Halo

Started by Corporal Hicks, Dec 10, 2006, 12:19:56 PM

Author
Halo (Read 760,217 times)

Space Sweeper

Space Sweeper

#5385
As long as you feel properly expresses yourself.  ;)

SpaceMarines

SpaceMarines

#5386
I'd love to take part, but I feel I can't; I've never given Halo 2 a proper playthrough.

Space Sweeper

Space Sweeper

#5387
I will weep for you tonight.

Rick Grimes

Rick Grimes

#5388
Is it just me, or did any of you sometimes get lost in the expansive huge layout maps in any of the Halo games? One time I got lost for nearly an hour during one of the missions in CE. Particularly The Silent Cartographer. I was literally running in circles going up and down stairs throughout the pyramid structure. And on the topics of memories, remember how gratified you were when you took down a Scarab? Those were the days when i felt like I achieved something and made me love the games even more.

Sharp Sticks

Sharp Sticks

#5389
Quote from: Space Sweeper on Apr 20, 2012, 01:26:50 AMI'm wondering if any of you would like to contribute an individual write up on which Halo game was your favorite chapter from a campaign standpoint and why. Something that would also be cool would be to include a track from that game that particularly sums up what you love about it, what brings up those emotions that you've grown so found of, and what brings you right back to that moment when you realized you were in love... with a game.
QuoteDefinition of HALO (Merriam-Webster)
1: a circle of light appearing to surround the sun or moon and resulting from refraction or reflection of light by ice particles in the atmosphere
2: something resembling a halo: as a: nimbus b: a region of space surrounding a galaxy that is sparsely populated with luminous objects (as globular clusters) but is believed to contain a great deal of dark matter c: a differentiated zone surrounding a central zone or object d: an orthopedic device used to immobilize the head and neck (as to treat fracture of neck vertebrae) that consists of a metal band placed around the head and fastened to the skull usually with metal pins and that is attached by extensions to an inflexible vest —called also halo brace
3: the aura of glory, veneration, or sentiment surrounding an idealized person or thing
http://www.youtube.com/watch?v=V8NmynhfeUs#
Halo 1, man. Formless wonder, alpha and omega, the beginning and the end of the series circle/disc/halo. The only truly mystical Halo game because it isn't locked into its lore the way all the sequels are - still room for experimentation, inconsistency, impossibility, general weirdness. Sequels are all great fun, but I feel like they tend to get lost in the extra-super-brow-furrowed-serious circuitry that's inherent to most attempts at modern mythology. Too many rules, parameters, tie-in novels, promotional board games and universe bibles to get bogged down with. The magic isn't always there, although the obstacles, amulets and threshold guardians became exponentially more sophisticated. Maybe it's because the stakes were lower in the first one. Imminent cosmocide and Microsoft deadlines weren't as much of an urgent concern.

The chunky graphics help too, because they're abstract enough that age never takes much of a toll on them. Armless Flood thralls, endless blood splatters, incomprehensible elites, shallow one-dimensional sound effects, Marty-in-MIDI, that biker-gang Jackal at the top of the elevator that everyone loves popping in the face, Cortana's shitty haircut and crazy halo eyes, Master Chief's Fisher-Price bicycle helmet/baseball cap - all things I remember with enormous fondness. Feels less linear than the others as well, more ways to approach a scenario (most of them mind-numbingly stupid, and the game will punish you accordingly). At its best (and that can be ANY moment) it feels like a perpetually shifting Protean mind-puzzle that you have to trick into submission so it will grant you wishes and shit. It's only casual gaming if you don't choose to put a part of your Self into it. Completely aces, yo.

Not that there aren't other transcendent pre-rendered moments in the cycle.

http://www.youtube.com/watch?v=fFJW9YdSGPA#

TheMonolith

TheMonolith

#5390
Quote from: SpaceMarines on Apr 20, 2012, 02:07:26 AM
I'd love to take part, but I feel I can't; I've never given Halo 2 a proper playthrough.
Best get started now then, eh?

Is there a deadline that you want these by Sweeps? I can knock it out on Sat, probably.

