I took all the messages from the pages and just did this cause i was bored.
Top Left image: Hang on, they come for you while you're in hypersleep. oh, okay then, you guys make yourself a cuppa while we break our teeth and get ready to face the day...
Top-Bottom Left image: In space...well, there are no bloddy chiropractors limit? We can hear that distinctive-sounding gunfire...
>>INFO Format- 360, PS3, PC out- Spring 2012 Developer- Gearbox softare publisher- SEGA Players- single-player, multiplayer What is it?- A first-person shooter set in the world of Xenomorphs and facehuggers.
1st paragraph: Gaming has never been short of titles attempting to replicate the anxious, claustrophobic brilliance of the Alien films. Yet the most notable among them have either Invited Predator along for the ride(um, 1999's Aliens versus Predator), been impossible hard(2000's Alien Resurrection) or not really tried that hrad to stick to the USP of the series at all(1992's Alien on the Atari, which gave up on fear, paranola and corridors and stuff instead offered forth a bizarrevagually sci-fi version of Pac-man instead). Yes truth be told, it's only really in the modern area that gaming has had the tech to host the Aliens game we've been craving since we first trembeled in fear through the film. Now, six years in the making, Aliens: Colonial Marines(not to be confused with EA's aborted attempt to giveflight to a game of the same name on PS2 in 2001) might just be that game. We're thinking CoD with aliens, and we forgot quite how excited we were about it's existence. We're pleased it's finally here.
>>Top Gearbox Brought to you by Texan Developer Gearbox Software - best knon for their brothers in Arms WW2 series - the signs are looking good. It's got proper sci-fi pedigree, having been written by Battlestar Glactica writters Bradley Thomas and David Weddle, it's looking pretty brilliant too, with art taken from the hand of Syd Mead who produced concept art for the second film. Yet perhaps best of all is the fact the plot is said to follow on from the events of that very film, Aliens, by far the outing in the series with the most out and out space carnage. We havn't actually got our hands on the game yet, but we're itching to daily. For one thing, the multiplayer experience sounds thrilling, drawing inspiratio from the N64's GoldenEye and it's quarter screen playground, or Left 4 Dead Drawn and Quartered. For another it's promising to feature acid blood. As our granfather once told us; he who is tired of acid blood is tired of life. Roll on Spring
Love how the Drone Design blendes the traditional alien warriors of the second movie with style elements from later movies. Makes them ferocious/predatory-looking yet keeps the strange silent "alien" appearance of past entries in the series.
Thats been my favorite thing about their designs in this game, it's a well balanced mix of new and old.
Love how the Drone Design blends the traditional alien warriors of the second movie with style elements from later movies. Makes them ferocious/predatory-looking yet keeps the strange silent "alien" appearance of past entries in the series.
Cool to have the specs on exactly which BSG writers. David Weddle wrote some of the most brutal, unforgiving episodes in the series (Exodus Part 1&2, Maelstrom, Downloaded, and Revelations, anybody?), so if that's any indication of how this, and Alien story may be handled, my smiley face is crowning.