Brothers in arms was a great game which even though was heavily linear and scripted just like MW, it presented an aditional challenge to just the old run and gun. it turned squad management, cover, suppression and flanking into a vital part of the game that was required for progress instead of just leaving it in the air for the player to figure it out. it was less of a shooter and more of a puzzle game, it asked you to excercise a different set of skills, and that was what made it stand out for me. it was really a different, fresh and enjoyable experience and when i heard gearbox was developing A:CM i got all excited for more of that different and fresh experience, but with ALIENS in it.
MW series doesn't come close. it's a shooter for the lowest common denominator, it wants to be a fast twitch shooter but it lacks agility and vertigo, it wants to be a cinematic and unique experience but it's story is bland and uninspired, it wants to be realistic and immersive but it's artificial, hand-holding and detached. on it's own it's a decent game, it has that instant gratification that everyone is adicted to nowadays, it has a very engaging flow, it keeps you constantly distracted with a new trick, and it's instinctive and smooth running, but for anyone who has played a well nurtured variety of shooters it fails in every single aspect. it's simply an effortless rehash of a dozen other games and even worse, of itself. and it's popularity is just undeserved and harms the industry.
so i cannot express how dishearted i was when i found out with my own eyes that the games was more like the latter than the former. many tables were flipped that night.