Predator Hunt can mean two things.
1.) A Predator is on a hunt.
2.) A hunt is on for the Predator.
Predator Hunt usually turns into the latter choice, with the Predator being shot down without making any kills. I thought the whole purpose was to try to kill the Predator while feeling like you're being hunted, not kill the Predator like he's a turkey in a turkey shoot.
I'm about to propose some changes, so here we go.
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1.)
Increase the initial hunt timer.1:20? Let's change that to 3:00 please. 1:20 causes the Predator to rush to get kills and can cause sloppiness which could result in him getting killed.
"Hmmm, I wish I had more time to plan my attack against those three Marines."
With 3:00, the Predator would have plenty of time to gather weapons, plan attacks, and get more kills to extend his hunt. It's always an energy filled first minute when you spawn as the Predator, let's make it so it doesn't end prematurely.
Kills adding 1:00 is fine, leave it.
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2.)
Remove the Smartgun.It's an "I'm Predator now" gun that breaks the whole feeling of the game mode. The mechanics of the Smartgun are what make me say just leave it out. Tracking non-moving targets and even tracking targets behind walls is a bit ridiculous. Can it, I say.
Remove all Smartgun spawns and replace them with Scoped Rifles.
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3.)
Decrease overall maximum player count for all maps.Too many Marines on the map can panic the Predator and break the whole feel of the game mode. Decreasing the maximum player count makes being the Predator more enjoyable seeing as you actually feel like you
could go in for a trophy or stealth kill and live, instead of relying on ranged weapons and quick melee attacks.
Jungle:
Maximum players 8.
Decrease to a maximum of 6.
Pyramid:
Maximum players 12.
Decrease to a maximum of 6.
Refinery:
Maximum players 12.
Decrease to a maximum of 6.
Ruins:
Maximum players 18.
Decrease to 12.
Temple:
Maximum players 12.
Decrease to 8.
Gateway:
Maximum players 18.
Decrease to 12.
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4.)
Increase Marine spawn time.Instead of five seconds, increase it to ten or something higher. Marines repopulate around the map like rabbits even when you've killed tons of them as a Predator, give the Predator a break.
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5.)
Remove hunt duration extension restraint.After so many kills as a Predator your hunt timer stops getting time extensions for your kills. Remove this, come on, if a Predator is good and deserves his time, let him have it. It's no fun when you're kills don't bring in any more time.
"Oh, this is my last minute as Predator." *makes three more kills in that minute*
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6.)
Increase target score and time limit.Increase target score from 20 to 30 and time limit from 15:00 to 30:00. Make the games longer and have a higher target score, it can only do good. Besides, if you've waited for a long time to get into the game you don't want to be kicked out after fifteen minutes.
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7.)
Tweak Predator weapon spawns.As of now, the Smart Disc is the best choice for the Predator to use. It doesn't use energy, it's a one hit kill, it's accurate, and has good range. Combi Sticks are considered hard to use by most and often leave Predators open to counter fire without achieving a kill. As the Plasma Caster and Proximity Mines use energy, they are unfavorable because that energy could be used instead to use a Health Shard.
I say only one Smart Disc spawn, in a central area. Change all other Smart Disc spawns to Combi Sticks. Leave Plasma Caster and Proximity Mine spawns alone.
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8.)
Turn off friendly fire or make team kills have a penalty.This would orient bored Marines towards killing the Predator instead of each other. Friendly fire can get quite tiresome after a while if someone decides to go rampant. A penalty for team killing would be nice...um, yeah.
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In my opinion, all these changes would make for a more atmospheric and enjoyable game of Predator Hunt. Instead of the only kills popping up on the screen being "Marine X *Pulse Rifle* Predator X," you would see some Predator kills in there as well.
Thoughts?