Quote from: ikarop on Jan 21, 2014, 04:29:54 PM
http://www.gamesradar.com/why-detail-king-alien-isolation/
QuoteYou know how the original Alien in the original Alien has a human skull visible underneath the front of its transparent exo-head? No, don't worry, hardly anyone does.
Oh dear.
lol, in the airlock sequence it's literally
glowing for a couple seconds before Amanda hits the purge button, how in the hell would anybody miss it. 4:35 in the no commentary video it literally glows, and you don't have to pause the video to catch it.
QuoteYeah, we have to remember that we're the minority here. There's a vast majority of casual fans who wouldn't know that or actually think to compare the differences in design.
More like two levels over. A casual fan has been battered by it for thirty years of ridiculous overemphasis, a "general person" looking for a horror or tension game wouldn't have bothered to begin with, same for someone who only watched the movies. It is literally visible in only ONE sequence for three frames. That's the briefest glimpse imaginable.
Basically the same thing between a fan going "Man, they got the green pulse rifles, hell yeah" and someone saying "Hey, brown bess #158, hell yeah". One of them is right and one of them is wrong, but guess who get way more upvotes on a social site for his answer.
The GIS image you always see is a blocking shot with a direct 300 watt lamp on it, before Giger finished airbrushing what you'd see towards the end. The GIS first results stuff also isn't graded film, it's standard pub shots.
Not only that but they deliberately made a money/bullshot out of it, complete with chromatic grading and now-standard rescaling "antialiasing" to pretty handily say "look what we did". Well that's great, but you're gonna be anal about that then why do we have dino legs with the elbow spike transplanted on them, a longer tail, and super Quint-chomping mouth with highlighted tendons, most of which which are apparently SEGA-standard design motifs.
Maybe they just wanna demarcate their stuff, but it's kinda odd you get similar designs across varied representations.
In any case the animations are set, and that ship has most certainly sailed, logistically speaking.