Started by ikarop, May 30, 2012, 05:54:28 PM
Quote from: Deathly_rYaN on Jun 10, 2012, 12:47:17 AMThe PRs rate of fire is slow because it needs to be upgraded. As it reaches its fully upgraded state it will probably give us the movie sound, correct rate of fire and ect.
Quote from: Voodoo Actual on Jun 08, 2012, 05:25:00 PMI think I noticed something. I may be wrong but isn't the PR fire rate slower than the previous AvP games' PRs ? This can explain the wrong sound. Also if there is a rapid fire perk/mod, and we add it with our PR class - this will result in the "original" sound. If that's the case, I am fine with the "wrong" sound. But in my opinion in ACM this gotta be the opposite way - the default fire rate (original sound) brings high recoil but if we add mod for slower fire rate, this will increase the accuracy and change the sound to its current state (wrong version)
Quote from: ikarop on Jun 10, 2012, 09:39:57 AMhttp://www.youtube.com/watch?v=OoSt4vD2dI4#ws
Quote from: Cap. Fitzgerald on Jun 10, 2012, 04:54:28 PMI don't think he's right. In one of the videos a Marine is saved from an instant kill by his teammate killing th Alien.I just don't think they shot that particular Xeno enough, or fast enough.
Quote from: Le Celticant on Jun 09, 2012, 08:09:48 PM0:48 of last video -> dat Alien flying in the air while jumping that can change its direction People need to understand how gravity works, seriously
Quote from: Predaker on Jun 11, 2012, 02:13:35 AMWhen are we going to see some new xeno types? Is the crusher it?I hope we see a runner type like from alien3. It could run fast.