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Alien: Isolation E3 Demo Previews Roundup

Many previews for Alien: Isolation have been published since a new demo for the game was presented last week at E3. You can find a selection of some of these previews below as well as a 16 min video of their stage demo.

For a larger collection of videos and previews from E3 2014, please visit this thread at the forums.

  • Eurogamer“The thing is, even though you’re carrying guns, you just don’t want to use them. It’s not because the game is screaming at you about it, it’s just that it feels like a bad idea.”
  • IGN – “This is something I noticed during my time with Isolation: some AI do have patterns, but they’re extremely slow, likely by design in order to try and force you to exercise a bit of patience.
  • CVG“What this new E3 demo revealed, much to our distress, is that the alien is not your only enemy. There are others, but they’re not your traditional foe. While the space station appears completely deserted, other humans – former workers, it seems – still remain and are very much alive.”
  • Xbox Achievements” I crept down dark corridors, hid under furniture and scurried through tunnels, nervously pulling out the motion tracker looking for blips and telltale bleeps. It’s hard to communicate just how scary the game is, even (especially) when everything is calm.”
  • PC Gamer“Isolation makes you realize that every Alien game for the past decade has been a thematic mismatch. Alien isn’t about its marines, its pulse rifle, or its action. It’s about fear, uncertainty, and how a single, fragile human copes with a genetically superior monster-predator.”
  • Total Xbox“If I’m lucky, the creature will see or hear one of the human NPCs who’ve elected to hole up at the other end of the corridor, the ones who are even now patrolling their little territories, muttering to their own private demons. If I’m lucky – and they aren’t – I’ll have a few seconds to run up the corridor, dive into a sideroom and take up residence in a locker, while I plot my next move.”
  • Digitalspy“To make matters worse, the Xenomorph won’t kill the Synthetics. When the two square up, the synthetic will ask it innocent questions as to why it’s on the ship, before turning their attention elsewhere. They will, however, apparently give chase to humans, throwing up even more encounters”



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Comments: 31
  1. Crazy Rich
    I'm not that bothered by the legs, it may not be movie accurate yet in-game it just makes sense, it's a necessary compromise so that the alien can move around without being derpy when it's running around. These "dino legs" as some call them offer a lot more flexibility with what you can do with the alien.
  2. Salt The Fries
    Quote from: Blacklabel on Jun 20, 2014, 11:44:51 PM
    Back in 79 Giger and Ridley had their problems getting the original Alien suit to run without having it look "silly".

    Guys working on Alien Isolation "ran" into this problem again and solved it by giving it digitigrade legs.

    I'm getting more used to them. :P Dont mind them, now.
    The thing is - in the film the creature was rarely shown in a full shot, and even when it was, then it lasted fractions of seconds. So, creators of Alien: Isolation had a bit of a challenge to overcome here as Alien is bound to be shown in its full animated glory.
  3. OpenMaw
    Quote from: SM on Jun 20, 2014, 10:41:45 PM
    It's been like that since the first time we saw it, they've explained why they made it like that and they're not going to change it with less than four months till release.

    Yeah, I know, and I... I don't care. :) I do not like the changes, and I don't agree with their conclusions regarding the animation of the creature.

    Oh, and, four months? That's about three months more time then it would take to change the legs, and two months more than needed to redo animations.


    Also, it was never an issue in AVP 99 or AVP 2 to get the aliens to animate smooth and run fast with biped legs. Never once had I heard anyone remark on the Aliens in 99 being "goofy" when they tore down a haul and ate a marines face off their face.
  4. Blacklabel
    Back in 79 Giger and Ridley had their problems getting the original Alien suit to run without having it look "silly".

    Guys working on Alien Isolation "ran" into this problem again and solved it by giving it digitigrade legs.

    I'm getting more used to them. :P Dont mind them, now.
  5. SM
    Quote from: OpenMaw on Jun 20, 2014, 10:57:13 AM
    It's a fan-wank moment, but I really do hope they tweak the Alien design and bring it closer to the original creature. Assuming there isn't a narrative reason for it to look distinct. It would just be nice if for a change the creature looked exactly as it did in one of the films, and not be tweaked with those dino-legs.

    It's been like that since the first time we saw it, they've explained why they made it like that and they're not going to change it with less than four months till release.
  6. OpenMaw
    It's a fan-wank moment, but I really do hope they tweak the Alien design and bring it closer to the original creature. Assuming there isn't a narrative reason for it to look distinct. It would just be nice if for a change the creature looked exactly as it did in one of the films, and not be tweaked with those dino-legs.
  7. Adam802
    I personally love the idea of going back to previous areas whenever u want "bioshock 1 style".  Maybe u can find keys to unlock hidden areas that u couldn't access the 1st time. 
  8. newbeing
    Quote from: Salt The Fries on Jun 17, 2014, 07:08:28 PM
    Quote from: Predatorium on Jun 17, 2014, 03:46:02 PM
    Very good interview, and there will be backtracking!
    Yeah, he compared the game's structure to Metroidvania kind of experience.

    Was very excited to hear this. I'm guessing it works more like BioShock 1 where there are areas you can explore, then explore again later. Was also glad to hear that the enemies would spawn randomly with each playthrough. Really hope all of this stuff is true.
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