Quote from: Kol on Apr 14, 2012, 10:46:22 AM
Quote from: JKS1 on Apr 14, 2012, 09:45:55 AM
Quote from: jeremy_ray on Apr 14, 2012, 09:28:05 AM
Meh. Looks like a mash up of Babylon 5's Thunderbolts and Final Fantasy: The Spirits Within's Black Boa, without being as good as either one. It's a video game quality design, no better.
Agreed
Looks like a toy at best and just doesnt have any real sense of scale or solidity
c'mon, jusdging from trailers and pics; it true scale you will see at the cinema.
i don't like the design either, it's just standard.
but that's a commercial science ship, so what did you expected?
it's nothing special in it's design but in functionality.
Well the movie is titled 'Prometheus'
The ship itself judging by the title alone plays a pretty central role
Yet, this central 'character' looks like something youd see in a video game, especially during the landing sequence we've seen in the trailers
The interiors look pretty cool (with the exception of the Ikea inspired room with the chandeliers), but with most of the exterior shots I've seen it looks like a bog standard CGI video game design, no real sense of scale, no real solidity, no sense that its really 'there'.
And the size of the screen youre watching it on shouldnt make a difference.
Avatar still looks like a cartoon regardless of the size of screen you watch it on.
The Nostromo landing sequence was brilliantly done and the sense of solidity and scale was achieved beautifully and believably
Yeah its a much bigger craft, but thats way beside the point
Take the 'spinners' in Blade Runner for example
Regardless of the size of screen you watch Blade Runner on, those small flying police cars look real, solid and 'there' and have that sense of scale I'm talking about.
The one shot seen so far where the Prometheus does have some 'presence', solidity and scale is during the brief glimpse we see of it crashing into the jockey ship
this is a disappointment for me, but dont take it that I'm rubbishing the movie because of it
Its just something I'm going to have to look past during what I'm pretty certain will be an excellent movie with some truly visually draw dropping moments
I just dont think the Prometheus exterior shots itself will provide any of them, which is a shame