I like that they seem passionate about it vocally and presentation wise. I wouldnt be surprised if we get celebrity contributions maybe from the actors/actress from the films or maybe a director like Ridley might step in and help write up something or cross-market with what he's doing next for Alien. it had worked tremendously well for PHG, i would expect it would for Aliens.
I don't know what the flare up is for first person, weve seen this 4 times (the last for aliens games). If you haven't experienced this, youll understand how lack luster it is and cheap (considering the perspective is not a natural look when it comes to the camera view, the apparent look is that of a fish bowl and skews everything that comes at you) and you dont actually see your person (considering now that it is a high resolution human being and not a stock puppet)- you sacrifice a correct and proportionate look for a goofy over the top VR experience.
The fact that its in front of your face doesn't make it more dramatic than if you're viewing it in 3rd person. in 1st person, they will need to dramatize that perspective and make it visually more substantial considering that you can't view something jumping at your face without having to import a fair amount of symmetrical alignment.
in 3rd person perspective, it would be a fairbit more dramatic since you see everything from the aliens pounce stance which can't be viewed from a 1st person perspective. Think about what is more dramatic, hugging a innocent baby where all you see is the top of its head, vs hugging a cute, unsuspecting infant sitting down and seeing it looking at a baby rattle toy.
if you had those experiences before, then you'd know which is more dramatic.
I remember AVP (2010) that there was alot of this, but all you saw was the exaggerated art direction with the models they had. It pretty much turned me off that game. If they did that with this game, i don't know. It would have to be like COD:MW where you get to do emote type of executions.
When models looked like lego, i think they needed to do alot more with it: