IGN.com has released a brand new cinematic trailer for Aliens Colonial Marines. The video is 1:14 minutes long and shows a slow motion scene featuring a group of Colonial Marines fighting an horde of Aliens. It’s definitely worth a look! We can also exclusively reveal that the trailer was crafted by Axis Animation in a team effort with Gearbox and Sega. You may remember them from this highly acclaimed cinematic trailer for Dead Island.
You can watch the trailer in Youtube below. Alternatively you can download it in glorious HD by clicking here. Thanks to Sega for the news & details.
Update (13/02/2012): Axis Animation has exclusively commented on the trailer for us. Find out what the studio has to say about their work on project by clicking the read more button below.
Axis Animation: “We were incredibly excited when approached by advertising agency Uber and their client Sega about Aliens: Colonial Marines. There is hardly a person in Axis who isn’t an Alien fan, from the finance department to the animation team everyone loves the franchise.
The idea for the trailer is challenging creatively and from a technical point of view but this is something that director Stu Aitken is well known being able to make happen. Finding the right balance between tension and action is the key to this piece and so far Stu has struck it just right.
The Axis team have been given a lot of guidance by both Gearbox and Sega to ensure everything is spot on for the Alien franchise, attention to every detail is very important in every project we do but especially here.
We really can’t wait to push forward with the continued work we are doing on the project, we look forward to more great reactions to what is coming next!”
I think you want this thread. http://www.avpgalaxy.net/forum/index.php?topic=42004.75
Thank you! I've seen this video in 3D a while back, but was too lazy to report it to you guys. When I decided to, the 3D feature was gone. But yeah you guys can see it in a red and blue 3D, has anyone done that successfully?
yesterday i took a trek up to my local e.b games and asked if by any small chance they had a copy of avp for the ps3.......he pondered......he looked......he doublechecked........ and found me a used copy for 19bucks (hooray)
i had preordered the game and got it when it was released 2years ago,played it for a bit untill the community kinda fizzled out and then traded it in towards something else.....
now let me just say...........lol ............FRICKING LOVING IT.
when i played it 2years ago i was a bloodhound prior to its release , searching out every last screenshot and gameplay video, trophykill videos, screenshots of locations and xeno's etc etc ( mostly on this site lol)
pluss it had this massive hype behind it like there was gonna be more than just what we had been shown, which was pretty much everything ...........
but this time there was 0 hype behind me putting that disc in the machine, i hadnt looked at a screenshot or video in close to 2 years, im playing it with fresh pair of eyes and it really is a f**king awesome experience, playing it on hard switching between the marine and pred missions and ive even got to play a few games online ( massive fun)
only now can i see that those devs really did a great job on using only the original alien n pred movies and you can tottally see how much work went into it and given that its almost 2years old it has an awesome retro feel to it with the no crouching and lack of iron sights
AND ITS AWESOME prepping for acm with avp, if anyone fancies a few retro games of avp on the ps3 my username is PrometheusFire08
peace out bitches
Anyway, those comments are really encouraging. I hate the tension I always get from feeling such anticipation for a project, thanks AvP films.
At least everyone seems to be very excited about the game and acknowledges what an honor they feel it is. That shows they respect the Alien franchise, at least, so intentions should be best all around.
Maybe I'm easily sold...
Still, despite my incessant bitching (read: raging, yonk) I thought the trailer was very creative. It almost reminded me of Assassins Creed: Revelations with the more artistic musical choice. Very much liked it, but was biased since no new gameplay. I'm so ready to play this.
Drake was killed by an Alien that turned to face another threat, an Alien slowly turns to face newt and Ripley before charging, is the creature analyzing the situation? Burke is only killed once he turns to face the creature. When Vaz and Gorman are about to be killed the creatures slow their pace.
Newt is captured by an Alien, it too pauses briefly.
The other creatures however show different behavior, they don't slow down, they strike swift and suddenly. You can argue that the slower confrontations are used to build dramatic effect but we have already seen the Alien take it's time with it's prey in the
first film so we can conclude the creatures do have various behavior traits. This is however absent from the AI in games.
As for my previous comparison I'm simply stating that these creatures bring knives to gunfights and will be killed as such in direct confrontations, high aggression and speed was as close as human comparison as I could think of. The games balance them to survive direct confrontations with increased speed, armor and leap ability. I would enjoy having random encounters with Aliens that don't leap at you, but slowly approach the player, that hiss at you and for a few seconds you can briefly attempt to interact with it, or at least give the impression that you can, before the creature slaughters you.
