Can you tell us if this is going to be more arcade-y, in the line of 90s FPS's where spawns are numerous, unpredictable, and require maneuverability but affording more freedom and flexibility to approach enemies in your own playstyle...or the modern shooter style, where every enemy and encounter is scripted and planned out to the most minute detail where the environment is created around these forced encounters and which are self-explanatory with regard to the most efficient way of killing enemies? Or am I just an idiot to be asking this question?