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A new image showing what could be the first look at Creative Assembly’s upcoming Alien game has been spotted online recently at the developer’s official website here. The alleged screenshot, which is edited out of the same office photo on Creative Assembly’s Twitter background, appears to show a female test dummy wearing a T-shirt with a Nostromo logo on it. You can check it below or see it at the source.

CA First Look at Creative Assembly's Alien Game?

Back in 2011 it was stated that Creative Assembly came to Sega with the pitch and created a demo in 6 weeks which was labelled as “fantastic” and “out of this world“.

Sources close to the studio have revealed to us that a demo of an early prototype was based around recreating the feel of the medical bay aboard the Nostromo and lasted for about a minute.


Categories: Alien Isolation News | Forum Topic

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Comments: 44
  1. I would like a horror game with the title ALIEN. i accept the aliens games and such with the licencse but alien is a term not heard anymore,so im glad to see one.
    but willthe alien move slow and stand like 'give me a hug' pose( i keed but seriously) .
    i want a first person toggle because i get scared more playing that way,few games(that ive played)have scared me in third person
  2. I would love a third person alien game if it were done right... I wouldn't want to be a marine though. More a trucker in space character regular middle aged guy or 30ish woman. Pace it like Dead Space with up to date graphics and smooth controls. Creepy atmosphere.

    I've said this before but for the aliens to be scary in a game, they have to treat them like puppets or tall guys in suits moving like in the movie. Not like panthers always on all fours or always on the walls. If I'm ever looking down at an alien on the ground looking up at me the game fails.

    What about a third person game based on the old dark horse comics? If they did the graphics like the artwork of series 2 holy crap sign me up.
  3. I mentioned this in the Gearbox forums, but I've always wanted an Alien game on the Nostromo to be similar to Amnesia. You're in the ship with a small crew running away from that one alien. A very dark and tense game that also causes dilemmas when choosing course of action. Kind of like the Walking Dead game. Every choice has a major consequence that could get certain crew members killed. And amongst them, as mentioned before, a secret synthetic. One of the things I love about this idea is that the alien would be scary again. That hasn't really happened in a long time.

    When I heard Creative Assembly's demo was so good they green lighted the game immediately, I got my hopes up for something like this. But now in retrospect I don't think Sega would have gone for that at all. Now the word "Nostromo" has popped up and I dare to dream :p I think a Nostromo Amnesia game should be a no brainer, so here's hoping they at least get SOME ideas from that formula.
  4. The Dead Space formula could work wonders with this game.

    I consider Dead Space (the 1st) the best survival horror game on console this generation.
    What made that game scary wasn't the cheap scares from the necros busting out of every vent with the appropriate "run for your life" music (although it helped). It was the tension building. Every corridor, every room had the perfect amount of lighting and detail.
    Good crisp graphics, eerie lighting, carefully placed sound effects that screwed with your head. "What was that sound?" The anticipation of an imminent attack that made you move cautiously ahead, only to never happen.
  5. Quote
    Regardless what the others said about the original trilogy not having aged well, Resident Evil 2 is one of the best friggin games ever made.

    Hey, I never said that Resident Evil's original trilogy didn't age well, that was all SpaceMarines. I only concurred that not many games do age well. Hell, I still think the first MGS on the ps1 was f**king FANTASTIC! I still play it over the Twin Snakes remake. I even play the original RE (bad voice acting and all) allot. So don't get me wrong I love the older games.

    Quote
    Yes, the Resi-remake is very good. Gives you the truest sense of a haunted house.

    Agreed.

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    I've always felt this kind of a game experience, built around puzzles, story, and atmosphere with the action serving essentially as a spice, would be a cool way to do an Alien game.

    This is basically what I hope we get from CA, with a few alterations in gameplay to add to the tension and horror.
  6. I was never able to play silent hill or resident evil when i was younger. and i haven't had the chance to yet, but if they really are that scary I'll have to look into them soon.l


    Regardless what the others said about the original trilogy not having aged well, Resident Evil 2 is one of the best friggin games ever made.

