Today is September 30, 2011 which means that Aliens Infestation has been officially released in Europe. The game is available for the Nintendo DS and has been developed by Wayforward in association with Gearbox Software. It’s an action-packed, platform shooter with a hardcore, retro feel and a deep storyline that combines elements from the upcoming Aliens Colonial Marines game and William Gibson’s unused script for Alien 3. Players are able to recruit and play as 19 different marines, each with their own unique dialogue, and explore iconic environments including the Sulaco, the Derelict ship, and LV-426.
Let us know what you thought of the game in the Fan Reviews thread. If you’d like more information on the game you can check out our interview with WayForward and all three developer diaries from SEGA (1, 2, 3). Aliens Infestation launches in North America on October 11, 2011.
She ended up being mistaken. She also put everyone in cryosleep without checking the Sulaco to make sure there were no Aliens onboard, and look where that got everyone.
None of this should be new material, it's all stuff that's been brought up in like 18 different threads before.
If the Derelict was a viable source of eggs, they wouldn't be fumbling around with 200 year old DNA.
Even if the nuke didn't take it out, Ripley's just going to up and leave without making sure? This coupled with the fact they never went back in the next two films would indicate it was a non-issue.
But on the other hand in this version of events - coupled with A:CM - the nuke didn't even destroy the AP Station let alone anything else. And since radiation made rhino Aliens - it also apparently restored the Derelict to it's former glory. With squillions of eggs.
Cue, the Defenders of the EU (TM).
I know it was damaged at the beginning in the SE, but were we ever given any indication that the nuke would have taken it out? It is, after all, a foreign material.
That being said it was a decent, very solid game, 7/10.
The Sulaco is found in the middle of bumf**k nowhere, way off course (though I can accept the UPP did this). The timeframe's not right. The UPP setting up a major base on LV-426 was dopey. The Derelict, supposedly destroyed at the end of Aliens, is in fact now completely repaired. Going all the way back to Phobos seemed a bit silly.
It really just jumped all over the place with little rhyme or reason.
But stories are well behind on gameplay for mine.
Also, instead of the Aliens simply trying to kill you, it would've been fun and tense if instead they attacked you, but tried more to pull you into a vent or something so you could go back and rescue that character. Also I think the 4 person squad is a bit weird. When someone dies I have to go back to where I know a live Marine is at so I can get them to join me. It just didn't feel right.
Overall really fun game though, damn challenging bosses and a pretty good story. The best part is I had a really good time and I really don't like side scrollers.
-Classic side-scrolling gameplay
-The weapons
-The nostalgic settings (the Sulaco, LV-426, the Derelict)
-The Aliens-The marines and their back stories and personalities
-The challenge
-Not a bad plot either
What I didn't like:
-Only five levels!? Come on, give me more!
4/5
Good:
+All of the classic weapons are there.
+The Power Loader scene was fun.
+Every character has their own personality. This goes a long way to "Saving" your favorite characters. My favorites was the "Southern Charm Guy", "Goth Chick", and really "Perky Valley Girl".
+The level design was top notch.
+I LOVED the new xenomorph types. The Gorilla Alien looked like the Kenner figure, the Space Jocky Alien was neat, so was the Super Queen, and Rhino.
+The aliens were fast too.
+I liked combination of motion tracker/mini-map.
+Movement and aiming was precise.
+The story is actually good! Way better than what I was expecting.
Bad
-It was so short! I beat it in less than a day, and it doesn't have much replay value.
Overall I would give this a 4.5/5 and recommend it to fans and those who just like a Castlevania style platform game.
That shat me too. Mind you in that last level with tromping stem to stern in the Sulaco often crawling endlessly through airducts, I would've loved to shoot some respawned Aliens.
Minor Ones:
-The weapons. For the most part they are fine and all, but the upgrades are, well, don't seem to do much outside of increased range and to a VERY small extent damage. I don't mind this too much, but then you have the shotgun. Only time I've lost a marine and had to rescue him from a hive in actual level game play is when I decided to give the weapon a run. The acid spray going all over and the reload time.... Just not worth it.
-The explosives. Basically comes down to two things: 1. Why so little ammunition? 2. Why not set it as default? Why have to select it every time you leave your save point?
