Started by Nightmare Asylum, Dec 10, 2021, 02:55:51 AM
Quote from: VentureBeatIn the title, you can explore, control territory, grow the economy, engage in combat, spy on your enemies, and engage in politics. Funcom is the publisher, and this game is separate from one it is working on at Nukklear.You'll be able to do base building, constructing buildings in your base of operation (Arrakeen for the Atreides, for example). You can add structures to the base itself, using an interface. You don't manually place buildings on the ground as the game is at a much larger scale than your typical RTS.The title is similar to Shiro Games' earlier Northgard, as both are RTS titles with a slower pace. Beyond that, Dune Spice wars has a bigger scale, with more depth in politics, trading, covert operations, and a deeper resource management system. The game length is also two to three times longer than Northgard (although this could still change).Shiro Games is making the title from the ground up. You'll be able to play House Harkonnen and House Atreides as playable factions, and there will be two more factions at launch and fifth during Early Access. House Ordos will not be among them, as it was mentioned in the Dune Encyclopedia and it appeared in the video game Dune 2. But it was never in Herbert's works. After Early Access, the team will consider other options for Houses.The devs have played Dune and Dune 2, but they say they are focused on making their own game from the ground up. The maps will be procedurally generated, with different options for size, wind strength, sandworm activity, and many others. Deep deserts are used as a kind of blocking feature (like seas in other games), at least until you develop technologies to survive longer in the desert, or build a network, or airfields. Maps will also feature unique places that readers of the book will recognize.