Hey,
I had the opportunity to DEdit a bit, got some progress on the prison:
It's a bit empty for the moment, I'm trying to fill it with geometry and lights first, prop will come later since they are pretty unnecessary gameplay items and just participate to the beauty.
I admit though I've been a bit lazy on this room, it serves storyline and gameplay perfectly but the design is... less intriguing and I copied the orange pipes from blue2_error.ed which I believe is from PsyKore?
Lazy lazy me, I wish I had more time though.
I'm a bit over-saturated by work. Should be better in a week or two.
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I had some time to brainstorm on the story itself, it's pretty basic but I think you'll like it.
I think it's going to be a campaign of two maps. I really want to take the end of the SP in space but I can't change the skybox in the same map so I'll have to make two separated maps, which means campaign.
I wanted to make a final in something that ressemble an Alien like space station, a mix between gateway and Sebastopol in terms of design (I got great references now).
I also made some sample easy basic yet to become atmosphere processor:
(It doesn't render out there but it's really uberly HUGE).