Quote from: Yutani on Jun 25, 2009, 01:31:49 AM
Well, you can use only the other vision modes, if you want. The "human" vision its for eye-candy. Force players to play the pred campaing in a continuos blue or grey blur vision will be....well, strange.
Easily countered by doing what I suggested, a while back: allowing access to it, if you choose to access a third-person perspective. Something which could be negated, at certain realism difficulty levels.
Besides, if they keep on installing all of these artificial 'balances', forcing the user to only see through the vision modes a Predator really has, would be both athentic and an obvious way of doing that.
Quote from: ajm on Jun 25, 2009, 12:44:35 PM
Dunno about you but I've never been able to jump around in trees in Halo or rip people's heads off.
Is that the only game you've ever played? Because I've been able to do that in plenty of others.
QuoteSo far all we've seen is the Predator. Sure there'll be footage of the other species in the coming months.
Yeah, but if the other games they've done in this series, is anything to go by, the only real differences will be couple of slightly different abilities and weapons. There are not yet any indications of properly
immersing the character in what it's like to
be a Predator, Alien or Colonial Marine. It really does look like the only differene is going to be different weapons and a slightly different HUD arrangement of information.
There
are ways of doing this, of using psychology to help you take on aaa specific species' mindset, but it looks like they're relying on the story mode and the environmental circumstances to supply that.
While there's nothing wrong in doing so, it's nothing revolutionary, either and we should have moved beyond that, by now. It's very '
Doom'.
Quote from: kvon17 on Jun 25, 2009, 04:05:32 PM
ripping someone's head off is not a "unique gameplay mechanic." It's just an over glorified plasma sword lunge.
Correct.
Different animations are not what should exclusively separate different ways of neutralising a character.
QuoteForcing you to play a certain way is bad? It's not forcing you to play a certain way, it's forcing you to BE the character.
And this is something which is actually more important than most people realise, when you have three different perspectives to sell! If they're all effectively the same as one another, then replaying the same events from different perspectives is going to encounter the danger of feeling repetitive.
Keep in mind that I'm reserving judgement until we get all the information. I can only go on what we know, so far. What we do know, however, is not giving me much hope that this shall change.