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Updated: Feral Interactive is Developing Alien: Isolation Switch Port & Announcement Trailer Is Here

Following the quick glimpse of Alien: Isolation during Nintendo’s line-up of upcoming releases, Nintendo have now uploaded an announcement trailer to YouTube!

When she left Earth, Ellen Ripley promised her daughter Amanda she would return home for her 11th birthday. Amanda never saw her again. Fifteen years later, Amanda, now a Weyland-Yutani employee, hears that the flight recorder of her mother’s ship, the Nostromo, has been recovered at the remote trading station Sevastopol. When the crew arrive at Sevastopol, they find something is desperately wrong: it all seems to be connected to an unknown menace, stalking and killing deep in the shadows. Alien: Isolation arrives on Nintendo Switch in 2019.

Unfortunately, it’s just cut scenes and there’s no indication of how the gameplay will actually look. But we now know that Feral Interactive will be handling the Nintendo Switch release of Isolation!

Feral Interactive are a UK based developer who specalize in porting games across to Mac and Linux, and more recently the Switch. The company has a close relationship with both Sega and Creative Assembly, and they’ve previously handled MacOS and Linux ports of Alien: Isolation for Sega.

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Update 12/06/2019: Feral Interactive has officially sent out a full press release (via Nintendo Everything) in regards to the port, and shining a light on some of the Switch features they’re aiming to take advantage of for Alien: Isolation!

Feral Interactive today announced that Alien: Isolation, the AAA survival horror game, is coming to Nintendo Switch. Originally developed by Creative Assembly and published by SEGA, Alien: Isolation won multiple awards, and was critically acclaimed for its tense, atmospheric gameplay and fidelity to the production values of the iconic 20th Century Fox film, Alien.

In an original story set fifteen years after the events of the film, players take on the role of Ellen Ripley’s daughter Amanda, who seeks to discover the truth behind her mother’s disappearance. Marooned aboard the remote space station Sevastopol with a few desperate survivors, players must stay out of sight, and use their wits to survive as they are stalked by the ever-present, unstoppable Alien.

Sevastopol Station is a labyrinthine environment that contains hundreds of hidden items that provide clues to the station’s catastrophic decline. As they explore, players will crawl through air vents, scope out hiding places, scavenge for resources, and deploy tech in a life-or-death struggle to outthink the terrifying Alien, whose unpredictable, dynamic behaviour evolves after each encounter.

Alien: Isolation on Nintendo Switch will feature technologies such as gyroscopic aiming and HD rumble to immerse players in its terrifying world wherever they play.



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Comments: 20
  1. Jenga
    @ Deaconschrispose - I don't see any reference to the VR function of the Nintendo Switch(Labo VR) being used in this port of the game. Are you getting your wires crossed from an earlier posters wish to get the unfinished PC VR version officially ported to PSVR?

    One additional thing: I first played this incredible game on the 360 and (As it was released during the transition between the PS3 to PS4 and X360 to XBONE and the last gen versions were very well done and completely captured the visuals, sounds and spirit of the game. The next gen (now current gen) versions look better but not in any major/transformative way. In other words, the differences are fairly minor (just simple spec updates (higher render resolution, higher shadow details etc) but they essentially look the same, just sharper/clearer, not different looking art assets for instance. This means that the Switch version should look similar to the excellent 360 version which would still be a very nice port and worth getting for someone who has wanted to play but never had a PC/Xbox/Playstation to try it out on. I personally have also picked up the PS4 versions (higher quality) and the PC (for VR Mother mod) so I'm not going to buy the game a fourth time but I highly implore people who haven't get to get this game. It's truly phenomenal if you are an OG Alien fan!
  2. Deaconschristpose
    I just wonder if the Switxh VR can handle it. I know the Zelda VR add-on got a bunch of crap for not being true VR, but that game wasn't made for it. Really curious to see if Nintendo's VR is up to par and this game could be a good example if they go with it.
  3. Darkness
    It varies from game to game but you're looking at maximum 720p on the handheld and 900p on the TV. The CPU also is clocked lower so you will see performance issues in handlheld mode.

    why would I want to play it on a handheld with reduced graphics, when I can play it on a massive TV.

    ...but you can play the Switch on a massive TV ???

    I meant a big TV with a higher resolution. Like a PS4 Pro where you're getting 4K output.
  4. SiL
    I mean the handheld screen is tiny, so any drop in quality isn't actually going to be noticeable when you're portable. The thing seems to run nice quality graphics docked, but I don't know exact tech specs.
  5. Hudson
    I can't help but wonder who the target audience is for ports like this and Resident Evil. When Nintendo are obviously kid-friendly, it makes little sense to put these sorts of games on there. It's amazing what they've done with Witcher but again, why would I want to play it on a handheld with reduced graphics, when I can play it on a massive TV.

    I don't have a Switch, so...what's "HD rumble"?

    Nothing really. The joy cons have more refined rumble vibrations than you would find in a normal controller. I don't think the rumble is anywhere near as strong as a Dualshock 4.

    I've had the same thought about the RE games, particularly when GameCube was the current gen. The fact that the remake of Metal Gear Solid is still exclusive to GameCube...WTF?

    People who want to play first party Nintendo games and also want to play M-rated shooters and whatnot will probably just have multiple consoles.
  6. Darkness
    I can't help but wonder who the target audience is for ports like this and Resident Evil. When Nintendo are obviously kid-friendly, it makes little sense to put these sorts of games on there. It's amazing what they've done with Witcher but again, why would I want to play it on a handheld with reduced graphics, when I can play it on a massive TV.

    I don't have a Switch, so...what's "HD rumble"?

    Nothing really. The joy cons have more refined rumble vibrations than you would find in a normal controller. I don't think the rumble is anywhere near as strong as a Dualshock 4.
  7. Corporal Hicks
    Full press release regarding the game:

    Quote
    Feral Interactive today announced that Alien: Isolation, the AAA survival horror game, is coming to Nintendo Switch. Originally developed by Creative Assembly and published by SEGA, Alien: Isolation won multiple awards, and was critically acclaimed for its tense, atmospheric gameplay and fidelity to the production values of the iconic 20th Century Fox film, Alien.

    In an original story set fifteen years after the events of the film, players take on the role of Ellen Ripley’s daughter Amanda, who seeks to discover the truth behind her mother’s disappearance. Marooned aboard the remote space station Sevastopol with a few desperate survivors, players must stay out of sight, and use their wits to survive as they are stalked by the ever-present, unstoppable Alien.

    Sevastopol Station is a labyrinthine environment that contains hundreds of hidden items that provide clues to the station’s catastrophic decline. As they explore, players will crawl through air vents, scope out hiding places, scavenge for resources, and deploy tech in a life-or-death struggle to outthink the terrifying Alien, whose unpredictable, dynamic behaviour evolves after each encounter.

    Alien: Isolation on Nintendo Switch will feature technologies such as gyroscopic aiming and HD rumble to immerse players in its terrifying world wherever they play.

    https://nintendoeverything.com/alien-isolation-for-switch-made-by-feral-interactive-has-gyroscopic-aiming-and-hd-rumble/
  8. Shamo
    I am happy that more people get the chance to play this jewel of a game now that it has been rereleased for the switch.

    But a glimpse of the new MMO shooter would have been so nice! That being said- looking at recent developements in online shooters like anthem or destiny 2- they need to put in  a lot of work to not fall in the same traps.

    And it needs to be creepy and overwhelming at the same time. Also- give me some crazy new alien designs.

    All you need is an Alien planet which has been infected with aliens to make new aliens! Don't let it be on LV426 please. I am done with that planet.
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