We are happy to announce that AvPGalaxy will be doing an Q&A with Creative Assembly very soon about the recently announced videogame, Alien: Isolation. As it’s a tradition now, we are giving you the opportunity to get involved and submit your own questions for the interview. Keep in mind that the Alien: Isolation team is still hard at work on the game and hence some aspects can not be answered yet.
You have until Friday, January 31st to send us your questions via this thread on the forums. A selection of the best and most common questions will be asked in our interview with Creative Assembly during an exclusive studio visit this February.
Ooh, I forgot to ask about this one. Good question!
Any plans for DLC ?
Are there collectables in the game ?
Who is doing the Score or are you just reusing Jerry Goldsmith's score ?
Is there 3D support ?
Is Motion Capture being used for the Alien or is it all animated ?
Do you ever fire a gun ?
Are there multiple difficulty settings ?
Does the tracker,light and tools have a unlimited power supply ?
What was the reason behind making the Alien so tall?
What was the reason behind giving the Alien Alien Resurrection style digitigrade legs, rather than the plantigrade legs it had in the original film?
Would you be willing to change the Alien Design to be more film accurate if there's significant fan feedback for it?
Will there be any DLC planned?
lolonial marines....
And no links to ACM, let it go and sit in the corner with AVPR.
Usage of first names in Alien is just about non-existant. In the films at any rate.
Is Amanda going to be referred to as 'Ripley' all through the game?
...and if so don't you think this will cause a 'disconnect' in players?
1 Where there be a multiplayer mode involving guns? If not and there is a mode what would the gameplay bebased around?
2 if there isma co op mode will it be like A CM where its just distorting thestory? or will. It have its own missions, if this is true if one player is found gy the alien would this the other player to escape?, similar how ripley drops jonsey and runs away, the distracted alien investigates him instead of her?
3 in the game whose name we shall not speak, we see aliens evolving in multiplayer. Now this might be false becuase...well its a multiplayer mode, kinda like their sixth sense ability. But if its true in this universe will the alien evolve into a queen of will it strictly alien bussiness.
4 it was stated that this game was partially inspiried from bioshock? How? By gameplay methods? Or storyline elements?
Now i could careless about those questions because i can wait. BUT ID LOVE TO SEE THIS ONE ANSWERED, you dont have ti do every one of them.
5 If Amanda survives this game is a sequel a possibility? Secondly if you make a sequel game would you be able to sum up aliens colonial marines ending? Amd if amanda survives, due to hyper sleep is it a possibility she meets hicks?
I would love to see the stages of alien development. between chestburster and adult.
Oh and seeing the human born Alien in between the chestburster and adult stage would be great as well. But I have a strong feeling we will not see it, for it's already been stated that by the time we, the player, arrive at the Sevastopol, the Alien is already fully grown.
Not necessarily; they're things we honestly want to know. I'm sure the questions will need to be pre-approved before they will be answered, anyway.
I'm not a 'hater' myself, I'm dying to get this game. I just think that changing the design of the Alien is a major puzzler that I would very much like to hear a specific, official answer to.
Yes, technically but not to the extent I'd like. (:
That second one, oh god please yes, my inner fangirl is going nuts at the prospect.
Q) Will we be seeing anything new regarding the Alien creature, not seen in the films? Like how it looks right after it sheds its skin, for example?
As for a question, I'm wondering if we'll see events like the chase scene from Alien 3, where you have to bait and run from the Alien, in order to trap it, working in relays with fellow survivors. In fact, if there were multiplayer in the future for such horror survival, I would love to see how a team can escape by working together... or not.
Also, will there be cats? If there's one thing Alien taught me, it's not to search for the ****ing cat.
What are your views on porting from PS4 to PC. Is there a significant difference or are they basically the same.
Then comes PS4 to PS3. What are the significant visual differences.
Thanks you and have a good beer.
Does this game have a storyline?
Will this game have cutscenes?
Can we interact someone in the game?
Can we kill or hit the alien?
Will there be any reference to the first Alien film?
Are any actor of the film involved in the project?
I can understand that if the xenomorph actually manages to grab is that it might be game over, but if only brushes you that doesn't immediately take the game to the save/load menu does it?
I also assume that there will be other health hazards in the game other than the xenomorph like open power conduits or falling from a great height?
Also, would there be something like adrenaline boosters? Stimpacks that temporary increase your speed but perhaps at the cost of health?
Is it just me or does that answer every question you might ask about the integrity of this project.
Also on game modes will we have one that's unscripted with events happening at random? Someone else being the android? And what about the idea of players working together to kill or flush the alien out while doing what they can to stay alive?
Bloody hell that would have been good. I now think they've missed a trick.
Does the player and and human(oid) NPCs have the same contextual animations array and behavior system as the Alien?
Are CA planning to use the AI "state machine" in any other titles?
Given the nature of the game and its premise, what kind of DLC/promotional/aftermarket items can be expected?
Why is using ripley's daughter considered "essential" for the game's plot or premise?
What specific differences can we expect in the different SKUs (PC/XB1/PS4/PS3/X360)
How long does SEGA intend to support the game?
How do they plan on implementing digital counterparts for the current analog control functions?
will egg morphing be placed back into the cycle?
will there be dlc?
what will be the games replayability value? (multiplayer?coop?leaderboards)
if none of the above, will the story be open and unlinear e.g. different decisions effect some story components (multiple endings)
Thanks.
Holy shit ive seen Alien loads of times and never realised it was the same motion tracker that lambert uses. I just had the impression it was a console or something else that Lambert uses to track Dallas with, when she watches the screen. Will have to pay close attention next time i watch Alien.
2)Will Amanda found out what happened to her mother in this one or will there be dlc that has Amanda going to other locations to get answers?
3)Will there be any reference to (Prometheus 2)...Has Sir Ridley Scott had any involvement with this project in terms of hidden easter eggs that pertains to the incoming sequel that will shortly begin production???
"Was the possibility of a multiplayer co-op mode considered? Something that would let multiple players work together to try to flush an Alien out of the ship, like the original film, for example?"
The tracker has a screen in Alien. It's what Lambert watches Dallas and the Alien on.
2. The most noticeable change to the creature design is the legs, what was the reasoning for the deviation from Giger's original design?
3. Will Amanda be a silent protagonist?
4. Will there be multiple endings?
5. Will you have conversational choices with other people?
5a. Will making difference choices impact the ultimate outcomes / how the story progresses?
6. What aspect of the game are you most excited / proud about?
7. In one sentence what would your message me to the fan base regarding this game?
8. Have you been actively making changes to the build / game based on feedback from reviewers / blogs / forums?
9. What does Amanda eat for breakfast?
10. What is the worst aspect of the game / what would you like to improve?
None of the follow-up movies scared me in the slightest, though, Aliens was an intense movie - for its time.
That said, I have to agree with the statement made about the "unpopularity" of certain Alien renditions; I prefer the Alien from the original movie - Giger's Alien; the rest weren't... scary. They simply looked like someone went wild with a box of Lincoln Logs, Lego's and a hot-glue gun.
So my question is thus (reiterating what another said): Would you be willing to re-render the Alien to make it look closer to Giger's, or are you stuck on playing with Lincoln logs, lego's and a hot-glue gun?