Sega has uploaded a new TV commercial for Aliens: Colonial Marines onto Youtube. The trailer features scenes from the previously released Story trailer as well as some new bits including the Space Jockey chair and Derelict ship. Check it out below:
Thanks to Sega PR and Predaker for the news.
I stand corrected. I will therefore downgrade my extremity estimate to 36.49%.
Everyone except Gearbox.
Whose to say that radioactive fallout from the destruction of the atmospheric processor didn't lead to some mutations in the xenomorph biology?
Additionally, other Alien media has already established the usefulness of the Alien tail/stinger. Although the facehuggers are primarily designed for impregnation, a sharp tail would certainly provide the creature an additional defense mechanism
We'll for the most part you are right but it's all about perspective.
The marine you see is only a stock marine (like stock villians they are generally going to have to look the same and not at all expressive only to make it seem that they are generic) If they were expressive, Jim Carey like, then you'll have a whole army of Jim Careys no?
The smoke you see is actually really good quality rendered smoke in 2d much like the other from the start of the trailer.
No complaints there.
The ship looks uninteresting mainly because it is from the era of the Sulaco and is a military ship. Its meant to look armour plated as compared to the nostromo and its cargo (these would have to look much different).
I don't see these gripes as nothing more than subjective artistic measure. They look fantastic to me. But you're baffled so maybe you can elaborate your fustrations.
Where did he get the idea for shot though? Lol
Oh, for the love of...!
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WY vessel?
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I have scoured the Internet with no avail looking for any demo release information. At the moment I can't find anything to say if they are going to do one at all for this game. My hope is as they did one for duke nukem there is still a possibility.
If anyone knows anything about this I would be very keen to find out.
The thing is, I suspect those boasts aren't necessarily aimed at the hardcore superfans who nitpick everything to death. It's meant at the more casual people in order to get them interested, and it's precisely because it's not a movie. It's a videogame. Making the claim that it's a faithful "official sequel" to a beloved classic movie that millions of people have seen is a pretty good way to get otherwise uninterested people to perk up and pay attention and possibly buy the game, especially if the footage and screenshots we've seen make it look like it's going to deliver on that promise.
You're saying that like it's a bad thing, and as if the movies themselves don't have instances like that. The motion trackers in 'Alien' and 'Aliens' literally cannot work as they're presented, but it doesn't matter because they're plot devices meant to get an emotional reaction out of the audience. Putting the ammo counter on the right side of the pulse rifle where Ripley can't see it (but the audience can) doesn't make any sense, but it sure hammers home how many rounds Ripley is firing and when she's low on ammo.
Likewise the mystery facehuggers out of thin air are meant to get a reaction out of the player - you're literally facilitating a dude getting facehugged, in graphic and up-close detail. It's pretty crazy, and at the end of it it doesn't actually matter where the facehugger came from. If you're fixating on the "logistics" of the facehugger, you've missed the point.
I guess it depends on what people want to get out of the experience. Ever since 'Aliens' audiences have been clamoring for 'Aliens 2: Now With More Marines And Aliens And Stuff', and a lot of people were very, very disappointed with what 'Alien3' delivered. Colonial Marines looks like it is literally going to deliver on what a lot of people have been asking for for the better part of 30 years, and instead of being a movie with constraints like "budget" and "actor safety" and "practicality" and "2 hour run-time", it's going to be an interactive (multiplayer, even!) videogame that can be as long or as short as the developers want it to be.
And this is coming from someone who loves 'Alien3' and considers it their favorite Alien movie. Colonial Marines looks like it's going to be a hoot, but I don't think it's going to undermine 'Alien3' for me at all.
Except that it sure does look pretty authentic, but to each their own I guess.
This is the best you can hope for. If they pull that off - job done. Everything else is fairly irrelevant.
Because the people behind this are the ones who are making such a big deal out of needing to explain the magical Sulaco eggs - which is all well and fine. But to do so and then immediately introduce just-as-perplexing things which also wouldn't make terribly much sense, makes an instant mockery of that very mindset.
Like I've said before, I'm open to being pleasantly surprised. I'm just not seeing anything which gives me much hope for that.
It doesn't.