-The stamina meter. For the most part I have nothing against it and is only bad in the fourth boss fight (see below). This also brings up a pet peeve I occasionally encounter where you have to hold another button to go faster. I understand marines being just human and all, but good lord they are slow without it. It's probably just me though.
-The L Button for "halting". Why? It's the same as not pressing down on a directional pad except you can't move out of the way.
-There could have been more variety outside of riding the tank and the zero-g suit (BTW I'm not counting the knife trick because it isn't in-game).
Major Ones:
-Too dang short. Do I need to explain? Really?
-Respawning enemies. This has officially become my new video gaming pet peeve. Why have them come back alive so many times? I don't mind the item respawning even if I found a lot of them useless, but every time you change a level through a tall elevator or get to a save point they come back. It's a waste of ammo and possibly health depending if them managed to land a hit or not.
-The Super Xenomorph Gorilla/Gorilla Alien/Ape Alien/Alien Ape/whatever you want to call it and no I'm not using "Rhino" because it isn't. This has to be one of the most frustrating bosses I've ever had to fight right up there with the Scorpion King (The Mummy Returns), Mr. Big (Narc), Shao Kahn (Mortal Kombat 3), and Henry Touchdown (No More Heroes). Everything you imagine bad goes wrong here:
-Save point is too far away
-Too much health
-Attacks too fast and strong
-You can't outrun/dodge this guy (stamina meter limits! Gah!)
-No health or ammunition boxes
To put it bluntly: You are f**ked. No way around it. It's a boss from hell plain and simple. You can't beat it without losing a marine or two. Sonic bosses aren't this cheap! Well okay, maybe Egg Viper from the first Sonic Adventures and every boss after Sand Scorpion in The Seven Secret Rings are more cheap, but the Super Gorilla isn't exactly far behind on that scale.
Thanks, that would be great. I'm a huge Bachalo fan and love the artwork they've released so far.
Edit- The remainders were released in the diary today. SO awesome.
I may ask once the last dev diary is published.
Ikarop- any chance of getting the other Marine art profiles like the ones in the Developer Diary?
And to think it really should be completely destroyed by this point.
Another continuity nitpick, in the first line of the intro text. Bishop (341-B) apparently sent a transmission just before leaving LV-426, saying that 11 marines were killed. He says the Sulaco left six weeks earlier. Make that three weeks methinks... And it's confused even further by him saying their ETA at Gateway is 498 hours, which is almost exactly three weeks, and therefore correct.
derp...
EDIT- Forgot to mention - really love the original chestburster sound effect they use.
ANOTHER EDIT - Finished. Pretty pissweak ending I thought. In fact the entire last level was disappointing.
There's been a lot of chit chat about the length of the game but if anything, I felt it was too long. Most likely because I was tired of roaming around similar environments and the bosses being really difficult and drawn out. I was racing to finish it as quickly as possible. Hence, I never really paid attention to the text or the story, if there was one. Don't get me wrong, length is very important. The last DS game I played was Pokemon White and I spent 40 hours on that. Advance Wars Dual Strike, I spent over 170 hours playing. I guess it depends on how much you enjoy the game. This isn't really my cup of tea. And I only played it because it's an Aliens game. It's similar to the Metroid GBA games which I enjoyed back then but now, the game feels really dated. The graphics aren't anything special. The gameplay is what you'd expect. As I said before, you've got games on the iphone like Angry Birds costing a $1 and they're charging £25 for this? It's not wayforward's fault. I just wish they'd have developed it for a current system instead of one that came out 6 years ago. I'd give it 3/5 and that's been generous.
3/5
I lost everyone except Paulson.
I suck.
Here's my review guys.
Any hints on how to beat him?
Cant wait to read it, been playing it on an emulator, great game.
And my review is written. Will be up shortly.
Anyone know where any more marines are?
I've found Sinise, Ficher and Losso.
Solved it.. didn't know you could run & jump. Powered ahead through 2 more levels!
I love how the flamethrower (the original Alien weapon IMO) is actually powerful!
There's a vent the furthest forward you can go... and ledge i can't reach