Space Sweeper

Space Sweeper

#5391
Quote from: Sharp Sticks on Apr 20, 2012, 02:27:06 AM
Spoiler
Quote from: Space Sweeper on Apr 20, 2012, 01:26:50 AMI'm wondering if any of you would like to contribute an individual write up on which Halo game was your favorite chapter from a campaign standpoint and why. Something that would also be cool would be to include a track from that game that particularly sums up what you love about it, what brings up those emotions that you've grown so found of, and what brings you right back to that moment when you realized you were in love... with a game.
QuoteDefinition of HALO (Merriam-Webster)
1: a circle of light appearing to surround the sun or moon and resulting from refraction or reflection of light by ice particles in the atmosphere
2: something resembling a halo: as a: nimbus b: a region of space surrounding a galaxy that is sparsely populated with luminous objects (as globular clusters) but is believed to contain a great deal of dark matter c: a differentiated zone surrounding a central zone or object d: an orthopedic device used to immobilize the head and neck (as to treat fracture of neck vertebrae) that consists of a metal band placed around the head and fastened to the skull usually with metal pins and that is attached by extensions to an inflexible vest —called also halo brace
3: the aura of glory, veneration, or sentiment surrounding an idealized person or thing
http://www.youtube.com/watch?v=V8NmynhfeUs#
Halo 1, man. Formless wonder, alpha and omega, the beginning and the end of the series circle/disc/halo. The only truly mystical Halo game because it isn't locked into its lore the way all the sequels are - still room for experimentation, inconsistency, impossibility, general weirdness. Sequels are all great fun, but I feel like they tend to get lost in the extra-super-brow-furrowed-serious circuitry that's inherent to most attempts at modern mythology. Too many rules, parameters, tie-in novels, promotional board games and universe bibles to get bogged down with. The magic isn't always there, although the obstacles, amulets and threshold guardians became exponentially more sophisticated. Maybe it's because the stakes were lower in the first one. Imminent cosmocide and Microsoft deadlines weren't as much of an urgent concern.

The chunky graphics help too, because they're abstract enough that age never takes much of a toll on them. Armless Flood thralls, endless blood splatters, incomprehensible elites, shallow one-dimensional sound effects, Marty-in-MIDI, that biker-gang Jackal at the top of the elevator that everyone loves popping in the face, Cortana's shitty haircut and crazy halo eyes, Master Chief's Fisher-Price bicycle helmet/baseball cap - all things I remember with enormous fondness. Feels less linear than the others as well, more ways to approach a scenario (most of them mind-numbingly stupid, and the game will punish you accordingly). At its best (and that can be ANY moment) it feels like a perpetually shifting Protean mind-puzzle that you have to trick into submission so it will grant you wishes and shit. It's only casual gaming if you don't choose to put a part of your Self into it. Completely aces, yo.

Not that there aren't other transcendent pre-rendered moments in the cycle.

http://www.youtube.com/watch?v=fFJW9YdSGPA#
[close]


Now that's what I'm talking about.


I want to emphasize that the really personal stuff like this is what I'm trying to get at; what you felt while playing, and share it with everybody else, so that they, maybe even subconsciously, will pause and take notice of such things in future endeavors.

Quote from: TheMonolith on Apr 20, 2012, 02:28:21 AM
Quote from: SpaceMarines on Apr 20, 2012, 02:07:26 AM
I'd love to take part, but I feel I can't; I've never given Halo 2 a proper playthrough.
Best get started now then, eh?

Is there a deadline that you want these by Sweeps? I can knock it out on Sat, probably.
No specific deadline; whatever works best for you. Get to it like you would any other post.  :)

SpaceMarines

SpaceMarines

#5392
If I do this Summer of Halo thing, that's probably when I'd do my little write up, while everything's fresh in my mind.

Rick Grimes

Rick Grimes

#5393
Quote from: Sharp Sticks on Apr 20, 2012, 02:27:06 AM
http://www.youtube.com/watch?v=fFJW9YdSGPA#

Every time I hear this, it always gets my goosebumps going and brings tears to my eyes. It's the little things like these that make me appreciate this franchise for the emotional connection it has with me on how powerful the soundtrack truly is. (More to come soon, but that was just a small preview :))

Nightmare Asylum

Nightmare Asylum

#5394
Decided I would get this written tonight :)

http://www.youtube.com/watch?v=NQEuBneFi3g#
   
"You know the music, time to dance."

   On December 26th, 2007, I made a purchase that changed the way I viewed gaming forever. The prior day I had recieved an XBox 360, my first gaming consel since the PlayStation One, for Christmas. After playing around with Guitar Hero and the free games that the system offered on that first day, I realized just what game it was that I wanted, though I had no real idea why. There was name floating around my head, one that I had heard countless friends say, one that I had seen plastered all over the internet for months. I am obviously talking about Halo 3, the game that kickstarted what some may call an obsession, though I myself would probably refer to as more of a passion than anything else. From the moment I popped the disc in, I was hooked. The beautiful music, the jaw dropping landscapes, the fun and easy to learn gameplay, and even the terrifying Brute Chieftians cinimatic Scarab battles swpet me away in a world that I never wanted to leave. After the two months that it took me to complete the game on Easy, I obtained both Halo: Combat Evolved and Halo 2, and immediately set my sights on Halo Wars. I was so caught up in this world that, by the time the next entry into the franchise was set to release, I was already hooked.

