which is easy to interpret as more to come!
If you’d like to play as the Exiled Predator, you can purchase the DLC pack on the PlayStation Store, Epic Games Store, and Steam.
Be sure to keep your targets set on Alien vs. Predator Galaxy for all the latest Predator: Hunting Grounds news! You can also follow us on Facebook, Twitter, Instagram and YouTube to get the latest on your social media walls. Be sure to join in with fellow Alien and Predator fans on our forums as well!
https://i.kym-cdn.com/entries/icons/original/000/034/193/Breaking_Bad_S04E01__Box_Cutter__-_Denny's_Scene_0-25_screenshot.png
So I gave the bots a try last night versus me as the Predator, and unfortunately, they are definitely not ready for primetime in this way yet. Better to continue and single player the Predator against the A.I. and go hunting in their encampments and just leave the bots to accompanying a Fireteam player (if needed.) Hopefully they'll keep working on it though, and Illfonic will continue to keep improving them to the day they end support.
One of the weirder distinctions I've seen is that all the armour and weapons had to be redesigned for the Hobbit trilogy movies because the right to original pieces were owned by a different film studio - despite Weta doing the work on both movies.
My guess is there's nothing stopping them using individual design pieces, but putting it together as an actual "character" - even with a name change - oversteps whatever boundary is in place.
Maybe but I don't think they would be able to include those masks if they weren't allowed to use AVP stuff. They could just release full Celtic and use that other name.
This could be as simple as old management said Illfonic has access to everything Predator, and new management said... not so fast, there's additional fees to pay. And perhaps they paid it for Isabelle?
Regarding "Mr. Black", that might not not even be a copyrighted name by 20th Century Studios. It may just be known as "Berserker" in their book, so a rename wasn't required.
Alas, it is all very weird and hard to decode as an outsider looking in.
Falconer is a weird one but I speculate that's over Isabelle. Mr.Black is a name used by Berserker, and with the game having it's own Berserker it only makes sense to rename it to avoid confusion. In the case of Isabelle I suspect that because of Isabelle having the mask on her back someone made them change the name as to suggest a different Falconer. I wouldn't know specifically why, but that would explain the name change and default color being bronze.
I really doubt the supers are a separate license. That'd be a bit weird and while I could ask OKH I doubt he'd know. Like why would the supers be a separate license but not the characters like Isabelle and Royce? Maybe there is some weird legal crap like with the AVP stuff. Though I chalk it up to the issues with the head as to why they didn't do the characters and did the helmets instead.
Something just tells me they can't. And maybe it's a newer thing. Illfonic couldn't even come out and directly acknowledge that the Exile Predator was inspired by the Predator Hunters comic, let alone directly lift one if its designs. Jared had to do it on social media through a personal account in a roundabout way.
https://i.ibb.co/bLCk9KZ/Screenshot-20211030-093832-Twitter.jpg
Add that to calling these masks Salamander, Mors and Foxtrot and it seems their dancing around enforced licensing restrictions.
https://www.avpgalaxy.net/wordpress/wp-content/uploads/2021/10/abeced3de87cf86db39fef248be9deea20425bb4-768x432.png
Ah, good point, thanks! I forgot about the options. I'll give it a go for a bit of movie-style single player RP.
Don't forget.... you have a great assortment *of modifiers in Private Matches, allowing you to make the Predator overly strong and the Fireteam overly weak. Just find the balance that is the perfect balanced challenge for you and you're all set!
*edit for grammar
May 22, 2022, 09:33:48 AM
Yeah, me and Kailem turned on our crossplay to party up with RidgeTop on PC last night and there was some definite problems we experienced across the board with general stability and matchmaking, that went away when RidgeTop switched over to PS5. I would definitely make a note of everything you're experiencing in Illfonic's Bug Report threads.
Yeah, I would have LOVED a design directly pulled from the comic.
https://media.dcbservice.com/xlarge/JUN170071.jpg
https://d2lzb5v10mb0lj.cloudfront.net/common/salestools/previews/30555/30555p4.jpg
But alas, I truly believe Illfonic would if they could. And I'm still very happy with what we got with Exiled.
