Quote from: SpaceMarines on Jun 18, 2010, 01:47:32 AM
As a gameplay enthusiast, I found myself sorely disappointed. As a story enthusiast, I was also disappointed. It was all pretty good, until the General (forget his name) turned and Spoiler
killed you.
Seriously, it made no sense. Why the hell would he do that? It's not like he'd broken laws, or caused the Russians to invade the States. After that point, the whole thing was stupid. Although, I did rather like pulling the knife out of my chest.
He betrayed the Task Force 141 because you had the last remaining evidence (The DSM) of his deal with Makarov to spark the war between the States and Russia. On the level 'No Russian', the man you play as, Joseph Allen, was picked to be that spark, so unbeknownst to him, the raid on the Airport would have been his death either way, no matter who it was by. Finding an American body as being on of the 'Terrorists' (and after this had been reapeatedly set up in
many other raids), this caused the Russians to disregard any form of protocol, and therefore invade US soil.
This was the plan of Shepherd and Makarov, as Makarov wanted regenge for the death of the leader Imran Zakhaev (first game), and Shepherd wanted to lead a full fledged
war against Russia to once again reclaim the title as the world's deadliest military force for the United States (and I'm sure there were some selfish 'hero' reasons in there). In the first game, when you died as the US Rangers Sergeant Jackson in the nuke, everybody caught in that explosion was under the command of, yes, General Shepherd. So naturally, Shepherd wanted redemption, no matter the extremes.
And the rest is pretty self-explanitory. I picked most of that (enough) up on my first playthrough, because I'm a huge freak about the Modern Warfare story.. and when you were being carried toward Shepherd, and the dramatic music played, I just
knew there was something wrong.
Two notes:
.1- The Russians that you were killing in the United States missions were'nt actually bad- just horribly mislead- all of them.
.2- The Americans that work for Shepherd toward the end of the game, aren't normal US Rangers.. they are specialized Mercs, American terrorists hired by Shepherd as a personal task force (like TF 141, but much more, er, evil.)