Following on from the Best Buy news this morning, a new trailer for Cold Iron Studio’s new game has confirmed the change in title and the August 24th release date. In addition to the confirmation, we also get a look at a new enemy type and an Engineer’s Pilot Chamber!
We’ve also got the announcement of the pre-order incentive – the Hardened Marine Pack – which includes a chestburster emote, a bandana, digital red camo weapon colour and a weapon decal pack.
A $69.99 “Deluxe Edition” will also be available which includes some cosmetic downloadable content known as the Endeavor Pass and the Endeavor Veteran Pack.
The Endeavor Pass will contain four cosmetic DLC bundles — including class kit skins, weapon colors, head accessories and more — that will be released alongside free major gameplay updates! The Endeavor Veteran Pack will contain over 20 cosmetic items, including armor kit skins, emotes, weapon colors and decals. The Endeavor Pass and Endeavor Veteran Pack will also be available for purchase separately.
Keep a close eye on Alien vs. Predator Galaxy for the latest news on Aliens: Fireteam! You can follow us on Facebook, Twitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!
You hide in cupboards from a leering Pepe the frog, and Wojaks replace the Joes.
Or Alien: Resocialization
I chuckled there... thank you!
Sega really botched this up didn't they?
Can a A:I 2 game be made under the new flags? Or is it also a licence problem due to the Sega thing?
Correct. And then as I understand it, the people who made the deal didn't stay to see the actual games released, and the bosses who did weren't happy they even had the license.
I'm a huge fan of Isolation and believe it's the best alien game to date. It's impacted me like no other game and captured my attention and praises like never before. Still, AFE is another game and should be looked as a separate style. Give the player options for dumb casual play and hardcore almost simulation like by tweaking the difficulty and simple parameters like health, speed and damage and that's all that's needed IMO. I can't wait for this game personally, I love the survival horror, but I also love the desperate horde modes. This seems like my perfect piece of action. The atmosphere is thick, dark, great lighting and I so want to get my hands on this game!
Outside of faithfully copying the aesthetic, Isolation doesn't really even do this. It's very different to the movie in so many ways in terms of the setting and challenges faced.
AFE seems to be going for the panic and intensity of the Operations Firefight, but creating that panic in a video game friendly format.
Unfortunately, when I remove my fan goggles and look at this logically, if the publisher is calling out the game's sales publicly as "weak", a sequel in the same vein seems very unrealistic. It's a public declaration that the revenue did not justify its AAA game budget.
Here are some more details:
Sega laments "weak" game sales even as hard numbers rise
Full-year unit sales up 41 per cent, Consumer revenue up 11 per cent, but Alien and Sonic failed to perform
https://www.gamesindustry.biz/articles/2015-05-11-sega-laments-weak-game-sales-even-as-hard-numbers-rise
And yes... most of the AFE hate comes from the Isolation fans. But they need to start seeing these things seperate.
I do feel AI2 is on the way though... something in the air dunno. It's really popular amongst gamers.
I plan to increase the difficultly to maximum, turn on friendly fire, and dabble in these mutator challenge cards that the developers are backing with a great belief to alter the experience each and every time.
Yeah, sure, I hate the Aliens being mowed down like a bunch of crickets as much as the next fan, but what we've seen in the footage has clearly been established as easy-setting stuff. The walkthrough was with that IGN idiot after all, the same one that thought Alien Isolation was bang average.
Have some faith, this is looking bloody decent in my opinion. The locations and use of prequel material has me really excited.
You're talking to a guy who thinks this is fun, so....
https://i.pinimg.com/originals/c0/79/e6/c079e68307d3a476f0cc2be88865fe64.gif
https://64.media.tumblr.com/10662a46b949a2c9551ac2bc627f9e99/tumblr_oflvt6RMJa1qd4q8ao1_500.gifv
https://i.pinimg.com/originals/aa/7b/0d/aa7b0d59c54e25f4ee5c1ee01c47b22b.gif
I would've loved a more action oriented but in the same spirit of Alien Isolation, e.g the same spirit as the first two movies. Alien Isolation with a handful of Colonial Marines with limited ammo and resources against a bunch of aliens, yes please. It's slow paced, atmospheric and up close and personal. It didn't have to be Isolation 2. What it would offer is open exploration and that roller coaster ride of highs and lows that the movies offer. Not a constant onslaught of action.
