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Aliens: Colonial Marines Survivor Trailer

Gamespot has released a new trailer today showing a new multiplayer mode for Aliens: Colonial Marines. The new online mode, which was previously announced at Gearbox Software’s Community Day this summer, is called Survivor and requires Marines to survive at all cost against the Aliens.

You can watch the trailer below or download it here in high quality or here in HD.

Update: An image detailing the new Xenomorph type featured in the video has been posted on the official Facebook page here.



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  1. Predaker
    Quote from: SM on Dec 03, 2012, 04:09:58 AM
    As I've said ad nauseum - I don't see how.

    Other things might do that.

    The contrasting colors (red vs white dots) assist with quickly absorbing the information in the middle of a firefight, since you can't fire your weapon and look at the motion tracker at the same time.

    It seems that the red dots are the product of having the motion tracker in your hand and not being able to fire if you want to look at it. Its a trade off for the authenticity of holding an actual motion tracker instead of it being part of the HUD.

    I'm not advocating for red dots, I have just been really curious why they did it.
  2. chupacabras acheronsis
    Quote3rd person camera is bad as well imo. Sure you have more spatial awareness and you won't get disoriented as much

    i'd argue the oposite, actually. you're going to be running in closed spaces at high speed, the camera is going to get unbearable.
  3. VEF214
    I don't like the way the aliens gallop now. AVP3 got their movement right. 3rd person camera is bad as well imo. Sure you have more spatial awareness and you won't get disoriented as much, but it's no where near as immersive or personal. Don't like how the alien crawl spaces are highlighted so brightly either, too noob friendly. Takes away the moments of discovering new places for yourself. I hope survivor is really random. 5 aliens first wave, 10 2nd wave gets old fast.
  4. Gren_86
    The only beef I had with the xenos from the single player campaign in AvP 2010 was their lack of aggression and slow moving behavior.
    To this day the visuals are great IMO.
  5. WinterActual
    I think ACM will be the better experience overall too but this doesn't make it with better visuals (which doesn't mean anything though(I know you didn't say it is with better visuals but I am just saying lol)).
  6. Ash 937
    I'm not really that into discussions on textures and resolution...but I did think that the xenos in AVP2010 were quite well-done.  Their movement were also a good balance between the behaviors that I noticed from the first two films.  In AvP2010 the xenos slithered in and out of range from a distance but pounced when close up for melee attacks. 

    In A:CM they seem to run like gorillas from a distance and I think that looks a bit clumsy and out of character.  But one of the biggest shortcoming of AVP2010 is that you never see more than a handful of xenos on the screen at a time.  If A:CM can put more xenos on screen in Survivor mode, that sense of impending doom that I remember from Aliens may make A:CM a better experience overall.
  7. PsyKore
    It would be nice if there's at least some strategic element for survivor mode. Would love it to be set in somewhat of an open playing field and the players can choose which routes to take, which doors to weld shut, where to place sentries, etc. Make it a real team emphasized mission to get out alive.

    I think going for a "whoever lasts longest" type of deal, or something like L4D where it's get from A to B and cope with the swarms along the way, will all get very boring quickly. Plus, the mutants will probably just make it irritating, not challenging, IMO.



  8. WinterActual
    Quote from: Corporal Hicks on Dec 02, 2012, 10:38:24 PM
    Or go to the GBX boards and feed your opinions directly back to the developers.
    If you do that you will get banned for stating your own opinion (true story)  ::)

    Quote from: Corporal Hicks on Dec 02, 2012, 11:13:14 PM
    And I remember a lot of complaints about how dated AvP 2010 was.
    Who said that  ??? The game looks gorgeous on DX10 and the xeno models are just wonderful. Its way better looking than ACM.
  9. Predaker
    Quote from: Xenomorphine on Dec 03, 2012, 05:29:45 AM
    Quote from: Predaker on Dec 03, 2012, 05:11:33 AM
    If its right next to a handful of marines that would destroy it anyway, why not?

    Plus, it gives marines an excuse to run/scatter instead of trying to melee it with a rifle butt.

    You've just perfectly illustrated the problem with its very existence... The normal Aliens should be having exactly that effect. Especially since they should be spraying acid all over the place if damaged, anyway.

    Thank you. :D I agree.

    Same thing with the crusher. It gets to be the big bad monster while the giger lurker and warrior are fodder.
  10. Xenomorphine
    Quote from: Predaker on Dec 03, 2012, 05:11:33 AM
    If its right next to a handful of marines that would destroy it anyway, why not?

    Plus, it gives marines an excuse to run/scatter instead of trying to melee it with a rifle butt.

    You've just perfectly illustrated the problem with its very existence... The normal Aliens should be having exactly that effect. Especially since they should be spraying acid all over the place if damaged, anyway.
  11. Ash 937
    I was hoping that in Suvivor that the last player standing would have a choice to either make a run for an escape vehicle of some kind or continue to blast xenos if he/she chose to.

    Left 4 Dead had a similar concept at the end of each final mission...since A:CM is already ripping that game off to no end, GBX should at least make "Survivor mode" a game that you can actually survive if you last long enough. 
  12. chupacabras acheronsis
    Quote from: SM on Dec 03, 2012, 04:19:16 AM
    Quote from: Predaker on Dec 03, 2012, 04:17:32 AM
    An objective based mode to see how long you can survive. Something akin to the battle of the Alamo perhaps?

