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Author Topic: Jaguar CGI images  (Read 1935 times)

Sep 08, 2018, 08:10:13 PM
Reply #15 on: Sep 08, 2018, 08:10:13 PM
I find Alien Trilogy slightly more playable but its more dumb fun while AvP Jaguar tries to be more of a simulation (and you get the Predator and Alien experience). I would say the graphics are about the same though.

lost dragon
Oct 19, 2018, 06:17:20 AM
Reply #16 on: Oct 19, 2018, 06:17:20 AM
Andrew Whittaker doing some Q+A back in the day:

Q)So, is it true that the original AI for AvP was so good that the Predators went around and killed all the Aliens, thus making the game too easy?

A) I dont know as it made the game too easy having rampaging Predators, but yes
thats quite true. It was fun tho. You could hear alien screams around the
place all the time :)

Q) How many objects/enemies are actually being tracked and updated in real

A)Everything on the level you are currently on are tracked in realtime. This was the only way to maintain pack strategies wherein all the aliens, marines etc worked in defined groups with well defined objectives. There was over a
couple of hundred strategies per character type. The first one people usually find is “stupid alien” where an alien mills around a room aimlessly,
but is in reality there to distract you from all his pals being on route.

There are loads more. I shall have to discuss them all one day. But the basic point is yes, this is not doom or quake,everything is alive all the
time and plotting and scheming against you.

Q) Why were body armor and the “jump over acid” abilities dropped from the

A)The body armour didnt balance very well in gameplay. The jump over acid was
dropped for two reasons 1) you really have to think about where you kill
things 2) the cart was so full it would have meant dropping something else
to include it.

We (Luca and myself) at Unseen64 have some Q's sat with Andrew,now Jane Whittaker, doubt they will be answered as Jane has contradicted what was previously said on a number of occasions.

I also have another few misc Q's sat with another of the AVP team

lost dragon
Feb 16, 2019, 11:42:51 AM
Reply #17 on: Feb 16, 2019, 11:42:51 AM
Just so y'all know; Skyhammer is well-nigh finished; as ever, it's in
Atari's hands, not hours, but it ought to be in production, um, real
soon now. And I mean _real_ soon now. (but that's just our opinion, of

 Plans: like this says (hey, someone got it right for a change), no
plans for anything on the JagCd -- no plans for JagAvPII, blah blah
blah. Said it before, and I'll say it again.

 -- dan (@ rebellion

Fwiw -- the Gamesmaster review is about as accurate a review as can be
expected given the timescales of the review and 'real' (ie post 20th
Century Fox) release dates.
 Secondly; the Aliens version of Doom is, um, all very well and good,
but 3D Studio rendered aliens are /not/ the same thing as digitised
images of models of aliens..

 -- dan @ Rebellion

« Last Edit: Feb 16, 2019, 11:45:52 AM by lost dragon »

lost dragon
Mar 09, 2019, 08:22:23 PM
Reply #18 on: Mar 09, 2019, 08:22:23 PM
From Jane Whittaker:
,The aliens very much use their sense of smell to
seek you out. They were also coded to have acute hearing. Unlike the dooms
and quakes of the world the characters in AvP used hearing and smell in
addition to sight. If you make a lot of noise and dash around killing aliens
it will certainly attract attention to yourself. The best way to play is by stealth so they dont hear you...

May 04, 2019, 03:07:27 AM
Reply #19 on: May 04, 2019, 03:07:27 AM
I have come across an article about the game from German magazine - ST-Computer 12/1994. It has some screenshots from its very early version. The one with a predator HUD, I do not remember seeing before. There is a netgun in selection of weapons in it.


« Last Edit: May 04, 2019, 08:44:15 AM by molasar »

May 05, 2019, 09:05:19 AM
Reply #20 on: May 05, 2019, 09:05:19 AM
Is there any interesting information in the article itself?


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