But like I said, the analogy fails precisely because none of those properties are sequels/prequels to one another. They're not set in the same continuity. Just using the same generic plot device. You can compare the sharks from 'Jaws' to the ones in 'Deep Blue Sea', but that's all it'll ever be; a speculative comparison. The process of comparing them doesn't carry any weight.
The moment one is meant to be set in the other's continuity, then comparisons become much more valid.
But that's the crux of the matter. If they'd just said, "Hey, we're making a game, have fun with it!" Nobody would care. But they repeatedly went over that line, in the same way as those behind 'Requiem' repeatedly went over the line from saying, "Hey, we're making a movie, have fun," to constant references of how it was going to be 'gritty' and totally, 100% non-canon breaking, whatsoever. Only for the central plank of it to revolve around the hyper-bizarre Predalien shenanigans.
The moment you make a boast like that, you actively invite criticism over your claim to be 100% canonical, because you, as the person in all those interviews you're pumping out, are the one who's making such a big deal over it.
Will the game be fun? Maybe. Who knows?
Will the game fit in with continuity? Maybe we'll get plausible explanations for all the new Alien types, how there's a new Queen, how above-ground colony facilities survived in the remarkable state they did and so on, but the signs aren't looking good... Especially in light of:
Spoiler
Remember all the debates before the last of the AVP games got released to us, about how/how 'Number Six' was meant to be more intelligent than the others? Where the facehuggers were meant to come from, every time it held a victim down for one? Turns out, the game never bothered to give explanations for any of those things. They were purely for aesthetic reasons and that was, literally, as deep as the thought process went.
I hope it will be fun. I hope that it will give lots of people happiness. I just have severe reservations about the claims that everyone will accept it as the 'true' sequel - which, in itself, is mildly offensive, to be honest. I'm no great fan of 'Alien 3', but remarks like that unnecessarily devalue the hard work which went into making it.
Why? Does it really matter?
I still think my Left 4 Dead example is plenty applicable, and for reasons The Runner demonstrated on prior pages. To take a movie example, it's like people who complained that '28 Days Later' wasn't a "zombie" movie strictly because the movie didn't actually feature the dead coming back to life, and because the "zombies" run. Despite the movie following all the conventions of a typical "zombie apocalypse" movie. It's hardly an isolated case, too - Stephen King's book 'Cell' doesn't feature the undead, but the book is still a "zombie" book and is even dedicated to George Romero. Likewise, John Carpenter's original 'Assault on Precinct 13' is a zombie siege movie, but doesn't feature any conventional George Romero zombies.
All 4 Alien movies are radically different from each other in tone, style, and execution, but (most) people still consider them to be legitimate Alien stories. Colonial Marines doesn't appear to be straying terribly far from the 'Aliens' mold other than dialing everything up to 11 (more Marines, more military hardware, more Aliens) and certainly isn't any different from the other movies than they are compared to each other. They just happen to be tossing in some Alien enemy varieties because it's still a videogame, and frankly I find that completely forgivable.
It's not the same thing. You're comparing genres, whereas this is comparing specific products from within a single franchise.
You can create completely different films which happen to involve extremely differing portrayals of vampires. They'd both be 'vampire movies', but the only time those differences need to be reconciled is if they're set in the same continuity (or, obviously, if they're claiming they're based on real legends, in which case you're able to quibble over whether it took artistic licence with whatever historical evidence they're supposedly based on).
Here, we're talking about something set in the same continuity. Like Hicks, SM and others have said, it may well turn out to be a really satisfying gaming experience, but they've kind of dug themselves into a hole by almost constantly reinforcing the whole it's-a-true-sequel-and-everyone-must-acknowledge-it-as-such thing. By doing that, they shifted the focus from whether it'll simply be any fun, to needing to compare it against the standards of a cinematic classic.
If it wasn't for that, the only thing we'd be comparing with the series it's set in would be the atmosphere - and that's difficult to judge outside of choreographed advertising.
I'm open to it being entertaining. I do, however, feel safe in saying that pre-emptively declaring it to be 100% official canon was a mistake.
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how do u prepare for these? it would be much more helpful info for us
not mentioning the endless sex rape to death by noomi rapace and natalie portman together <- consider this as a priority in this threat list pls!
That was an interesting read, thanks. Maybe we are all doomed to die in a zombie apocolypse.