Whilst VGChartz has been reporting that Alien Isolation has sold over a million for sometime now, the team over at Creative Assembly have officially announced the fact today:
“Today, we’re pleased to say that we’ve sold over one million units of Alien: Isolation worldwide!
Since Alien: Isolation hit the shelves, it’s been an exciting time for us at the studio seeing how you, our community, fans and players have taken to our horror survival game.
We’ve had the great honour of claiming a number of amazing end of year awards from PC Gamer, IGN, Official Xbox Magazine (UK), Rock, Paper, Shotgun, Eurogamer, Destructoid, Official PlayStation Magazine (UK), Time Magazine, Game Reactor, Games Radar and Edge Magazine and many, many more.
With over 50 Game of the Year accolades, we’ve been immensely proud of becoming one of the most critically acclaimed games of 2014. From everyone here at the studio, a huge thank you to all of our fans who have supported us and helped us win those awards.”
Congratulations to the team at Creative Assembly. All the awards and sales have been well deserved. If you still haven’t purchased a copy of Alien Isolation, what are you waiting for?! For those of you on the fence, be sure to check out our Alien Isolation review or give a listen to our podcast.
Where'd you get that figure from? Publishers usually never release how much games cost, unfortunately.
http://www.playstationtrophies.org/news/news-16165-Alien--Isolation-Sells-2-1m-Units-as-SEGA-Reports--Weak--Game-Sales.html
It'll be a real shame if they don't do a sequel, because Isolation is one of the best games I've played in years. Unbridled terror from beginning to end. SEGA should probably realise people are still pissed off at them after the Colonial Marines clusterf*ck.
Ultimately seeing it as successful or not would depend on the games development and advertising budget - how much it cost to make and promote in other words.
A:CM cost around $60 million but I'm pretty damn sure A:I had a much more modest budget. A:I might not have reached the giddy sales heights of the CoD franchise but I think it did pretty well for such a niche genre.
Gaming sites seem to be calling Isolation sales poor but it's still sold more than AvP and ACM.
http://www.ign.com/articles/2015/05/11/sega-laments-weak-sales-as-alien-isolation-shifts-21-million
http://www.gamespot.com/articles/sega-s-big-bet-on-console-games-falls-short/1100-6425252/
That's a name I haven't seen for a while!
How did you like the game?
Call me crazy, but they can easily pull it off. I hope a good publisher buys the rights to the series and makes A+, quality games.
Good for them.
If they were to do a sequel, this is what I would do. I would love the idea with a genesis in the ghost ship of the MSV-7760 Torrens floating out there nebulous in sub-light speed before it runs out, someone intercepts it, you get the idea. With all the naval/spaceflight parallels, the idea of a huge hulking ghost spacecraft fairly larger than the narcissus with some deadly secrets interesting. They could easily follow parts of Gibson's Alien III script from there (obviously not the genetic engineering parts) . An authority anchor for some region, (Marshal Border Patrol?, maybe Marshal would be less trope than Marines for the millionth time), pick it up, clamp it, board it, and shit gets sticky quick. I don't think establishing a blank slate character would be too invasive, at that point it would be its one thing, with mostly the boarding incident in the background, just having things on station deteriorate. And Weyland-Yutani like Wiley Coyote go hunting again and its a race against time before they arrive, maybe the protag comes across communications saying they want to abduct everyone in proximity to the infection for study, or maybe they want to capture an alien and blast the station to hell. The idea of a precise time limit after a point in the game, to get done what has to be done sounds very in tune with what Alien is all about. Rushing running and rushing and running.
As for more precise details, I'm not sure. But it's just an idea throwing around IF they decide to go with a 2. I think having Amanda be, in canon dead, is a bit more ominous and gives Burke a bit more sinister edge, or Burke was just playing off records. Who knows. This is just where I'd like to see them go. And I'm sure not everyone would agree with it.
Ha... that makes me think: Alien Isolation's tagline could have been, "This time it's NOT war."
There is no denying that this franchise can be on par with the Halo's of the gaming world. We just need a developer that cares enough to make the game on a large budget.
The setting has a great potential and Creative Assembly seem to got much interest in a sequel.
I also would like to see a shooter from CA, because I think they got the required skills to develop a better A:CM (which I like).
Anyway getting off topic. Hopefully it continues to sell and we do see more of Isolation from CA in whatever form.
If only they would do a proper expansion or story based dlc, we want more!
Play it, haters!
Step 2: Press a few buttons.
Step 3: Play the best Alien game in at least 13 years, and arguably ever.
Get yourself down to your game shop and get it then!
An anecdote -
When Friday the 13th Part 5: A New Beginning was released, it did so on the heels of Part 4 (ironically called The Final Chapter) and had one of the strongest openings in the franchise's history up to that time. Unfortunately, Part 5 was not a strong film and it proceeded to quickly bomb after its initial opening. This left a lot of F14 fans with a bad taste in their mouth and many of them abandoned the franchise.
BUT...F14 Part 6: Jason Lives turned out to be a VERY strong film but because of Part 5's poor overall quality, it had a weak opening and slowly built it's way up to becoming a fan favorite in the series.
...
I see Alien: Isolation a lot like Friday the 13th Part 6: Jason Lives . The doubters should seriously give the game a chance. It's great!!!
You're not gonna buy a good game, because you bought a bad game? Think about that for a minute.
LOL at the way IGN described it as mixed reaction. It averaged over 80 on metacritic, had like 20:1 positive reviews on websites that don't use scores and has over 50 GOTY awards. It was overwhelmingly positive.
So? Like ACM didn't take a nosedive in price? All games do over time.