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Updated: Survios Talks Alien: Rogue Incursion in IGN Live Interview

It’s once again that time in June that brings us a slew of new gaming news. During the weekend’s IGN Live event Survios CPO TQ Jefferson was interviewed by Kim Horcher for their live panel.

Jefferson showed off some new images for the game and talked about what we can expect as players. The game will feature a dynamic spawning system for unique experiences on each playthrough. While this is a horror game, it won’t be ‘hide & seek’ like Alien: Isolation, and you’ll be able to fight back against the Xenomorphs.

Similar to Aliens: Dark Descent, how you play the game will determine how many Aliens you have to deal with. VR gestures will be used for interaction with the environment such as opening doors. Jefferson also hinted at additional weapons and gadgets players will utilize beyond the pulse rifle and motion tracker, but said we’d have to wait a bit longer before they can reveal them.

Check out the full interview below:

Be sure to wishlist the game if you’d like to help out the developer, it’s currently on Meta and PlayStation with a Steam listing coming soon.

Make sure to keep a close eye on Alien vs. Predator Galaxy for the latest intel on Aliens games! You can follow us on FacebookX, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!

Update: The folk over at Survios’ PR have sent over a copy of the screenshot featured in the IGN Live presentation, which you can check out below!

 Survios Talks Alien: Rogue Incursion in IGN Live Interview



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Comments: 8
  1. Acid_Reign161
    Quote from: Corporal Hicks on Jun 08, 2024, 08:46:45 AMAbsolute dead air at the Borderlands joke.  :P Good. #f**kGearboxForever


    Love the sounds of the dynamic spawning system. That was always one of the strong things about Rebellion's 2000/Classic that the other games (Isolation-aside) never really did as far as I remember.


    Oh, I like the awareness of catering to smaller gameplay sessions with VR, especially given the genre.


    And absolutely loving his goal of people ripping the hardware off in fright. Yeah, I continue to love the sounds of this!

    I agree, this sounds way more positive than I initially expected - also I expect visuals will look way better in VR than they do viewed on a 2D monitor (from playing games like Resident Evil 7 etc on PSVR, the 3D and depth can really change how you see things... I know folk will be comparing what we've been shown to Alien Isolation (which is fair considering its age) but when you consider even lighting effects (rays beaming through vents on corridors etc) in full VR over 3D environments, I'm expecting this to be quite nice! 😃
  2. Neila
    Quote from: Corporal Hicks on Jun 08, 2024, 08:46:45 AMAbsolute dead air at the Borderlands joke.  :P Good. #f**kGearboxForever

    Love the sounds of the dynamic spawning system. That was always one of the strong things about Rebellion's 2000/Classic that the other games (Isolation-aside) never really did as far as I remember.

    Oh, I like the awareness of catering to smaller gameplay sessions with VR, especially given the genre.

    And absolutely loving his goal of people ripping the hardware off in fright. Yeah, I continue to love the sounds of this!
    absolutely right.
    I loved sitting in the basement with Rebellion's AvP 2000 (I think it was in the 2nd level as Marine) and waiting for the aliens to appear completely randomly.
    Sometimes they didn't come for an eternity and then came around the corner very quickly.
    That was pure stress...
    Only isolation could do it so well.
    All the other games were a bit boring the second time you played them through.
    if this is picked up again in Rogue Incursion, all the better

  3. Corporal Hicks
    Absolute dead air at the Borderlands joke.  :P Good. #f**kGearboxForever


    Love the sounds of the dynamic spawning system. That was always one of the strong things about Rebellion's 2000/Classic that the other games (Isolation-aside) never really did as far as I remember.


    Oh, I like the awareness of catering to smaller gameplay sessions with VR, especially given the genre.


    And absolutely loving his goal of people ripping the hardware off in fright. Yeah, I continue to love the sounds of this!
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