A new gameplay video of the cancelled Aliens RPG videogame by Obsidian Entertainment has surfaced online recently. It features over 13 minutes of footage that show character customization, dialogue, the Alien queen and other features from the game. Additionally a short video showing some of the animations made for the game can be found here.
Not for me... it just felt like a basic RPG.
Can someone please remind me exactly why this game was canned. I'm sad.
Weren't they going to have Facehuggers infect a bunch of wildlife, and we'd get some new aliens?
I agree that SEGA should release it anyway as downloadable title.
On the plus side, the customization looked very diverse and even although it was just a little taster, the characters seemed to have more personality than most alien/predator games.
What's more important: the basic alien was HUGE in comparison to the player character. When it got Santos by the throat at the end, I inadvertently did my own take on Parker: "That thing is HUGE!"
Didn't look amazingly great or anything but still makes me wonder what could've been.
I remember hearing somewhere that there was meant to be a plot twist in the middle of the game, you turned out to be a WY android and could follow your programming and kill your team or save them.
Would've been cool if true.
Really pissed that this can't happen.
Frankly, this is the kind of game I want for the Aliens universe. I don't say that an excellent, so as to change FPS would not satisfy me, but frankly, if you have the rights of the Aliens movies + Prometheus, I'm quite sure you can do an excellent RPG where there is much more to do than just shooting xenos. Something with a true progression, a true story, true and complicated relationships with NPC and above all less, much less linearity. Of course, it would imply to let go the overused "I'm a colonial marine" approach, which would be lame. There would be times when you're alone, unarmed or poorly armed, stalked by just one or two aliens in a ship or a terrifying environment à la Nostromo : something that would truly make the player feel he's in a Ripley-situation, as in the first movie. The aliens would have several scenarios to follow, so as to make each play of that level quite unique, instead of the lame repetition of the alien that is spawned forever in the same place. That kind of things could add tension.
That would be a game where you can follow several paths, being gentle, neutral or evil (instead of the precedent games, where the character as a marine is always with the good guys). Where actions have consequences... etc.
Dreams...
Interesting footage. The animations-only video seems more advanced than what's shown in the other - which is terribly, terribly basic and not nearly yet at a playable stage, but I'm interested in the hints of strategy commands.
It would be interesting for them to revisit it, now that Prometheus is out and a bit on the Engineers has been shown.