Said it before and I'll say it again... We would have had the most biomechanical realisation of the Alien since the unused Superfacehugger model.
Love the extra limbs; they're properly in proportion. Suspect this was meant to infer an evolutionary new Queen/adult genetic mutation. Kind of wish we'd finally get a proper return of the original ridge-headed design, but we knew from the concept art that wouldn't occur. Looks like an attempt to recreate the dome-skull was being done.
If this was ridge-headed, it would have probably become my most favourite design.
Quote from: AVP-CAPCOM on Oct 06, 2018, 02:47:55 PM
The lack of practical effects in COVENANT was probably caused Ridley Scott shunned Amalgamated Dynamics cause they worked on his arch rival project AVP and AVP-R.
How was it a rival when it was already made years before? And why even hire a company in the first place if you're going to be petty-minded enough to somehow 'punish' them at your own expense?
Look back at the live interview I carried out during Alien Day with Conor O'Sullivan. He said the intention was
always to 100% replace any practical creature limbs, etcetera, with CGI. That was the plan from the very beginning, according to him. They used a lot of 3D printing to allow them to create things on demand, but it was always only ever for gauging how light interacted with it.
Of course, we know from a later interview that Scott is under the belief that '
Aliens' somehow featured CGI creatures in it (back in the eighties). Presumably, that's what made him 100% CGI creature effects would be the course to go.