Sega has officially announced Alien: Isolation for Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC today. Set for release in late 2014, Alien: Isolation is a first-person, single-player, survival horror game set fifteen years after the events in Ridley Scott’s Alien. As Ellen Ripley’s daughter, Amanda, you will go on a mission to find out what happened to her mother.
Below you can find the announcement trailer and the first developer diary as well as a batch of new screenshots and artwork from the game.
Also make sure to check the forums for more coverage and details on the game.
Press Release:
SEGA® of America, Inc., SEGA® Europe, Ltd. and Twentieth Century Fox Consumer Products today announced Alien: Isolation™, a thrilling first-person survival horror experience that will focus on capturing the horror and tension evoked by Ridley Scott’s 1979 classic film. Developed by Creative Assembly, Alien: Isolation is due for release in late 2014 on PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.
On a decommissioned trading station in the fringes of space, fear and panic have gripped the inhabitants. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
“In Alien: Isolation, we have taken the series back to the roots of Ridley Scott’s 1979 movie, the original survival horror,” said Alistair Hope, Creative Lead at Creative Assembly. “Our Alien is a truly terrifying creature, as intelligent as he is hostile, relentless, brutal and unstoppable. This is the Alien game fans of the series have always wanted.”
“Creative Assembly has created a truly incredible gaming experience, capturing perfectly the very core of what has made the Alien franchise remain relevant after 35 years,” said Jeffrey Godsick, president of Twentieth Century Fox Consumer Products. “This partnership has led to the creation of a game that is simply outstanding and sets the tone for what is to come this year for the 35th anniversary of Alien.”
Alien: Isolation will be available in late 2014 for PlayStation®4 system, Xbox One, PlayStation®3 system, Xbox 360 and Windows PC. Throughout 2014, Twentieth Century Fox Consumer Products will be honoring the milestone 35th anniversary with a yearlong celebration marking the beginnings of the Alien legacy by releasing commemorative and fan-favorite products.
This not having any new shit to play nonsense is making me angry.
Ripley was in Alien Trilogy too.
And Alien Resurrection.
At least we don't have Randy blowing smoke up our arse this time around.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1275.photobucket.com%2Falbums%2Fy455%2Fjamieleng%2FIMG_20130530_001443_zps8fc67f31.jpg&hash=95dd68547cd44192bcd8d4782e98560cd25db0a3
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http://translate.googleusercontent.com/translate_c?depth=1&nv=1&rurl=translate.google.es&tl=en&u=http://www.ingame.de/spiele-news/alien-isolation-entwickler-interview-mit-creative-assembly/&usg=ALkJrhgY3LW0eko8KEVWSiR9Wwo5e8LiZQ
Is anyone else slightly weirded-out that Amanda is gonna probably be referred to as 'Ripley' throughout the course of this game?
I KNOW it's her surname and all, but just hearing it in those videos struck me as...weird...
WoW, pure alienTM sound!
Seeing as I've already worked out three different telegraphed behavior modes from the teaser trailer, I doubt it.
or, ya know, you could be subtle and let the player come to learn based on behavioral changes based in the animation set and AI state machine itself whats's going on instead of holding their hand all the way through with giant telegraph pantomimes.
But ya gotta make those first day sales, so you can get those QE reports all in a row, and get all the hype from youtubes from people already exploiting the AI to drive up Q index so your marketing looks like they actually earned their money, which is likely more than the actual devs got payed.
I mean saturation and social-marketing worked out so well for the other two titles, right?
right?
http://www.develop-online.net/interview/alien-isolation-back-to-ridley-scott-s-haunted-house-in-space/0188509
https://scontent-a-lhr.xx.fbcdn.net/hphotos-frc3/t1/379647_703704019674152_722466334_n.jpg?dl=1
http://www.avpgalaxy.net/2013/03/02/first-look-at-creative-assemblys-alien-game/
Text version: http://www.mcvuk.com/news/read/alien-resurrection-creative-assembly-s-horror-gamble/0127197
Looks like Sean Gilder:
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lol, in the airlock sequence it's literally glowing for a couple seconds before Amanda hits the purge button, how in the hell would anybody miss it. 4:35 in the no commentary video it literally glows, and you don't have to pause the video to catch it.
More like two levels over. A casual fan has been battered by it for thirty years of ridiculous overemphasis, a "general person" looking for a horror or tension game wouldn't have bothered to begin with, same for someone who only watched the movies. It is literally visible in only ONE sequence for three frames. That's the briefest glimpse imaginable.
