Untitled Alien Game

Date Released: Unknown…
Publisher: FoxNext Games
Developer: Cold Iron Studios
Formats: PC & Consoles
Genre: Massively Multiplayer Online Shooter

Official Announcement

On January 17, 2018, FoxNext Game officially announced they had acquired the developer Cold Iron Studios and were developing a shooter in the world of the Alien franchise. Cold Iron Studios were founded in 2015 by CEO Craig Zinkievich, CTO Shannon Posniewski, and creative director Matt Highison, and its 25 employees are all joining FoxNext Games. Members of their development team have worked on many past titles including Neverwinter, Star Trek Online, Metroid Prime 3, Bioshock Infinite, Doom and Borderlands. As the developer has an history with online multiplayer games, it’s assumed that the new Alien shooter will be an an online multiplayer game.

“I am a personal fan of Cold Iron’s previous work, and all of us at FoxNext Games are thrilled to be working with them as they create an action-packed persistent world, steeped in the mysteries of this beloved ‘Alien’ universe,”

– Games president of FoxNext Games, Aaron Loeb

“Our background in building online worlds and taking established franchises to the next level in interactive entertainment is a precise fit with [FoxNext’s] product road map ahead.”

– Cold Iron Studios CEO Craig Zinkievich Zinkievich

Disney Sells Cold Iron Studios

In January 2020, it was revealed that Disney had sold FoxNext Games and Cold Iron Studios to games publisher Scopely. It was announced in August 2020 that Cold Iron Studios was bought by Daybreak Games.

Latest News

Daybreak Games Acquires Cold Iron Studios, Alien Shooter Remains In Development! ()
Rumor Control: Possible Details on Cold Iron Studios’ Aliens Game ()
Alien: Infiltrator, New Prequel Novel to Cold Iron Studios’ Alien Shooter by Weston Ochse! ()
Alien: Blackout Publishers Talks Working With Rival Games, Backlash and Alien AI ()
Cold Iron Studios’ Alien Game is a “Massively Multiplayer Online Shooter” ()

You can full the full news archive for the game here.

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Comments: 20
  1. The Only Version That I Prefer Of 1925’s The Phantom Of The Opera Is The Original 1929 Restored Version With The Original Synchronized Soundtrack.

  2. While there are few leaks surrounding this title I would like to address a few things. Let’s start with the first topic (Online Multiplayer-strictly Online Multiplayer) so games of this genre are becoming increasingly more common especially when you notice they’re not MMO’s as such are exceptionally limited in content. The very first Titanfall which offered no campaign and was purely online struggled severely with content and catered poorly to the players, as this can also be stated about the first Star Wars Battlefront done by DICE in 2014 it had no campaign or offline content for the longest time and this truly hurt the game. Anytime a game is purely online multiplayer than it needs to have a consistent amount of content especially when you’re selling the title for the same asking price as a game that would include both multiplayer and a campaign. So I have tremendous concerns that this game will deliver in content that content is weapons, species and environments that’ are not all the same and repetitive.

    Next topic to consider (Quality of life-Graphic Fidelity) now I am a gamer who doesn’t heavily fixate on a games visuals as much as I do it’s gameplay or story. However when we are discussing a title that is purely online multiplayer and has no mention of sequel it’s incredibly important that the game be visually stunning that way the game ages correctly when compared to other exciting titles releasing around them. It’s very common for games to release with average graphics and than be completely outdone by titles doing similar gameplay and maintaining better visuals.

    Next topic to discuss is (Offline mode-Bots) now I can’t emphasize on this enough. I believe all games which feature multiplayer should have a offline mode with competent bots. The reason behind this desire is because sometimes gaming communities vanish and sometimes companies kill servers after long periods of times or poor sales etc. Maybe you don’t want to stop playing with offline and bots you don’t have to worry. Another pro behind this mechanic is if you’re someone who has poor internet or no internet you can still enjoy the game you want to play without concern and finally it’s a fantastic place to practice. I can name dozens of games that are online multiplayer focus and still have a bot function in offline or custom multiplayer.

    Finally (Take Risks) I am tired of Alien & Predator titles being terrified to take risks into the depths of the universe. There are dozens of planets, weapons, environments and species introduced. It’s really upsetting when the majority of games only cater to the most common. Synthetics, labs, marines, science officers, predators and of course the Aliens themselves. It would be nice to see other locations, creatures & fauna.

  3. Kinda hope it is an mmo, a split world free roam similar to world of Warcraft chose your side aliens or colonial marines, separated by language and distance, the hive works to expand and grow, taking territory is a possibility, start as a face higher and grow to a drone, air or player humans could be brought to the hive for chestation by ai or player drones. Work your way up to stronger versions of the species.

  4. If they stick to original alien features and marine weaponary and put all their concentration into the game and it’s story, it should be a good game

  5. @The Crusher,

    Sadly I doubt it’ll be anything like Isolation. Cold Iron is comprised mostly of MMO devs, and people who focused on online FPS type games. Something tells me it’s going to be an online only COD version of aliens with a slam dunk full of microtransactions and so on.

    Best case scenario if it’s online only? They make an MMO comprised of several planets where players play as USCM troops with various classes and like PlanetSide 2 have to focus on maintaining control on planets and continental zones. Even better would be the ability to have a Scavver character (Like Tarkov) who can find gear and stuff for your main (Marine). But that in itself would get tiring after a while and prolly wouldn’t be too popular since Tarkov and Planet Side 2 already fit those nitches.

  6. Or it would be prettier to be a facehugger and infest another player to have the options to stay insider the other player for as long as you want!

  7. Earlier in the comments I saw some say something about avp Extinction, as I child I played this repetitively even went out and got another copy, if this could be done in a fps with life cycles of aliens that would be awesome and even have kills streaks like cod and instead of carepackeges in cod you could spawn a fleet of facehuggers instead of dogs in cod world at war

  8. Would be a great time also for Fox to pay a visit to Obsidian and be like “Yo, sorry Sega fucked you over and that we let them make A:CM. Here’s a few mill to make that RPG you wanted to make. Cheers.”


  9. Heres to hope it won’t be cluttered with Micro transactions which every developer is trying to copy Team fortress 2 and Overwatch model. Seeing it is going to be multiplayer shooter this might be the case.

    I pray one day we will get an Aliens/AVP game with asymmetrical gameplay and concepts of Natural Selection 1 and 2 where each team has a base and resources. The best part about this concept is being able to build and work together in actual Alien hive which hasn’t been done yet. The closest thing was AVP Extinction on PS2. I wish everyday for game like that.

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