A:CM Project Producer's blog updated

Started by funcroc, Nov 26, 2008, 04:07:34 AM

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A:CM Project Producer's blog updated (Read 790 times)

funcroc

I saw this at GBX's A:CM forum.

Gaimg Is Stupid (blog by Charlie Wiederhold, Project Producer on Aliens: Colonial Marines)

http://gamingisstupid.com/2008/11/25/progress-towards-sea-worthiness/

QuoteAliens: Colonial Marines - Complete! - Until a time comes I can reveal more information, or I decide to go into more details about the existing public content.

http://gamingisstupid.com/professional-works/aliens-colonial-marines/

QuoteOn Aliens: Colonial Marines my role has been Project Producer... tag teaming the primary production efforts with the Senior Producer. My focus is mostly with on the ground production needs and efforts of the team, though I've remained a part of the publisher loop as well.

As milestones wrap up and all the needs are known, there is sometimes less need for production focus until we're ready to package it up and send it off. During those periods I've jumped into UnrealEd to help finish off areas, combat, lighting, scripting, effects, fix bugs, etc.

I also coordinated getting the screenshots ready for the Game Informer article and subsequent media release.

In the scenes below I was responsible for the concept, geometry and prop placement, lighting, composition, etc. Of course like any team... the valuable feedback of others helped them really shine. These images provide a solid example of visual design efforts I put into A:CM development and am capable of.

Any questions about the thought process and technical effort involved in creating the shots are more than welcome.

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