   Halo 3 ODST was the game that took my love of this great saga to an entirely new level. As the first FPS in the series to move away from the Master Chief, Halo's hyper-athletic superhero of a main protagonist, and instead focus on a silent, unnamed "Rookie" wandering around a ravaged, desolate city looking for his missing squadmates, this game had a lot to proove to Halo's loyal fanbase. Smaller in both size and scope than the previous entries in the series, ODST set out to change the pace and tell an entirely new type of story (for this universe, at least). ODST's campaign relied heavily on atmosphere and loneliness as you travelled around New Mombasa, fighting against overwelming numbers of Covenant soldiers in your seemingly useless attempt to discover clues as to where your squad may have gathered in your absence. Like the excellent CGI announcement trailer that kickstarted my immediate hype for the game, Halo 3 ODST made brilliant use of a soundtrack that differed greatly from the grand, epic scores of the main trilogy. Down-to-Earth, somber, and heavily influenced by jazz rather than orchestra, the beautiful music only helped to add to the eerie sense of isloation that the game so prominently featured.

   The entire game is not completely gloomy, however. Through the clever implementation of flashback sequences the player was able to transport back in time a few hours to play as the Rookie's partners in more classic, traditionally styled Halo missions. Balanced in a near flawless, non-linear way with the Rookie's journey through New Mombasa, these flashbacks helped only to aid in expanding and progressing ODST's game-noir (yes, I know that's not a real term :P) story forward. When a flashback ended and you were sent plummeting back into the isloated city with only fragments of information and encrypted instructions by the city's AI to guide you, the music kicked in and the lonliness element really hit hard. I felt compelled to complete the game more than I did any of the other entries in the series because I genuinely cared about finding the missing members of my team. And just when I did find them, the game took another dramatic turn. Focusing on a character that I never would have expected, the game's sudden change of direction left me dying to find out what happened next.

   Like Halo 2, though certainly not to the same extent, Halo 3 ODST also took time away from the human characters to cater a bit to the Covenant side of the story. In this case, Vergil, an Engineer (a species that I find to be criminally underused in the game series) with the complete knowledge of both the Covenant and New Mombasa's Superintendant at its fing-, erm, tentacle-tips. At the end of the game, with the now regrouped squad tasked with escorting this Engineer safely out of the city, I felt the intensity rise as the game's eerie atmosphere shed away and led into a dramatic conclusion. By the time the credits started rolling, once again with the beautiful music sweeping me away, I knew that in front of me was my favorite video game. So far my outlook has not changed. Even with the amazing addtition to the franchise in the form of Halo Reach, my love for ODST in the top spot has not budged. I honestly don't even think that Halo 4, Master Chief's first major appearance since 2007's Halo 3, will be able to make ODST budge from that number one spot on my list. Everything about this game just clicked with me. The realistic (and quite funny) characters, Marty's game-changing score, and dreary atmosphere of the city, and the intense, action packed conclusion combined to make this a gaming experience like no other.

                                                        

Space Sweeper

Space Sweeper

#5395
Wonderful write up, Nightmare!

Really had me thinking... I think I'm going to have to cheat and combine my two favorite entires in the series (like shown in that great saga timeline picture-- did you do that?).  ;)

I totally agree about everything you said. It's very interesting to see this from the perspective of somebody who jumped in about midway through Halo's development timeline, less weary, more open minded. I think most people's favorite Halo games will be the one after the first one they bought because it's the one they'll remember anticipating, bringing an emotion of real discovery and wonder along with it (obviously for more reasons that that, as well).

I'm excited to get hyped for Halo 4 with you Nightmare; we'll continue to share perspectives.  :)

Crazy Rich

Crazy Rich

#5396
I think I'd like to say something as well, but I feel like going to bed, I know what I'm doing sometime after I wake up.  ;)

coolbreeze

coolbreeze

#5397
Guess I should give this series a try. It seems really good.

Spoiler
[close]

Nightmare Asylum

Nightmare Asylum

#5398
Quote from: Space Sweeper on Apr 20, 2012, 05:29:13 AM
Wonderful write up, Nightmare!

Really had me thinking... I think I'm going to have to cheat and combine my two favorite entires in the series (like shown in that great saga timeline picture-- did you do that?).  ;)

I totally agree about everything you said. It's very interesting to see this from the perspective of somebody who jumped in about midway through Halo's development timeline, less weary, more open minded. I think most people's favorite Halo games will be the one after the first one they bought because it's the one they'll remember anticipating, bringing an emotion of real discovery and wonder along with it (obviously for more reasons that that, as well).

I'm excited to get hyped for Halo 4 with you Nightmare; we'll continue to share perspectives.  :)

Oh, I certainly get what you mean about cheating and talking about two. I was so tempted to talk about my nostalgic Halo 3 experiences as well :P

Thanksman! And yeah, the pic is mine :)

Nightlord

Nightlord

#5399

Well we finally got a clear image of the new grunts.

Worst redesign of Halo 4 to me.

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