Quotea massive ghost ship hangs in low orbit over a lost colony on tau ceti iv. the 30,000 souls who call this place home have disappeared without a trace. strange signals hint at mysterious artifacts, long-dormant ai, and troves of untold riches. you are a runner, venturing into the unknown in a fight for fame... and infamy. who among you will write their names across the stars?
Really not sure how I'm feeling about the idea of re-interpreting
Marathon as an "extraction shooter" (I was really, really hoping that after the "living game" elements of
Destiny 2 burnt me out and ended up forcing me to give up on the game a couple years back, this game would be Bungie going back to delivering a proper single player campaign experience). Alas, I guess that isn't meant to be here, unfortunately... Right off the bat, the visual style here doesn't exactly scream
Marathon to me, but it does very much feel like a new branch of that core Bungie design philosophy that birthed the original
Marathon trilogy, Bungie's
Halo games, and
Destiny, and I'm really digging the style as presented in the teaser on its own two feet.
Given its "extraction shooter" gameplay style, I don't know how into this new game I'm going to be (I wouldn't be shocked if I end up loving the world, the design, etc. but get burnt out on the gameplay/persistent world elements as ended up happening with
Destiny), but it's definitely something I'm going to keep my eye on as it develops at the very least.
The news also prompted me to download the original
Marathon trilogy again (downloadable for free officially
here), which I played a ton of a while back, but never actually properly finished. I think I'm going to try to go through the three games in full this time around. I absolutely love the cryptic mode of storytelling via the terminals and the environment around you in these original games.