Basically the same thing between a fan going "Man, they got the green pulse rifles, hell yeah" and someone saying "Hey, brown bess #158, hell yeah". One of them is right and one of them is wrong, but guess who get way more upvotes on a social site for his answer.
The GIS image you always see is a blocking shot with a direct 300 watt lamp on it, before Giger finished airbrushing what you'd see towards the end. The GIS first results stuff also isn't graded film, it's standard pub shots.
Not only that but they deliberately made a money/bullshot out of it, complete with chromatic grading and now-standard rescaling "antialiasing" to pretty handily say "look what we did". Well that's great, but you're gonna be anal about that then why do we have dino legs with the elbow spike transplanted on them, a longer tail, and super Quint-chomping mouth with highlighted tendons, most of which which are apparently SEGA-standard design motifs.
Maybe they just wanna demarcate their stuff, but it's kinda odd you get similar designs across varied representations.
In any case the animations are set, and that ship has most certainly sailed, logistically speaking.
Yeah, we have to remember that we're the minority here. There's a vast majority of casual fans who wouldn't know that or actually think to compare the differences in design.
Oh dear.
Nah. Be a nice bonus, but it's not a problem if it isn't in there.
So to speak.
Check the luminance on Amanda's skin at the airlock versus the Alien's. That's pretty goddamn impressive. (Minus the overlyglowy cowl-skull at 4:35l, but you had to expect that would be coming, as ridiculous as it is, some people just can't resist overemphasizing what should be subtle)
Usually it looks dithery as hell, or simply blankets everything in a lit space like someone made a universe out of refractive shadowy jello (Warframe and most stock shader Unreal games are really notorious for this, and yeah A:CM was certainly a prime offender, apparently subtle silverization = EVERYTHING IS UNDERWATER, even in direct illumination and "sunlight", and if you turn it off the diffuse maps literally turn an almost completely different color, like the Aliens being pretty much blue-green, -_-)
@Xhan:
Well problem with AO in Video game is that it ain't AO.
You had other subsurface in mind?
There's nothing an engine isn't capable of btw, you just need to code it.
(Unless you plan as gearbox to make a new lightning system even worse than the original one
Looks better than most japanese pre-renders, much less anything Unreal has done with the stock offering.
Seems like from the screenshot and the footage that they are using the UDK but I could be wrong.
http://www.t3.com/reviews/alien-isolation-review
http://www.gamefront.de/archiv12-2013-gamefront/Alien-Isolation---Sega.html
https://www.avpgalaxy.net/wordpress/wp-content/uploads/2014/01/alienisola2.jpg
From a portfolio:
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg69%2F3131%2Fixd9.jpg&hash=03e8ef2200466b7dd4b40c93266b737bd86f2e42
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg43%2F4885%2Fc3qm.jpg&hash=28421437e641981ca6b129cff62887f6d43defe3
This is a forum where fans of the Alien and Predator franchises discuss media and thus critique will happen, along with nitpicking. Comes with any franchise. And when you haven't had a decent game (okay AVP3 wasn't horrible) for the good part of 12 years (and an Alien-only based game at that)worries and doubts are warranted.
Does writing really long posts about inconsistencies in Colonial Marines and then soliciting for more comments by putting the link in your signature block qualify as having a life revolving around 'aliens'?
This is reassuring for me. I hope they're true to their word!
Thankfully it doesn't, but I am just as susceptible to hype as any other fan of the series. When we first heard about GBX developing for A:CM it seemed like a match made in heaven, and after all of their promises and build up that wasn't the case. I'm just trying to keep my expectations realistic. It's one thing for developers to go on camera and make all these statements or show a 40 minute vertical slice of a game where everything is polished. It's something totally different to deliver on those promises and maintain that level of polish for 12 hours.
That said, I'm very excited for this game, and have very few qualms with what they've shown so far, and hope that will be case when they reveal more of the game.
http://translate.google.es/translate?sl=auto&tl=en&js=n&prev=_t&hl=es&ie=UTF-8&u=http%3A%2F%2Fwww.3djuegos.com%2Fjuegos%2Favances%2F18207%2F4070%2F0%2Falien-isolation%2F
http://www.edge-online.com/features/alien-isolation-and-creative-assemblys-bid-to-save-big-budget-survival-horror/
This seems to be an attempt at something else.
Even if they screw up, enjoy it while it lasts. Surely to God your life doesn't revolve around 'aliens'