Quote from: Stitch on Nov 05, 2019, 10:29:40 PM
Quote from: Kimarhi on Nov 05, 2019, 12:03:34 PM
The problem with Evil Within mythos is that it doesn't even start to make sense storywise until you play the DLC for the first game.
First game is weaker imo, despite people rating it higher and had a much higher difficulty. 2nd game flows better and had a more sensical story.
TEW are over the top as well BUT it makes much more sense because you are essentially in the horror Matrix.
There have always been moments, but RE4 to me just started feeling way different with what Leon could and couldn't do and then only got worse from there until 7.
Umbrella should just stop wasting time and start cloning Leon and Chris.
The Evil Within made me rage. It felt so badly made and janky, with so many cheap deaths. I finished it out of spite, but I never bought the DLC and I didn't buy the sequel.
The first Evil Within got much better for me after you find the nurse and get the crosbow. It felt like it became infinitely easier from that point on. It definately had its problems, and it felt too slow for me personally, but there was more that i liked than didn't like. I liked the boss designs, especially bone laura, as every encounter with her felt super tense. Liked the Keeper as well (except for the battle where there were two of them I did rage there). I'm also a sucker for games where the character's mindspace is invaded like the FEAR series, Senua's Sacrifice, Control etc so this is naturally going to get a higher rating than not. There were some awesome bits that took advantage of this, like when your in your mind palace, and you notice the portrait has changed, so you zoom in on the portrait, only to find out that you can't stop zooming and your focusing on the gaping hole where Laura's face used to be and all of a sudden your at the start of a new level whether you wanted to be there or not. That was cool. To this day I don't know of a start of a level that has ever been triggered by something like that. At least not that I can remember.
That said the DLC is the start of the polishing process for the series as both the gameplay and story started to make more sense. You have a much better focus on what you are trying to do, the gameplay is tough but not impossible, and the primary enemy boss in the Juli based DLC is both creepy, dangerous, and satisfying to finally kill. As the Keeper in his DLC it was nice to just run around a brutalize everything.
The sequel has all the strengths of the DLC and a higher production value. The game looks much more polished and feels a little smoother, even though I think the controls are kind of a throw back to the old RE and Silent Hill era tank controls. It is a halfway open world game where you can miss a whole repeating boss section by not exploring. And its a great boss that is creepy as f**k that shows up multiple times throughout the game that you can miss and never know it.
I remember always freaking out whenever she appeared having read before that I could've avoided her by not looting so much.
I think it underperformed so there might not be a third, but I enjoyed both of them. My only complaint is that character standard features should not have to be grinded to achieve. So things like Sebastian being a police officer and only being able to sprint 25 yards shouldnt even be a thing. The dude should have decent physical standards and should be able to run like a quarter of a mile at least without getting tired. That kind of thing bugs the shit out of me. I haven't run the Army 2 mile run since I've been out but maybe six or seven times but I guarantee my lazy ass could smoke a zombie in a foot race.
Might replay them soon.
I'm playing Control right now. Again, this is my kind of game and I'm loving it so far.