Quote from: The_Silencer on Jan 27, 2010, 01:58:22 PM
Quote from: Le Celticant on Jan 27, 2010, 01:45:34 PM
Single environment map is also a big problem to the mechanic.
I'm sorry.. just not getting a clear understanding of what you are saying.
It's basically pretty easy, most outdoors map (like jungle for example) does only have trees, a river and a lake (with probably one road to link everything.) This is wrong IMO.
The best idea is to put the forest as the main idea but not draw it as the first ground of the picture.
The best would be to give a complex for marines in it, a Hive for Alien and a temple location for Predator I guess. The jungle would only participate to the atmosphere with all thus green things all around the map but it needs to be adjust with landscape (maybe cliffs?) plains, rivers, lake, desert location dominated by rocks.
There should be an entire cave system also which would be the Indoor location (Something close to realistic cave with stalactite, under lake and river, very dark and hard to progress in it would be the best so Alien could get the advantage.)
This is a cat & mouse game where basically every specie has its own location advantage (Caves for Aliens, Heart of the Jungle for Predator and Empty/complex area for Marines).
So it's not a 100% jungle map in its own but it has various environment instead of having just several trees.
QuoteQuote from: Le Celticant on Jan 27, 2010, 01:45:34 PM
Jungle maps are the hardest to balance and the gameplay of the species is in most of times screwed because of some shitty idea put in it (One road, trees all around) and locations are bunker, temples, caves are missing which gives no chance to one specie when they are all mixed in.
Having into account that this kind of map would be Predator vs. marine only. I'd like to recommend you this Crysis map so you get an idea of what I do have in mind. -> Silent Jungle?.. hmm.. I've to confirm that, sorry. I've dozens of cool maps for Crysis here. (I'll edit this if this is not the right map.)
That map model would work very well . Although with higher trees spreaded around and on a larger map playable area.
I personally don't like Crysis in its own even if there are interesting things about mapping. But this is too much simplified and far from what I would like to see.
Maybe you've got some pictures to en-light me?