SpaghettiJun 09, 2012, 06:14:02 AM Reply #255 on: Jun 09, 2012, 06:14:02 AM Quote The little gallop animation the alien has is goofy as shit. That outdoor map looks boring. Especially for aliens.alsoQuotedomehead weaker than ridgedheadfullretard gearboxfull-f**king-retard. What I don't have a problem with is the red dots. Makes sense (thinking in a workable aliens universe perspective) that friendlies would be marked to stop spooked marines from accidentally shooting their buddies around the corner. Maybe marines have chips surgically implanted or their armor has a device on it that marks them on motion trackers ect. Though from a gameplay perspective it does take some tension out of the fire fights.
chupacabras acheronsisJun 09, 2012, 06:28:23 AM Reply #256 on: Jun 09, 2012, 06:28:23 AM Quote it would make sense if other marines were filtered out or highlighted, not the other way around. aliens aren't carrying chips, are they?
SpaghettiJun 09, 2012, 06:37:39 AM Reply #257 on: Jun 09, 2012, 06:37:39 AM Quote All non-friendlies are marked as possible threats I guess. Just doesn't bug me that much given the situation.Radiation aliens, boring Alien AI and an undestroyed colony are higher on my "annoying shit this game is doing" list
ikaropJun 09, 2012, 08:53:45 AM Reply #258 on: Jun 09, 2012, 08:53:45 AM Quote Updated the main post with new videos, interviews, etc... The rest are on the first page.
ikaropJun 09, 2012, 01:40:44 PM Reply #259 on: Jun 09, 2012, 01:40:44 PM Quote http://www.egmnow.com/articles/xbox_360/e3-2012-aliens-colonial-marines-behind-the-scenes-interview/
PredakerJun 09, 2012, 01:50:35 PM Reply #260 on: Jun 09, 2012, 01:50:35 PM Quote Finally, some alien gameplay where they actually attack from the ceiling instead of the ground.
The XenoborgJun 09, 2012, 02:05:01 PM Reply #261 on: Jun 09, 2012, 02:05:01 PM Quote Okay, on second thoughts, the third-person point of view for the Aliens is pretty cool. Would be useful for fast-paced gameplay and strategy of the like.
Le CelticantJun 09, 2012, 08:09:48 PM Reply #262 on: Jun 09, 2012, 08:09:48 PM Quote 0:48 of last video -> dat Alien flying in the air while jumping that can change its direction People need to understand how gravity works, seriously
Chris!(($$))!Jun 09, 2012, 10:13:53 PM Reply #264 on: Jun 09, 2012, 10:13:53 PM Quote Quote from: Le Celticant on Jun 09, 2012, 08:09:48 PM0:48 of last video -> dat Alien flying in the air while jumping that can change its direction People need to understand how gravity works, seriously My God... Its almost like... Water dripping UPWARD... From a penis egg containing a giant spider looking pussy parasite that has acid for blood.
chupacabras acheronsisJun 09, 2012, 10:21:57 PM Reply #265 on: Jun 09, 2012, 10:21:57 PM Quote ...is that supposed to make the animation look good now that i read it?
Chris!(($$))!Jun 09, 2012, 10:28:08 PM Reply #266 on: Jun 09, 2012, 10:28:08 PM Quote Who said anything about the animation?
chupacabras acheronsisJun 09, 2012, 10:51:01 PM Reply #267 on: Jun 09, 2012, 10:51:01 PM Quote the jumping one. you implied that it wasn't odd at all that the alien learned to glide omnidirectionally since they already do all those weird things.
PredakerJun 09, 2012, 11:39:32 PM Reply #268 on: Jun 09, 2012, 11:39:32 PM Quote The video was a little choppy. The alien was possibly strafing a little when it jumped, as the animations are still being polished. It didn't necessarily change direction in mid-air.Good eye to catch that hiccup!
DovahkiinJun 10, 2012, 12:35:29 AM Reply #269 on: Jun 10, 2012, 12:35:29 AM Quote Quote from: ikarop on Jun 09, 2012, 01:40:44 PMhttp://www.egmnow.com/articles/xbox_360/e3-2012-aliens-colonial-marines-behind-the-scenes-interview/Hot DAMN that game looks amazing.