But..it's an Aliens game? It's supposed to be about survival, it's supposed to be scary, thrilling, dark and claustrophobic. It's supposed to have an intelligent enemy that is extremely hard to kill that will instantly kill you or worse if it gets it hands on you. Alien doesn't fit in zombie horde mode shooter. As soon as the first alien gets close to you it's over. It's not supposed to be a harmless bug that slaps you a bit to take a little HP off your character's life bar.
Have you guys even watched the 25 minute IGN gameplay video? Are you fine with a bunch of aliens just stroking around your legs like cats while you are being attacked by a heavy alien enemy or not doing anything while you are healing your friend? It's just random headless chicken madness with no sense of fear.
But reality is people like all different types of games, and as an owner of Isolation and someone who liked the game, at least for me, I for one would get tired of Alien games emulating this one type of gameplay in perpetuity.
Underperformed in regards to money spent. It's always about profit versus cost.. money earned versus money spent on budget, production, promotion, licensing fee dollars, etc. If Sega made money hand-over-fist with Isolation, they wouldn't have declare sales weak for the title to shareholders and they would have greenlit another console game quicker than fans could say Alien: Blackout.
Forgot about that one! It's great but I never finished it, it was too difficult! I enjoy Alien Trilogy aswell. The aliens aren't exactly smart there but the atmosphere is thick as hell, the aliens are hard to kill, they hide in the dark and your ammo is very limited.
It's funny when I say the movie experience and you take it so literally that you think I want to mimic every step of the characters? What I meant is to face what they face in the movie in a similiar setting under similiar circumstances. Can't believe I have to explain this. Alien Isolation did just that, it put you in a survival situation on a space station with confined spaces against an intelligent, deadly alien. The developers Creative Assembly said it was their goal and they succeeded.
No mention of Alien Resurrection? It's basically exactly what you've described -- action, minimal Aliens that are all a nightmare to run into, desperation, etc.
Isolation wasn't that successful, though. It underperformed like crazy.
Set the bar of what? And how is AFE regressed? HOW EVEN? What do you mean? Stop saying general phrases. Speak specifically.
I mean: there are survival horrors, but there also are grim and scary games, which not a horrors. There are such genres like tactical shooters with hyper-realism and just coop arcades with hordes.
Tactical games are not better than an arcades. They are two different genres. If A:I was serious and immersive - this doesn't mean that the following games should be like that. On the contrary, various genres and mechanics should be investigated. The only criterion is quality. And so far, in terms of quality, AFE doesn't look worse than A:I.
None of those titles comes close to Alien Isolation imo. I've played through Alien Isolation 6 times now I believe and still enjoy it. And no you don't need to stand in a locker, you can outmaneuver the alien if you are skillful. AVP 99 is the second best with great atmosphere and lethal aliens. I just thought that Alien Isolation would set the bar for future games, like how to make a successful Alien game that is praised by most people. Up the action a bit with Marines and killable aliens. Instead it has regressed. Didn't they learn anything? Apparently not.
What does it even mean to have a similar experience to the movies? Everyone experiences it differently. Hell, the tension you feel watching the movie vs playing the game are completely different experiences to begin with -- it's watching something bad happen vs having it happen to you.
Not to mention I don't remember hiding under a table when I watched Alien; I also don't remember any of the characters spending 90% of their time holding their breath in a locker.
Man it's crazy how you all keep twisting my words. Anyway, I think we are all alien fans for different reasons then. I'm always going to be about wanting a game that can give me a similiar experience as the movie Alien and Aliens. Alien Isolation came really close and is without a doubt the most faithful to the source material. It mostly understands it and respects it. AFE is just another misrepresentation of Scott's and Cameron's universe, like so many other failed titles in this franchise. You can't just put a game in the same universe and think it's going to be a hit. You have to understand the fundamentals of the Alien experience. The Alien have to be a threat, an intelligent menacing foe like no other. It has to be filled with tension, suspense, thrills and interesting environments that you can explore, a great atmospheric score, lighting and sound. The movies are slow moving, even Aliens, with quick bursts of action, with up and downs. Not just mowing down thousands of mindless bugs while running through a level for 5 hours and then calling it the day.
All humans are primates. Apes too.
It doesn't matter what was the first or what looks similar. Doom and HL are shooters with their own flaws and advantages. The same with WWZ and AFE: if someone like generic setting and zombies - good for them and only for them. This is not a flaw of AFE or something like.
For example: I'm really interested in WWZ gameplay mechanic, but I WILL NOT PLAY this game, because zombie and generic setting are boring things to me. But I like the gameplay and want to play a similar game, but in my favorite setting. What's how things works.