The DLC does have it stated the skin for the warclub will be available in December so roughly about this time then we will get a new roadmap.
Best guess as to why they're changed is that due to licensing they have access to the iconography, just not the characters who used them. So because the masks are named after the character they have to get renamed since we didn't actually get Celtic and Chopper. No idea why Falconer got renamed though. It could be something in that case from the I.P holders since Isabelle is wearing that mask. Could be they didn't want her wearing Falconer's mask so she's wearing one that looks like it, just not the mask Falconer actually wore. That would also explain the weird coloration since his mask wasn't this rusted out color.
Yeah definitely inspired or a nod to those Preds, rather than a direct pull from the comic.
I really don't think this is the last DLC we'll be seeing. Hopefully we have a new roadmap in December.
So the AvP masks are called with different names, not Celtic and Chopper?
I hope this wasn't the last DLC!
According to Oldkinghamlet on Reddit, Exile apparently is supposed to be one of the Predators from Hunters 1. He doesn't really look like them but I guess we can say we got a Predator from the franchise finally even if it was only from a comic. If I had to noprize this he's probably from that group and got away since he doesn't look like any of them. Alternatively he died before the events of Hunters. Though it's more likely the design was influenced by them.
Getting closer...
Cloak is currently broken on the game right now lol. What a mess of an update. Predator gets half cloaked so fireteam can always see you. Reported by multiple players using multiple classes.
On the public matches I had today I was lagging way too much, something is wrong. On private matches even when I had 300+ ping seemed better so I guess its a problem on their servers.
AI can do a broken amount of damage sometimes now vs both ft and pred. One AI took half of my hp, like 70-80hp with one shot.
They added new audios for using isolation scan and energy overload, and these audio can get bugged into repeating itself over and over once triggered.
Exiled Predator dreadlocks aren't available, appear same as Elder.
I got all my loadouts and settings such as keybiddings or audio resetted when I started the game today.
Night mode is cool, but for Predator normal vision is too dark and thermal vision too bright. Its easier to spot him cloaked at night. For Fireteam the atmosphere better than at day and awesome I will give them that but its too easy to chase down the Predator.
Increased level cap but no rewards for it so not interested.
3 new masks are nice but the actual Predator class that had them instead of this cosplay Predator would have been better.
Illfonic being Illfonic.
I would be more enthused about this if they didn't have laser flippin accuracy. Whenever I've tried out a build with them previously as soon as they spot me it's instaslaughter
It seems obvious in retrospect, but it never even occurred to me that "Tiki" might be based on those guys.
And night maps too (well, most of them)! Another feature that's been talked about since practically day one that I never actually thought we'd ever see! Definitely looking forward to seeing the maps in a new (lack of) light.
Sadly while I'm happy overall with this update, the addition of three more movie Predator masks, while cool, feels like the final nail in the coffin for any of them ever appearing as actual characters. I suspect at the time where Scar and Mr Black's plasma casters were datamined they'd planned on adding them, but if I had to put money on it I'd say the change-over from Fox to Disney put the brakes on that, for whatever reason (change of people they were dealing with, inter-departmental shenanigans, new policies etc).
I'm still holding out a tiny sliver of hope, but at this point I feel like their inclusion is about as likely as a city map is.
Still, this update itself looks good! I'm looking forward to jumping on later and giving it a go, so here's hoping it's not full of bugs!
Odd thing I've noticed, Tiki has unique dredlocks in one of the marketing pics, and just the elder ones in the other:
https://pbs.twimg.com/media/FCzBNEWVIAQVjyP?format=jpg&name=large
https://www.avpgalaxy.net/wordpress/wp-content/uploads/2021/10/51632611790_7c3d35a12d_h.png
The new Tiki dreds are not in the game.
I think we may just have Single Player Predator matches now!
Mine was on Falconer, so I was partially right, maybe?
Anyway, I'm looking forward to seeing what you can do with the new night variants of the maps, Ridge Top. Should make for some atmospheric screen captures!
https://live.staticflickr.com/65535/51630949277_3abc75bc3b_h.jpg