Quote from: Xhan on Feb 26, 2013, 03:55:59 AM
The guy that bought the IP to use in the first place was fired later Newbs, and him buying Aliens was one of the reasons he was fired. So as a company, no they really didn't want it, and yeah SoA/E's track record is pretty horrendous over the last twenty years, ESPECIALLY concerning licensed products.
As for the second canceling, you were on the forums when Sharky reported SEGA wanted to cancel the project due to gross mismanagement.
Xhan, I am sorry, but your 'SEGA didn't want the license in the first place' is bollux to me...! Frst of all, why make three games then?! not one, not two, THREE (for now)! Also, the ALIENS franchise is an automatic gold mine, assuming they do a relatively OK job with it... Even a regular game like AVP, not formidable but not sucky-sucky, gave them some good money! It has it's fanbase! SO, why would they hire Rebellion, the creator of the acclaimed first AVP game?! Why would they invest SO MUCH money in it and keep postponing it and therefore losing even more money?! Why?!
SO, I am not buying that at all, Xhan! NOw, I am buying the whole 'SEGA knew it was crap and still they sold it'! Of course they would! I ask you this: after spending all that money, wasting it for 6 YEARS, a timeframe in which you could develop 3 CRYSIS games
, would you just waste all that money and time and resources for nothing, shelving the game yeat again or wasting two more years perfecting what they knew was a turd regardless...?! NO, I don't think so! They cut their losses (they should have done it earlier, the first time around, and after year 3, Sega should have just sacked Gearbox ( I am sure the contract had a deadline for producing the game) I mean, a CRYSIS game takes about 2 years to develop, so after year 3, it would be clear to me that Gearbox had more than they could chew, and ought to have been sacked on the spot! TimeGate was the patsy for Gearbox to put blame in, but they knew that outsourcing it was a bad idea, far worse when you outsource to newbies such an important AAA game! SEGA's only fault was a) hiring Gearbox in the first place; b) letting Gearbox geta away with it by year 3; c) not pulling the plug definitively the first time around... I am sure us, fans, would wait as long as we could (we had an AVP game in between to at least appease our lust for our fave monsters... And in 2009, hire a full-proof dev like Crytek, Ubisoft Montreal or any other AAA-level dev, to deliver an ALIENS sequel in game form worthy of the movie... So, by 2011, just one year after we got the AVP game, we would have had a great game, especially since it was going to be canon in the Alien franchise, wich means, more reason to have a AAA dev company at the helm of this project... Rebellion could have done it... I think that AVP failed story-wise because they had to make three stories intertwine, and that is always tricky and messy... WIth only one storyline to focus on, I am sure Rebellion would have made a great job... Of course, it would mean pushing the Aliens game two more years, which we would have right about the same time we got this piece of crap... UNless Rebellion would hire more people and they would be able to develop BOTH games... but nah, I think they would be holding too many balls in the air by then...
I think MOnolith could also do it in conjonction with Rebellion, for instance... Monolith would take care of the story and Rebellion would take care of making sure the story was playable and enjoyable... I mean, what has MOnolith been doing lately? For those who just tuned in, Monolith was the developer of AVP 2...
So, there ya go, Xhan... SEGA just made poor choices and was naive to believe Gearbox wasn't just shining her out of her money... I am sure SEGA is going to, either sue Gearbox or, better yet, make sure no other software house wil ever hire her! Hehehe I would love that...