No. You sounds like one of these marketers, who want a promotion, but will never get it. What I want? To see the quality and interesting game in alien setting with a similar things, not with an experience.
I don't think you are hearing me at all tbh. As I said in my first post, it could've been the perfect blend of action and horror, just like the movies it's supposed to be based on. Don't get me wrong, I was hoping to kill some aliens witha pulse rifle aswell, but yes in more of a Alien Isolation type style, meaning you have clever enemies, confined spaces on spaceships, vents etc. A more slow paced, realistic take on it with a very limited HUD. Alien and Aliens was always about making it feel like a realistic situation in a realistic environment. Remember this https://www.imdb.com/title/tt1277125/mediaviewer/rm1708431873/ from the game informer article for A:CM? That picture alone conveys what I was hoping for. For a game developer, the natural step from Alien Isolation would've been Aliens, just like the movie it could've been about survival with limited resources. When you see the Aliens title logo, you think of the movie and as a consumer you'd want to have a similiar experience right?
That's the video game equivalent of saying all humans are apes.
Half-Life is literally Doom clone, just with a smart plot.
So, you don't like clones, but you hate AFE, because it's different from A:I? I hear you.
Because it works for an ALIENS game, it always has only no one dared to do it (besides some excellent mods for certain games
Just like it works for a Gears game or a Killing Floor game. People like shooting hordes of enemies.
Heres a picture from an Aliens horde taken in 1986:
https://neiloseman.com/wp-content/uploads/2020/08/Aliens_ceiling.jpg
It...WORKS.
You can still get fear just like in Aliens, just very panic orientated instead of dread. Comparring this to Isolation is silly, they are 2 different games just like Alien is a different movie comparred to Aliens. Haunted house vs war movie.
I think it will work tbh.
1. Yes, it was fun for a couple of hours.
2. Because xenomorphs shouldn't be compared to zombies. Zombies are braindead and the aliens seem to be aswell in AFE.
3. Of course, but if the title enemy which I grew up admiring is presented as a mindless and weak zombie then the background isn't going to help.
4. No but AFE will be a mindless generic zombie shooter with an aliens skin with a 5 hour campaign running from A to B holding down Mouse 1.
5. Because it's basically the same game with different skin.
6. Yes.
7. This question is so weird. There are a lot of Doom clones out there. But there's also amazing games that all originate from those originals, such as Half-Life. Wouldn't call that a Doom clone.
How can you not be disappointed that this is what we get after the most immersive, intense and impressive alien game ever made? To go from a highly intelligent xeno that stalks you to mindless drones just charging at you in wide open areas. This is going to be a very linear, mindless and short game with zero of the tension from the previous title.
So, I have a few questions:
1) Do you played WWZ?
2) If so, then why you skip AFE?
3) Only gameplay is important for you, not setting?
4) Do you really prefer to play a generic zombie game over Alien?
5) Why even do you marked a game with a similar mechanic as a clone?
6) Do you know how genres and subgenres works?
7) Tell me one reason to play another shooter instead of OG Doom, or another RTS instead of Dune, or another souls-like instead of DS, etc.
For your knowledge: a similar people called Alien: Isolation as a clone of Outlast and asked - why should I play the Outlast clone? And these were the (pseudo) Alien fans!
Another dud that seems to be the best Alien franchise video game shooter ever created. Video games should be about fun first and foremost. Otherwise why bother?
If they can't stay true to the source material then why call it an Aliens game? Money, that's why. A World war z clone. Yeah I'll skip it. I'm just so disappointed that we're getting another dud. It could've been a perfect mix between action and horror with lessons learned from Isolation and the movie from which it is stealing its title from. It just sucks that you have to wait for the better part of a decade to find out if the next one is gonna do it right or not. The stigma of being an alien fan.
And we got the purest form of that in Alien: Isolation. There's no reason the franchise can't spawn many different kinds of offshoots. If this one doesn't appeal to you, just skip it. No big deal.
Nice work! Just wanted to point out a slight goof in the title (text, not the embedded image version):
New Aliens: Fireteam Elite Trailer Reaction! [
Reaction>Release] Date Announced!Does that really amount to a difference though? Whether you buy it separately as DLC or packaged in as a Deluxe Edition (etc) it's still "locked behind" an amount of extra money. It's not like a pre-order incentive, where you sometimes can't access it at all after the initial release (looking at you AVP 2010 and Predator: HG!).