    Oh, and tell me this doesn't remind you of anything:

    <a href="http://www.youtube.com/watch?v=xXl_poVGbRU" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=xXl_poVGbRU</a>



    Yes, the Resi-remake is very good. Gives you the truest sense of a haunted house. I've always felt this kind of a game experience, built around puzzles, story, and atmosphere with the action serving essentially as a spice, would be a cool way to do an Alien game.
  7. Quote
    Be warned: the first three or so Resident Evil games have not aged well. At all.

    Not many games do. Nazrel, I'd recommend playing the Resident Evil (REmake) (2002) of the first game on Gamecube. That has definitely aged WAY better than the others. Also has better atmosphere IMHO.
  8. Quote
    I dont think a third person can bring on the horror like first person.

    I beg to differ, not too far back. Both the Silent Hill franchise and the original Resident Evil/Biohazard trilogy gave myself and many others quite the scare. I believe Horror can be done correctly in the third person medium just as well, if not BETTER, than first person. Just my opinion though.

    I was never able to play silent hill or resident evil when i was younger. and i haven't had the chance to yet, but if they really are that scary I'll have to look into them soon.l 
  9. I don't know if you're aware, but basically everything you just listed was a feature in the old Commodore 64/ ZX Spectrum Alien game from 1981.

    Oh yeah? I did see a link to an article about that game that SM (I think) posted in another thread, and was intrigued! I wonder if there's some kind of emulator out there...

    'Course, this new game would be a little more happenin', technologically.  8)
  10. I'd say at least a cattle prod that needs to be recharged every once in a while at a single location on the ship.  That way you always have ammo, but recharging it is out of the way and there's always a chance you'll run out of charge at a critical moment.  I'd think that would be even scarier than knowing you're out of ammo for the rest of the game and planning for it.

    I'd be down with that too :)
  11. Quote
    I'd say at least a cattle prod that needs to be recharged every once in a while at a single location on the ship.  That way you always have ammo, but recharging it is out of the way and there's always a chance you'll run out of charge at a critical moment.  I'd think that would be even scarier than knowing you're out of ammo for the rest of the game and planning for it.

    I had forgotten about the cattle prods when I first posted. Also, by only flamethrowers, I'd meant in terms of 'heavy weaponry'. But I do like your Idea. Along with the original motion tracker, it'd make for a very tense experience.
  12. I hope the only weapon you get is the flamethrower with limited ammo and that is IT. That would make for a far scarier game IMHO.

    I'd say at least a cattle prod that needs to be recharged every once in a while at a single location on the ship.  That way you always have ammo, but recharging it is out of the way and there's always a chance you'll run out of charge at a critical moment.  I'd think that would be even scarier than knowing you're out of ammo for the rest of the game and planning for it.
  13. if this is centred around and Alien style them than the Aliens kind i will be pleased. Aliens may appeal to the masses more but Alien, imo, makes for a far creepier and atmospheric experience. something new for the franchise in terms of gamiing
  14. Can't believe I'm just hearing about this now!

    Like all of you, I'm cautiously optimistic. But seeing as this could be the ALIEN game I've waited for my entire life, I can't help but dream up a little wishlist:

    • Open-ended, replayable 'story': I don't want to go from point A to point Z and then put it on the shelf. I want to look at my situation, and desperately think of a way to make it better. Sometimes I'll lose a game and say "well, that got us all killed", and sometimes I'll surprise myself by succeeding at something I thought wouldn't work in a million years. Like sometimes, maybe going into the air shaft really is your best option; sometimes it isn't... the only way to find out is to try it. Similarly, I want the alien(s) to try different things, too. An unpredictable, always-different experience is key.
    • Shipmates who look like 70s actors: I'm beyond weary of the endless parade of macho-men in Alien games. I know those were all supposed to be marines, so it makes sense, but still - I'm just tired of it. Give me more Hurt, Cartwright, and Stanton types. Characters I can look at and say, "oh buddy... I'm not so sure you're gonna make it!". The same goes for hyper-sexualized female characters (the character model in the screenshot appears to have a pretty realistic bust size, so that's a good start).
    • NPCs that have varying states of composure: some of your shipmates are just more prone to freaking out than others. Some may not like you, others may not trust you. Keeping morale from crumbling should be a constant concern.
    • Give players/characters a real reason to split up: this is a big one for me. It's hard to get scared (and by all reports, that's what they're going for) when you're walking around in a squad of armed characters. Send me back for the cat... I'm pretty sure I'll be fine. ;) Along these lines, when it comes to multiplayer, restrict voice chat to only being able to hear players whose characters are near your own, or near a comm panel. The developers could even have fun playing with fade/echo effects depending on chat distance. Has this been done before? Also, separate servers for Bozos/Non-Bozos would be nice.  :D
    • A real danger of depressurization due to alien acid: 'Nuff said. Every other game has only really paid lip service to the acid. I don't know if they can code acid that actually eats holes in the deck, but avoiding spilling alien blood should be something you have to think about. All the time.
    • Lots of character customization: Why not? Even if it's just mixing and matching different combinations of heads, torsos, and legs, I would love to be playing this game with different looking characters all the time! Such a thing would be a waste of resources in a run n' gun, but pretty essential for a heavy-immersion game like this, I think.
    • A modular starship that rearranges itself at the start of a game: This is a big one, and I don't know if it's possible. A big part of the tension in Alien is that, even though the characters know where they're going, we don't. What's at the end of that corridor? What's around that corner? Gonna have to go look. This ties into the first point above, and makes for a fresh and interesting experience every time. They could explain it away by saying it's your character's first flight on that vessel, and he/she's not that familiar with it yet. Players can use the icons (like in my profile pic), to find what they're looking for. Of course the bridge should be at the bow on A-deck and engineering should be aft on C-deck, but beyond that... mix it up and surprise me.
    Whew, I didn't mean for that to go on so long. If anybody read all of that, thanks for indulging!  :D

    [EDIT: Oh, and how could I forget:

    • Secret, randomly-selected synthetic android. ]
  15. Quote
    I dont think a third person can bring on the horror like first person.

    I beg to differ, not too far back. Both the Silent Hill franchise and the original Resident Evil/Biohazard trilogy gave myself and many others quite the scare. I believe Horror can be done correctly in the third person medium just as well, if not BETTER, than first person. Just my opinion though.
  16. Quote
    Especially if the flavor only discourages and does not kill the aliens. Limited and finite resources generates tension.

    Quote
    Just going by the original Alien, you could have primitive motion trackers, cattle prods, flame throwers. The space suits for EVA sections. Hand held torches. Plus all kinds of interesting extrapolations from there.

    Yeah! See that is what I want! A nice, tension building game. That can give you the feeling of being almost helpless, against an almost unstoppable force. Where you have to use your wits, rather than JUST your weapons, for survival. That is the A L I E N game I believe we all deserve after all that has gone down in the recent years with this franchise.
  17. WHAT?

    Please, you must be joking. That be boring as shit.

    No it wouldn't. It would be balls out tense. Especially if the flavor only discourages and does not kill the aliens. Limited and finite resources generates tension.

    No, not really. Maybe I am over simplifying it to the point of dumbing it down. But I'd rather not have TOO many weapons in a game mainly about horror. I'd like a slow build up and not a balls to the wall action game if it is really based around the A L I E N time frame and/or film. It's just an idea any way, doubt they'd actually take my suggestion into consideration and do that.

    Indeed! Just going by the original Alien, you could have primitive motion trackers, cattle prods, flame throwers. The space suits for EVA sections. Hand held torches. Plus all kinds of interesting extrapolations from there.



  18. Quote
    WHAT?

    Please, you must be joking. That be boring as shit.

    No, not really. Maybe I am over simplifying it to the point of dumbing it down. But I'd rather not have TOO many weapons in a game mainly about horror. I'd like a slow build up and not a balls to the wall action game if it is really based around the A L I E N time frame and/or film. It's just an idea any way, doubt they'd actually take my suggestion into consideration and do that.

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