20 min of SP footage from early release (In German) (SPOILERS)

Started by PRI. HUDSON, Feb 07, 2013, 10:30:50 AM

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20 min of SP footage from early release (In German) (SPOILERS) (Read 7,747 times)

Prime113

As I said, I never played AVP1 so I did not know how powerful they were, no need for the "What are you talking about?" As I literally don't know how the Aliens were in AVP1, I just tried to use AVP2 as a reference.

But, all you said, just kinda proves my point. If the acid were as powerful as it was in the movie, one drop on the skin and you're f**ked. Game over. One Alien gets behind you, you're f**ked. Game Over. An Alien even gets near you, you're f**ked for multiple reasons. Game over. The only way the movie characters survived was by running, its hard to make a game narrative by running away.

I'm not trying to be a prick here, I'm just trying to say that if developers were to make the Aliens true to what they are, they couldn't make a game out of it.

Now, I will agree with you that the Aliens just jumping down asking to be shot is a bit weak, and that the acid should be more powerful, than nothing at all.

That video pretty much proves my point, too. That one Alien f**ked you. One Alien that didn't come close to the speed or ferociousness of an actual Alien. Now, with ACM, there are dozens of those running around. If they were programed, somehow, as real Xeno's you'd be completely f**ked.

OpenMaw

Quote from: Prime113 on Feb 07, 2013, 11:57:08 PM
As I said, I never played AVP1 so I did not know how powerful they were, no need for the "What are you talking about?" As I literally don't know how the Aliens were in AVP1, I just tried to use AVP2 as a reference.

I'm saying "What are you talking about" in reference to AVP 2. You make them sound like they're unreasonably or cheaply difficult, when they're very easily dealt with.

Quote from: Prime113 on Feb 07, 2013, 11:57:08 PM
But, all you said, just kinda proves my point. If the acid were as powerful as it was in the movie, one drop on the skin and you're f**ked. Game over. One Alien gets behind you, you're f**ked. Game Over. An Alien even gets near you, you're f**ked for multiple reasons. Game over. The only way the movie characters survived was by running, its hard to make a game narrative by running away.

That isn't what i've been saying at all though. So, no, what i'm saying is that the acid has been far more powerful, and the aliens far more cunning in previous games. Games that were completely successful, award winners, and had a certain degree of authenticity to them for their time.

Quote from: Prime113 on Feb 07, 2013, 11:57:08 PM
I'm not trying to be a prick here, I'm just trying to say that if developers were to make the Aliens true to what they are, they couldn't make a game out of it.

If we're talking about 100% movie accurate acid? Yeah, it would require some clever thinking. You'd have to restrict the players weapons on space ships, or create very dynamic environments.

Conversely, though, I think games need to drop the overly linear "movie like" structure. Some of the best gaming experiences are derived from random elements coming together. If FPS games went back to the older formula of level design and such, and stopped being so intent on pushing you from room to room, the fear of "flow breaking" could be swept aside entirely in favor of a more dynamic game play experience. Something which developers have all but abanoned, with few exceptions, for nearly two game generations now.

Quote from: Prime113 on Feb 07, 2013, 11:57:08 PM
That video pretty much proves my point, too. That one Alien f**ked you. One Alien that didn't come close to the speed or ferociousness of an actual Alien. Now, with ACM, there are dozens of those running around. If they were programed, somehow, as real Xeno's you'd be completely f**ked.

Actually it's behavior is pretty much accurate to the alien in the first movie. Hence why it's so deadly to begin with. I matched it's movement to the rate of movement depicted on Lambert's motion tracker. Also, part of the challenge is the dynamic roaming AI, not necessarily it's speed or attack power.

Surprise is the key here.

Prime113

Well, maybe I just suck at the game, than, cause I've had to do a few parts multiple times.  :laugh:

Alright, I can dig that. But, in this game, the Lurker showed some pretty decent AI. In the IGN playthrough, he came up right behind that mug, and would've probably killed him on a higher difficulty.

But, isn't AVP1 a room to room experience? AVP2 certainly was. If you would give me an example of a shooter doing what you are saying, I'd love to hear it, and that's genuine, not trying to be a dick. When I think of shooters that aren't room to room, I think of Crysis and  Borderlands.

That's actually pretty cool that you did that. It just seemed to move a little slower than some of the aliens in other movies.

I can agree on the dynamic roaming AI, and the random spawn of enemies , where you have no idea where they're going to be next time you play that part.

