Angry Mob Games Interview

Posted by ikarop on February 18, 2013 (Updated: 22-Aug-2023)

AvPGalaxy – Unlike some recent Alien games, the sound of the Pulse Rifle seems spot on in the gameplay videos. Did your studio have access to 20th Century Fox’s vault for sounds and reference material?

Bogdan Iliesiu – Yes, FOX has helped us a lot, by providing all the iconic sound effects that you’d recognize from the movies.

AvPGalaxy – The Alien franchise has never been void of talented composers working on the scores. The games have been no different either. Who will be scoring the game for you?

Bogdan Iliesiu – We’ve worked with a really talented composer, from the ‘SoundReel’ studio. He created some incredible music, which adjusts based on the combat scenarios.

AvPGalaxy – Augmented reality has recently become a popular interface for various mobile applications. We recently got the chance to see a fantastic interactive recreation of the iconic chestbuster scene from Alien thanks to this new technology. Is your studio looking at ways to implement this new technology into any upcoming titles?

Bogdan Iliesiu – I’d love a t-shirt like that! Maybe we could do something like that as a bonus feature in our upcoming games. Should be fun!

AvPGalaxy – How will Angry Mobs Games be implementing the Alien life-cycle into the gameplay?

Bogdan Iliesiu – Throughout the Alien campaign, you go through the whole Alien life-cycle, all the way from the Xeno egg, to playing as a Facehugger impregnating a human, to a Chestburster and then maturing into a full grown Alien Drone. You can later on evolve your body into various Alien types, including the Warrior, Runner, Praetorian and others.

AvPGalaxy – Even since the comics, one of the most iconic characters of the Aliens vs. Predator is the Predalien. Can we expect to see this hybrid creature in the game, perhaps as a playable character?

Bogdan Iliesiu – The Predalien is certainly a character we love. Sounds like a great addition for an update, don’t you think?

AvPGalaxy – Will there be any kind of achievements or rewards through the campaigns? What can we expect in regards to character customization?

Bogdan Iliesiu – There will be lots of achievements for performing various tricky combat moves or reaching certain milestones. GameCenter Leaderboards will also be integrated, so you could see who the best Predator and Alien is.

For completing missions and performing execution moves, you’ll be awarded Honor Points and Xeno Points. You can use those to upgrade your characters and abilities.

As a Predator, you’ll be able to customize your Body Armor, Masks, Plasma Cannons, Wrist Blades, Combi-Sticks, Razor Whips, Mines, Discs, Net Guns and other special abilities.

As an Alien, you’ll be able to mix and match various Alien heads, bodies and tails to create custom Xenomorphs. The alien abilities include the power to call in Facehuggers, various acid spit types, special dash moves and a rage mode in which all the Alien instincts are amplified.

Each item gives you special bonuses and abilities, and by mixing the right ones you can create a full set and get some really powerful bonuses. For example, for a complete Falconer Predator set, you get the ability to spawn Falcons and attack your victims from the sky.

amobinterview-03 Angry Mob Games Interview

AvPGalaxy – Will the game include any multiplayer elements?

Bogdan Iliesiu – The game will launch as single player only. Multiplayer is certainly on our radar for the future.

AvPGalaxy – What’s the general level of difficulty for this game? Can players choose between multiple difficulty modes?

Bogdan Iliesiu – The difficulty level progresses throughout the campaign. The enemies also get stronger, similar to what you’d see in a role-playing game. To defeat them, you must be properly equipped and find each one’s weak spot.

Players can either go the hard way and try to complete all the campaign missions one by one, or they could play the side missions to get better equipment, which would make some battles easier.

AvPGalaxy – What is the estimated completion time of the game?

Bogdan Iliesiu – The campaign missions last for about 5 hours and the side missions last for another 2 hours. You also get a different experience if you replay them, so the play time goes way beyond that.

AvPGalaxy – Are there any current plans to add more content to the game through future updates?

Bogdan Iliesiu – Most definitely! We have some great new content coming up pretty soon. There will be new missions plus new player types and combat abilities.

We’d also love to hear any fan suggestions when the game comes out.

amobinterview-04 Angry Mob Games InterviewAvPGalaxy – AvP: Evolution only seems to support the most recent regeneration of iOS devices. Are you considering making the game be compatible with the older generation iPod Touches at some point in the future?

Bogdan Iliesiu – The iPod Touch 4th gen will not be supported in the initial release version. That’s only because of memory limitations, as that device only has 256 RAM memory, and the game takes more in some missions.

There is just so much content in the game that the memory limitations of older devices make it really hard to optimize those assets.

AvPGalaxy – The game was originally slated for a November 2012 release. How did the delay affect the game? Also, when can we expect it?

Bogdan Iliesiu – You can expect it really soon on both iOS and Android. We really wanted to make the game perfect, and that meant spending more time to polish it. So delaying it was definitely a good decision and I’m sure you’ll love how it turned out.

AvPGalaxy – Prometheus has been proved to be a rather successful addition to the Alien series. Is Angry Mob Games looking at ways to bring this film to mobile platforms in videogame form?

Bogdan Iliesiu – Prometheus could definitely make a great survival horror game. There were so many elements to build up a great world, based on evolution. So who knows? Maybe we will someday.

AvPGalaxy – Thank you for your time. We look forward to learning more about AvP: Evolution soon.

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