Few more quotes etc from those involved in Jaguar AVP:
Andrew Whittaker has been quoted as saying that before all of the objects and creatures were placed,the 3D engine was running at about 50-60 frames per second. Due to the tracking and AI of all of these creatures,the engine slowed down to its present pace and he was willing to sacrifice speed for more realistic (and devious) AI...
Andrew is also quoted as saying that he also slowed the frame rate down on purpose, to make players think a bit more, ie did'nt want people rushing about like they did in other FPS.
Here's Lance Lewis talking about the speed reduction in AVP:
Greg: Was it really faster in a prev version than the final?
Lance: As long as there were no objects in the game, the engine was FLYING. As soon as the sprites were there.... Ugh.
K3V: Yeah it's rumored to have been slowed down on purpose... Was that true?
Peter: I thought it was so slow because it had to calculate all those aliens running around
Lance: K3V, I don't think that was totally true, only that the alien had faster speed, that was about it.
Source:
http://www.ataritimes.com/index.php?ArticleIDX=499Rebellion were at this point still a small development team and the Jaguar hardware and development tools had issues of their own to contend with, so i can see why the game suffered at times.
I appreciate it for trying to do something different to Doom and also not go the 2D side scrolling route like the AVP games before it,but i honestly couldn't play it today.
Rebellion had talked of doing another AVP games,years ago,but nothing came of it.
If Sega do still hold the license, i wish they'd use it.