Quote from: gabrieloup on Mar 10, 2016, 07:42:17 PMAside of completely ignoring what I said, you and Olde's inputs on the mod pack fall into the redundant questions that I debunked in the very beginning of the topic. If you guys want to disable the f**king Sith Cultists and all, you guys can do that yourself by SIMPLY removing "-rez custom/SW_MOD.REZ" from the startup, or put it to be the first file to be loaded.
OR...I can disable the "f**king Sith Cultists and all" by not getting the mod pack at all. Sounds much simpler to me.
Quote from: gabrieloup on Mar 10, 2016, 07:42:17 PMPersonally, I like the fact that characters display differently across each vision mode, like in Predator Concrete Jungle.
Whatever floats your boat. But you're trying to get people who aren't familiar with the game into it. Newbies don't know how to operate the command line or which .REZ file contains which models. Let's say someone doesn't like the fact that one vision mode changes a marine to looking like, I don't know, a 600-lb chimpanzee. Well, then they'd have to figure out which one of 9 or more mods affects that specific model and then they can't reap any of the benefits of that mod, since all you apparently know how to do is tell them to enable/disable mods.
Quote from: gabrieloup on Mar 10, 2016, 07:42:17 PMI REPEAT : You can just disable the Star Wars mod from startup or have it be the first -rez command at startup. How hard can it be to be to try to understand that?
Chill the f**k out. If this is how you talk to players who you want to get into AvP2, it's no wonder why it ain't working.
Quote from: gabrieloup on Mar 10, 2016, 07:42:17 PMAnd it's the player's choice if they want to combine the mods or not, so that it "doesn't destroy the author's vision of the mod". That's the player's choice, not me.
True, but you're the compiler, and clearly you're adding things that work together for you, which implies that on some level, they go together. Including the Star Wars mod, for instance, tells me that you like the changes that it does. You're giving a suggestion as to how the game should look and sound for people.
Quote from: gabrieloup on Mar 10, 2016, 07:42:17 PMIf people don't want to download this, fine. I'm not forcing it to anyone's throat, and everyone can happily download the mods in sites that are pretty frustrating and slow to use. If you guys want to act blatantly negative across something you didn't even try in the first place, I'm not even going to try convincing otherwise. I'm not the "thought police" who tries to twist everyone's prejudices.
You can design your compilation however you want, but don't confuse this with originality.
Quote from: gabrieloup on Mar 10, 2016, 07:42:17 PMI'm not Randy Pitchford, you fools.
At least Pitchford made something original.
Quote from: gabrieloup on Mar 10, 2016, 07:42:17 PMThe mod pack can only break if you put the VIP mod as the last command line, but even that isn't really "breaking" the mod, more like experiencing a really silly unfinished mod. Hey, at least you get good textures and good music in that case, rather than the cartoony visuals of vanilla AVP2, mixed with the repetitive music of vanilla AVP2. If you guys want to argue over this over and over, I'm not going to join the discussion. Just keep looping the first post in the thread if you want a repetitive discussion with a wall of automatic text. I'm not a robot and I sure don't want to be one. Anyhow, I'm convinced that I'm going to try to make this work and the only people who can actually stop me is the authors themselves. Otherwise, I'm giving this a go.
You're the only one arguing here. I already told you I think it's great that you're making a mod. Now with your attitude problem I'm pretty sure I made a mistake by giving you the benefit of the doubt.
Quote from: gabrieloup on Mar 10, 2016, 07:42:17 PMHey, at least this mod pack doesn't look like this, even if you screw up as hard as possible :
This video shows your true colors. You're totally unaccepting of other people's shit, and for what? How old is that mod/mod pack or whatever? Someone obviously liked it, so there's no need to be a judgmental asshole about someone's preference. If you don't like it, guess what you can do? How about not play it? Then you go and throw a temper tantrum when people suggest that things will probably be broken when you combine 9 .REZ's together--WHICH WAS PROVEN when Kenny noted that marines turn into siths when you change vision modes, something I can't for the life of me see going over well with your target audience of this mod--and one author doesn't want his work extracted and put alongside other mods that have nothing to do with his. If this is how you behave with your other "mods" (if they even are original mods at all), I'm not surprised you got kicked from ModDB, a feat that I've never heard happen to anyone.
But enough of the attacks. Bottom line is this: if YOU want to make your own game look however you want, go right ahead. No one's stopping you. However, if you make a public release of other people's content under a name
you gave with
your name on the front, you have to expect some sort of pushback. You didn't make anything, and the new name "AVP2 Redux" implies a totally new mod, which this is not. This is a mod pack. As Kenny suggested, it's better to compile all the zips of the mods you like into one file, then give instructions for players to combine them as they wish. Any implication that your compilation is a standalone mod is asking for trouble.