Quote from: 426Buddy on Sep 14, 2021, 09:34:10 PM
Pretty sure a flamethrower has done xeno damage in every Alien game with a flamethrower (except Alien Isolation).
Not in the films.
The video games were always far more superficial and tended to take their cues more from the shallowness of '
Starship Troopers' than '
Aliens'.
Quote from: Xhan on Sep 15, 2021, 07:10:46 PM
There are files for the PiG in the game and so is a partial template for the Lacrima. Whether they're going to be finished or not is another matter.
A time-jump to '
Resurrection'? That might actually be a good choice. The tone of the game would actually be a better fit for the USM vibe.
Quote from: Biggles on Sep 16, 2021, 08:44:07 AM
As a long-standing mostly-lurker here, I'm really glad you liked it guys. I had forgotten about the IGN preview of the weapons that showed a PR with two bolts and two barrels, which I think must have been a PR with a semi-auto grenade launcher. Really sad they took that out because the 'A2' has no additional functionality over the 'A' (I didn't want to bash them for their nomenclature but going from A to A2, A3 etc misunderstands the system established by 'M41A'), so making the GL semi would have been a nice upgrade. Removing it entirely I just don't get, beyond a last-minute rebalancing effort and a desire to retain the standalone grenade launcher. But then we have multiple different near-identical rifles, so where's the harm in another GL? They could have treated it as an entirely separate weapon that you switch to and takes up the second slot.
https://assets-prd.ignimgs.com/2021/03/16/aliensfireteam-weapons-watermarked-1615936781426.jpg
Any chance that version is in the game somewhere, given that the modelling and texturing got finished?
-Jonathan
Very enjoyable, yes! It's always good to see these commercial opportunities used to helpfully educate people.
I think a lot of the quirks come from console gamer mentality, as well as copy-and-paste from other ventures some of the development team might have already been involved in. For the life of me, I don't have a clue why the PR couldn't have just had the GL option completely replace a WW2-like manual 'grenade hurling' mechanic.
Maybe someone decided it wouldn't give anyone a reason to get the dedicated grenade launcher, but they could have simply replicated the automatic-firing grenade launcher concept of today with, say, guided ordnance (to give a futuristic sense), to make that weapon desirable. With the obvious drawback that being forced to use it in close quarters is a big no-no.
There are apparently hints a flamethrower more in line with the one from the film will be added for the future. So, I'm guessing the more authentic PR with a GL will make an appearance, too. But it's still weird it isn't included from the start, instead of this version.