First and foremost, I would like to congratulate you Rebellion for your proactive stance towards your goal of creating a game that is faithful to both alien and predator franchises. By going directly to one of its largest fan base (movies or videogames) you are connecting with the people that matter most. While some gamers will buy and play this game for an indetermined period of time, most of the AVP galaxy members and/or other aliens and predator afficionados will treat it as they've treated the original AVP classic back in 1999 and continue to play it until a next installment comes out. (even if it is after 10 years, as you already know).
Because you've created something fresh and different from any other 1st person shooter that I've seen yet, it is certain that it cannot be perfect on first try, but with constructive criticism and player feedback, you can achieve your goal.
In saying this, my questions have mostly been asked already, so I just want to phrase them as issues so you can more easily set priorities and weigh player feedback and reccuring issues.
Once again, thank you for your time! Following are the issues I felt might have needed a little "tweaking":
-Will melee and stealth kill range be looked at?
-Will alien HA speed be increased or will Predator HA be decreased?
-Will the flamethrower damage be increased?
-Will the sniper rifle hip fire accuracy be decreased?
-Will the smart gun have more ammo? / use the sound from Aliens? / only detect movement?
-Will the stun effect on the alien be decreased?
-Will the smart disk have a cooldown period? / only kill on direct hit, not on second targets hit?
This question is console related: Because of more difficult capacity of aim, are the X360, PS3 and PC Marine weapon damages all equal? I'm asking, because it is easier to aim on PC and harder on PS3 X360, so are there compromises done to facilitate "taking down" enemies while being a marine?
Thank you for your time!