OpenMaw

Quote from: Prime113 on Feb 08, 2013, 12:17:06 AM
Well, maybe I just suck at the game, than, cause I've had to do a few parts multiple times.  :laugh:

Well, I guess that's just representative of the generational gap that has occurred. For me, having to restart sections comes with the territory. Getting your ass kicked a couple times is character building.

Quote from: Prime113 on Feb 08, 2013, 12:17:06 AM
Alright, I can dig that. But, in this game, the Lurker showed some pretty decent AI. In the IGN playthrough, he came up right behind that mug, and would've probably killed him on a higher difficulty.

The Lurker is something i'm still not certain on. Part of me wants to believe it really is the wild card xeno, but i've seen people play that first section a couple of times, and the lurker seems to behave nearly exactly the same every time. It seems to go to one of it's two marks, wait, and then ambush you. Not really "dynamic." Exactly. We'll see though.


Quote from: Prime113 on Feb 08, 2013, 12:17:06 AM
But, isn't AVP1 a room to room experience? AVP2 certainly was. If you would give me an example of a shooter doing what you are saying, I'd love to hear it, and that's genuine, not trying to be a dick. When I think of shooters that aren't room to room, I think of Crysis and  Borderlands.

Well, by room-to-room i'm speaking specifically of the nature of the scripting. The game demands you move to the next area once the badguys are dealt with. There's very little exploration to do (I saw a guy walk up to something that looked about big enough to fit into, and was unable to do so for no apparent reason.)

Technically, AVP 99 was very linear, though there were sections where you still had to explore and backtrack (the colony level in that video demonstrates a bit of an area where you can get a little confused if you don't mind the wall markings and such.). The AI is also dynamically spawned throughout the map, and can be in different places depending on what you do. This makes every level of the marine campaign very tense. Very tense. Particularly on the higher difficulty settings.


Quote from: Prime113 on Feb 08, 2013, 12:17:06 AM
That's actually pretty cool that you did that. It just seemed to move a little slower than some of the aliens in other movies.

I can agree on the dynamic roaming AI, and the random spawn of enemies , where you have no idea where they're going to be next time you play that part.

The ironic thing of this whole conversation, is that is exactly where the idea came from. People saying it couldn't be done. But then you look at games like Amnesia the dark descent, or Slender, or any of the other survival-based FPS games that have become hugely popular. Something like that, done as a triple A title with an alien? Sign me up. Scare the shit out of me.

Now, i'm not saying the aliens here have to be that good, but I think they can certainly better than what they seem to be. Make them a bit bigger, faster, do a bit more damage, and up the acid splash. That's all i'm saying.

Prime113

Hey, I'm only 3 years younger than you, bruh. And, I know, I didn't say it pissed me off, I just simply stated that I had to play it a few times.

Ahh. I haven't watched that much of the campaign. Hopefully that was just coincidence.

While I can dig on some exploration, there are certain games to do it in. Assassins Creed, Crysis(Especially 1), Borderlands, stuff like that. Very much of the modern day combat IS room to room.

To me, the Xeno isn't scary anymore. I know you're probably talking more about atmosphere and tension building, which I can dig on, its got its place in gaming.

Xenomorphine

Quote from: RagingDragon on Feb 07, 2013, 06:03:16 PM
... It's all f**king GORMANS FAULT for not using 3-round burst!

No it isn't. One round, three, a hundred... They weren't doing a thing at the range he was firing it. Vasquez had to use her gun at point-blank range at exactly the same point. A point which was probably a good deal weaker than the rest of the body, because a head is typically used for sensory organs. Very likely stunned it in the process for the same reason, too (you try having a handgun go off, right next to your head - can pretty much deafen you).

Pulse rifles fire rounds which are designed to get through personal armour well in advance of what we have today. Makes sense they'd stand a chance. The handguns being fired are different.

Quote from: SM on Feb 07, 2013, 10:08:02 PM
Three marines with superior leverage were unable to close a sliding door against one Alien without shooting its head off.

This... So much this.

Unarmed combat against an Alien would be like going up against a Terminator. You'd be rag-dolled into tiny broken bones if it wanted to. Cross a hydraulic vice with a chainsaw and you've got a close approximation to what a delightful day out that would be.

The Runner

At the end of the day, to GBX, it's just "Dumb Bugz!"

SPECIAL FORCES

Quote from: Prime113 on Feb 08, 2013, 12:45:01 AM
Hey, I'm only 3 years younger than you, bruh. And, I know, I didn't say it pissed me off, I just simply stated that I had to play it a few times.

Ahh. I haven't watched that much of the campaign. Hopefully that was just coincidence.