That would add far more depth to the creatures and show that they do have personality, as well as being extremely creepy.
Gross understatement for the Xenos.
They launched two assaults, once through what they believed was a safe passage via supply/maintenance tunnels, a second through barricaded corridors where resistance was previously met, and retreated when they sustained enough causalities. They cut power to remove illumination before attempting infiltration to engage the enemy in close quarters combat while flanking and performing ambushes.
That's not cannon fodder, that's infantry tactics.
Look at it this way, it's just a squad of infantry with rifles, grenades, flamethrowers etc against two to three platoons of soldiers with knifes, on speed and suffering from high aggression, who actually 'think' they can win and try various methods to achieve victory.
A marine can't kick and block the aliens' claws, that's no lie
However,xenomorph are born to be killers that can adapt an new environment quickly and use it to slay their prey by stealth.
Not some cannon-fodder only run into gunfire and hesitate to let the marines blow their heads off
I personally agree with this above statement.
Not only would the fear of imediate death add to the difficulty... but it would also add to the horror side of the game which I personally am longing for.
I want to be able to play this game with 4 friends and still worry about checking the corners and not rushing ahead alone. Not getting seperated unless there is a huge reward in the massive risk. I have some friends who are pretty good at co-op and love horror games them self and they all feel the same as me when I want it to be a strong horror.
Chances are this wont happen though because it will be a cinematic experience more than anything.
Hopefully the game can be modded though after release to change certain things like the amount of ammo you carry.
But back to the main point of this. I do believe that the aliens should kill the players as they would the NPC's as well. With either a quick time event or an ally has to get them off of you. With a really short amount of time to get them off you. Like 4-5 seconds maybe. Shooting the alien off if not careful will result in a decent amount of health loss due to the acid blood.
These are just my ideas of how I'd like it to be anyway. Probably Not going to happen but I can hope.
On the flip side, they should 'grab' players, not scratch them like angry cats. It should be a grip you cannot escape from, QuickTime events where you are pulled under doors, through vents and killed either immedently or slaughtered for a few seconds would be more realistic to the films and add a stronger sense of fear. Being able to kick, wack and shove them in AVP wasn't realistic to the films. Which is interesting because all the NPC's in these games get caught by Aliens and slaughtered quickly but the player does not have to worry about such events.
Back to the trailer in question you'll notice the aliens are attempting to attack Marines head on, some jump off walls or run right up and get cut down. It's true to the film.
That's a horrible misconception. The aliens in AVP2010 were stronger than the ones in the film for gameplay purposes. Watch Aliens again, even at their fastest speed and agility they are significantly slower than their video game adaptions and take far more damage from small arms fire.
A single burst from a smartgun tears them to pieces, direct rifle fire wounds and kills. When Vaz fired her sidearm she almost incapacitated one before shooting it in the head, watch as it rolls about in the vent.
I think playing too many games on higher difficulty settings plus the fact that a mouse and keyboard offers far greater twitch reaction without consuming energy etc has given you a misconception.
Aliens will be slaughtered in direct assaults, always have been.
Go load up AVP/2/2010 and stand still everytime you fire at enemies, Hudson did that and only an Alien from a vent got him, not the body armored ones that leap 10 feet (Games) an ability I've never seen in a film. It's always far more dangerous for NPC's who have more realistic reaction times and agility than a player character.
anyway I like their toughness in AVP, this makes them "Xenomorph"
not some weakass space bugs
"We were incredibly excited when approached by advertising agency Uber and their client Sega about Aliens: Colonial Marines. There is hardly a person in Axis who isn't an Alien fan, from the finance department to the animation team everyone loves the franchise.
The idea for the trailer is challenging creatively and from a technical point of view but this is something that director Stu Aitken is well known being able to make happen. Finding the right balance between tension and action is the key to this piece and so far Stu has struck it just right.
The Axis team have been given a lot of guidance by both Gearbox and Sega to ensure everything is spot on for the Alien franchise, attention to every detail is very important in every project we do but especially here.
We really can't wait to push forward with the continued work we are doing on the project, we look forward to more great reactions to what is coming next!"