Gamespot has released a new trailer today showing a new multiplayer mode for Aliens: Colonial Marines. The new online mode, which was previously announced at Gearbox Software’s Community Day this summer, is called Survivor and requires Marines to survive at all cost against the Aliens.
You can watch the trailer below or download it here in high quality or here in HD.
Update: An image detailing the new Xenomorph type featured in the video has been posted on the official Facebook page here.
Thanks, that is good to know it didn't seem to break immersion or ruin the tension. I appreciate the feedback! Sorry for going off topic.
The contrasting colors (red vs white dots) assist with quickly absorbing the information in the middle of a firefight, since you can't fire your weapon and look at the motion tracker at the same time.
It seems that the red dots are the product of having the motion tracker in your hand and not being able to fire if you want to look at it. Its a trade off for the authenticity of holding an actual motion tracker instead of it being part of the HUD.
I'm not advocating for red dots, I have just been really curious why they did it.
i'd argue the oposite, actually. you're going to be running in closed spaces at high speed, the camera is going to get unbearable.
To this day the visuals are great IMO.
In A:CM they seem to run like gorillas from a distance and I think that looks a bit clumsy and out of character. But one of the biggest shortcoming of AVP2010 is that you never see more than a handful of xenos on the screen at a time. If A:CM can put more xenos on screen in Survivor mode, that sense of impending doom that I remember from Aliens may make A:CM a better experience overall.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F5781%2Fcapture20092010050153.jpg&hash=0542f9f31c0ece95ba4a27fe6646c610787cac77
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1043.photobucket.com%2Falbums%2Fb434%2Fgizmo198128%2FAVP%2FAvP_DX112011-08-0814-36-11-35.jpg&hash=cf747975a9afdb074f24bdd2d65f0366ab2902aa
Agreed. Its a beast of an engine, but ultimately loses out because their monster's aren't finely cut. Sorry, i don't care if their textures were done in 4000x4000 bitmaps, if the models didnt do the originals justice its a thumbs down.
I think going for a "whoever lasts longest" type of deal, or something like L4D where it's get from A to B and cope with the swarms along the way, will all get very boring quickly. Plus, the mutants will probably just make it irritating, not challenging, IMO.
How even you can compare these textures
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1043.photobucket.com%2Falbums%2Fb434%2Fgizmo198128%2F2011-08-13_00023.jpg&hash=037f990447cc3f24a6c90dbc2900f2aa17493a8a
with these..
http://www.avpgalaxy.net/gallery/displayimage.php?pid=19998&fullsize=1
Who said that
Thank you.
Same thing with the crusher. It gets to be the big bad monster while the giger lurker and warrior are fodder.
You've just perfectly illustrated the problem with its very existence... The normal Aliens should be having exactly that effect. Especially since they should be spraying acid all over the place if damaged, anyway.
Left 4 Dead had a similar concept at the end of each final mission...since A:CM is already ripping that game off to no end, GBX should at least make "Survivor mode" a game that you can actually survive if you last long enough.
If its right next to a handful of marines that would destroy it anyway, why not?
Plus, it gives marines an excuse to run/scatter instead of trying to melee it with a rifle butt.
"Its the only way to be sure."
"f**k these trackers are dumb!"
"f**k how stupid is the colony surviving a nuke!"
"f**k that exploder Alien is teh gay lol!"
the first. waves get stronger, numbers get higher, you get more tired and injuried. it's a test of resilence.
remember the skirmish mode in the first AvP?
SHOOT THE MOST ALIEN? Is that what they do in the USCM these days? LOL
They might be grunts, but they aren't stupid.
I don't remember any marines coming back home and getting a medal for "SHOT THE MOST TALIBANS".
SM I salute you.
But what's the objective? Is it 'survive for the longest period' or 'shoot the most Aliens' or both or neither?
The very notion of 'endless' breaks the reality factor. Its like they might as well make floating happyface icons drop from the sky via parachutes and call them 1-UPs everytime you grab one and have a mario bros chime each time you get it.
Other things might do that.
The only other movie that had a motion tracker was Alien and this ain't it.
What else is there to compare it to?
If you are talking about the motion tracker only while ignoring all the other factors and comparing it to one movie, yes. My previous posts were in the context of the overall experience with regards to authenticity. Its a sequel, not a remake (in video game form.) Apples and meatballs, my friend.
And it isn't authentic. If it was, they be blue/ white dots.
You said its not authentic (in reference to adding red dots.)
I don't consider it canon either, by the way.
"That's stupid! All it picks up is movement!! What kind of a motion tracker is that?!!??"
1.) Indicators with motion tracker showing only white dots.
2.) No indicators with motion tracker showing red/white dots.
Below should not happen:
Indicators with motion tracker showing red/white dots.
Personally I would like no indicators and only white dots, but the game can't be confusing or else it'll turn off a part of the audience (younger kids, impatient people, the mentally challenged, etc.) "ENEMIES AND ALLIES SHOW UP AS THE SAME COLOR ON MY RADAR"
I don't recall claiming any such thing.
Not that I would claim anything to do with this game as being canon, but that's by the by.
Just because you say something goes against canon doesn't make it so.
That worked well in the films. Seems it didn't work so well for competitive multiplayer with aliens than can kill you in the blink of an eye.
I'm not keen on the red dots but if the overall experience has replay value, I am fine with it.
"Red dots everywhere!!!"
It's a crude piece of machinery that's not suppose to differentiate between what is friendly and what is hostile. That very fact created some very effective moments of tension in Aliens, and if executed correctly, moments created like that in A:CM would authenticate the experience. I'd prefer to have a truer motion tracker in A:CM, not some "updated version" that is just a rip off from Halo.
The red dots do dumb down the experience.
We know pulse rifles aren't all black, but they were in Alien3.
Whether you like the change or not is subjective.
A:CM is not a remake of ALIENS, its a sequel telling a new story with new marines and apparently new equipment (in video game form.)
I don't mind it not being in the HUD. But even then it's still not terribly accurate. We see Hudson using the tracker and pointing his gun in Aliens. No reason the player couldn't do the same with reduced accuracy in the game.
However, I still don't see red dots adding to any gaming experience, when the normal ones form the film would've sufficed.