Quote from: The Old One on Aug 15, 2018, 10:49:34 AM
ACM is terrible, there's not a redeeming thing about it.
It's a cheap, barely functional, badly written and performed cashgrab.
It's in competition with Requiem for the worst thing to be officially licensed for this franchise.
Hoo boy are there officially licensed things that are "worse" than Requiem.
I mean, this is a franchise that's gotten officially licensed chidren's wristwatches. The rabbit-hole is real, real deep if you go digging.
As for no redeeming qualities, there are certain things I thought were genuinely executed well. I liked the visual design of the levels, I felt the aesthetics fit in well with 'Aliens'. I also liked the weapon selection - they felt like logical extensions of the guns from 'Aliens', and the "corporate" guns were distinct from the "USCM" guns both in form and function. Also pretty much every weapon and attachment was useful in some capacity, as opposed to most Aliens/AvP games where the Pulse Rifle is the best gun in the game. At least A:CM had moments where it was genuinely in your best interest to put the pulse rifle away and break out one of the other guns, rather than switching weapons only when you ran out of PR ammo.