While I can dig on some exploration, there are certain games to do it in. Assassins Creed, Crysis(Especially 1), Borderlands, stuff like that. Very much of the modern day combat IS room to room.

To me, the Xeno isn't scary anymore. I know you're probably talking more about atmosphere and tension building, which I can dig on, its got its place in gaming.

IF OpenMaw IS NOT OLD ENOUGH 4 YOU...WELL IM 31 AND I TELL YOU AVP'99 XENOS ARE THE REAL DEAL.



THEY EVEN ATTACK YOU WHILE ON FIRE!!! OH MY!


Prime113

Quote from: SPECIAL FORCES on Feb 08, 2013, 01:36:26 AM
Quote from: Prime113 on Feb 08, 2013, 12:45:01 AM
Hey, I'm only 3 years younger than you, bruh. And, I know, I didn't say it pissed me off, I just simply stated that I had to play it a few times.

Ahh. I haven't watched that much of the campaign. Hopefully that was just coincidence.

While I can dig on some exploration, there are certain games to do it in. Assassins Creed, Crysis(Especially 1), Borderlands, stuff like that. Very much of the modern day combat IS room to room.

To me, the Xeno isn't scary anymore. I know you're probably talking more about atmosphere and tension building, which I can dig on, its got its place in gaming.

IF OpenMaw IS NOT OLD ENOUGH 4 YOU...WELL IM 31 AND I TELL YOU AVP'99 XENOS ARE THE REAL DEAL.



THEY EVEN ATTACK YOU WHILE ON FIRE!!! OH MY!


:laugh: :laugh:

That's what's up.

SM

QuoteBut, all you said, just kinda proves my point. If the acid were as powerful as it was in the movie, one drop on the skin and you're f**ked. Game over.

Vriess got two drops and wasn't f**ked.

Hudson got slightly more and wasn't f**ked either.

ShadowPred

I'm more pissed that huge amounts of acid blood doesn't do shit to your character. In the freaking live stream, they used the Smart Gun on them, the xenos exploded with acid raining down everywhere...and they were standing right next to the damn Xenos...the life bar wasn't affected a single bit, it's sad.

Prime113

Quote from: SM on Feb 08, 2013, 01:42:55 AM
QuoteBut, all you said, just kinda proves my point. If the acid were as powerful as it was in the movie, one drop on the skin and you're f**ked. Game over.

Vriess got two drops and wasn't f**ked.

Hudson got slightly more and wasn't f**ked either.

OK, maybe some slight exaggeration on my part, as Hudson does have a couple drops on his bare arm, and it doesn't come off.

Quote from: ShadowPred on Feb 08, 2013, 01:47:35 AM
I'm more pissed that huge amounts of acid blood doesn't do shit to your character. In the freaking live stream, they used the Smart Gun on them, the xenos exploded with acid raining down everywhere...and they were standing right next to the damn Xenos...the life bar wasn't affected a single bit, it's sad.

I canz agree with that.

SM

Acid isn't as corrosive on skin as it it on metal.

That said - there's an awful lot flying around and look what happened to Drake.

ShadowPred

Quote from: SM on Feb 08, 2013, 01:50:54 AM
That said - there's an awful lot flying around and look what happened to Drake.

This is what gets me. We've seen how the acid can be terrible, yet the game has acid going all over the damn place and it hardly does anything.

Xenomorphine

The AVP 1 Aliens had their flaws, too. People just look back on the game with fond memories, that's all. Not sure if the sub-forums here can be trawled back for criticisms of it, but there were more than a few at the time.

They were nicely fast, but an argument could be made that they were almost too fast - and when you play as them, they feel like they're sliding on butter, but few, if any, games get the first-person 'running bounce' thing right, much less creature-playing ones.

Quote from: ShadowPred on Feb 08, 2013, 01:47:35 AM
I'm more pissed that huge amounts of acid blood doesn't do shit to your character. In the freaking live stream, they used the Smart Gun on them, the xenos exploded with acid raining down everywhere...and they were standing right next to the damn Xenos...the life bar wasn't affected a single bit, it's sad.

Allegedly, the damage will be greatly increased in 'Badass Mode' (that they even named it that is depressing). No news on whether it'll do a thing for NPCs or the environment, though. Just to your character.

Quote from: SM on Feb 08, 2013, 01:50:54 AM
That said - there's an awful lot flying around and look what happened to Drake.

And it incapacitated Hicks. Hicks' example is what they should be basing damage off of, seeing as they're making such a big deal over the alleged canonical nature of it.

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