    But what's the objective?  Is it 'survive for the longest period' or 'shoot the most Aliens' or both or neither?

    the first. waves get stronger, numbers get higher, you get more tired and injuried. it's a test of resilence.

    remember the skirmish mode in the first AvP?
  13. acrediblesource
    Quote from: SM on Dec 03, 2012, 04:19:16 AM
    Quote from: Predaker on Dec 03, 2012, 04:17:32 AM
    An objective based mode to see how long you can survive. Something akin to the battle of the Alamo perhaps?

    But what's the objective?  Is it 'survive for the longest period' or 'shoot the most Aliens' or both or neither?

    SHOOT THE MOST ALIEN?  Is that what they do in the USCM these days? LOL  :P
    They might be grunts, but they aren't stupid.

    I don't remember any marines coming back home and getting a medal for "SHOT THE MOST TALIBANS".

    SM I salute you.
  14. SM
    QuoteIf you are talking about the motion tracker only while ignoring all the other factors and comparing it to one movie, yes.

    The only other movie that had a motion tracker was Alien and this ain't it.

    What else is there to compare it to?
  15. Predaker
    Quote from: SM on Dec 03, 2012, 03:59:11 AM
    QuoteYou said its not authentic (in reference to adding red dots.)

    And it isn't authentic.  If it was, they be blue/ white dots.

    If you are talking about the motion tracker only while ignoring all the other factors and comparing it to one movie, yes. My previous posts were in the context of the overall experience with regards to authenticity. Its a sequel, not a remake (in video game form.) Apples and meatballs, my friend. :)
  16. SM
    The thing that flips down from their helmets was for IR.

    Quote"ENEMIES AND ALLIES SHOW UP AS THE SAME COLOR ON MY RADAR"

    "That's stupid!  All it picks up is movement!!  What kind of a motion tracker is that?!!??"  ;D
  17. VEF214
    Didn't one build have marines with indicators over their heads? I see two options here:

    1.) Indicators with motion tracker showing only white dots.

    2.) No indicators with motion tracker showing red/white dots.

    Below should not happen:

    Indicators with motion tracker showing red/white dots.

    Personally I would like no indicators and only white dots, but the game can't be confusing or else it'll turn off a part of the audience (younger kids, impatient people, the mentally challenged, etc.) "ENEMIES AND ALLIES SHOW UP AS THE SAME COLOR ON MY RADAR"
  18. SM
    QuoteJust because you say something goes against canon doesn't make it so.

    I don't recall claiming any such thing.

    Not that I would claim anything to do with this game as being canon, but that's by the by.
  19. Predaker
    Quote from: SM on Dec 03, 2012, 12:52:40 AM
    Because of course, such an analogy is completely relevant.

    Just because you say something goes against canon doesn't make it so.

    Quote from: Ash 937 on Dec 03, 2012, 12:53:29 AM
    The motion tracker is suppose to track motion.  That's it.

    It's a crude piece of machinery that's not suppose to differentiate between what is friendly and what is hostile.  That very fact created some very effective moments of tension in Aliens, and if executed correctly, moments created like that in A:CM would authenticate the experience.   I'd prefer to have a truer motion tracker in A:CM, not some "updated version" that is just a rip off from Halo.

    The red dots do dumb down the experience.

    That worked well in the films. Seems it didn't work so well for competitive multiplayer with aliens than can kill you in the blink of an eye.

    I'm not keen on the red dots but if the overall experience has replay value, I am fine with it.

    "Red dots everywhere!!!"  :D
  20. Ash 937
    The motion tracker is suppose to track motion.  That's it.

    It's a crude piece of machinery that's not suppose to differentiate between what is friendly and what is hostile.  That very fact created some very effective moments of tension in Aliens, and if executed correctly, moments created like that in A:CM would authenticate the experience.   I'd prefer to have a truer motion tracker in A:CM, not some "updated version" that is just a rip off from Halo.

    The red dots do dumb down the experience.
  21. SM
    It's not subjective.  We know trackers don't have red dots, and the game has chosen to change that aspect, under whatever guise they choose to shoehorn in.

    Whether you like the change or not is subjective.
  22. Predaker
    It helps for increasing situational awareness and regrouping faster. When you only have a moment to absorb info from the motion tracker, red and white blips immediately feed you the info you need. The colors contrast. Its for balancing purposes to improve functionality since the tracker is in your hand and not on the HUD. So its a major change with respect to aesthetics and a bold move, IMO.
  23. SM
    Quote from: Predaker on Dec 02, 2012, 11:49:37 PM
    Quote from: SM on Dec 02, 2012, 11:38:49 PM
    I just don't see how putting red dots on a tracker would improve any gaming experience.  Just sounds like dumbing things down, because you now know where the bad guys are hiding.  Making it much more difficult for them to hide.

    You still don't know where the aliens are coming from exactly. A motion tracker that isn't very useful in combat builds frustration, not tension and suspense. Another big issue with the motion tracker is that its no longer on the HUD. You have to give up the ability to shoot to look at your tracker, and since it wasn't up on the HUD the whole time you will need a moment to absorb the information. They put actual motion trackers in our hands and made them work as functional tools in a firefight. That's awesome.

    I don't mind it not being in the HUD.  But even then it's still not terribly accurate.  We see Hudson using the tracker and pointing his gun in Aliens.  No reason the player couldn't do the same with reduced accuracy in the game.

    However, I still don't see red dots adding to any gaming experience, when the normal ones form the film would've sufficed.
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