Possible new AvP game being worked on?...

Started by Adam802, Dec 07, 2016, 03:51:49 AM

Author
Possible new AvP game being worked on?... (Read 5,851 times)

PsyKore

Does any company even have the license at this point?

The Alien Predator

I think SEGA might do but I heard they don't plan to make anymore games.  :-\

Corporal Hicks

The last I heard it was still with Sega.

Kailem

I wonder if there would be any interest in making new games from any non-Sega developers or publishers if the license was available? With new Aliens and Predator movies on the horizon it would certainly be a good time for them, but yeah, Sega doesn't seem to have any interest in making any more. :(

PsyKore

Well, I don't know if it's lack of interest. I thought the license they had expired and they either need to renew it or another company can buy it. I just wish we knew what the deal is.

D88M

they should make a new one, but a GOOD one, the only one good was the second  for the PC, the first one had no story but great looking and the third one took stuff from the avp movies which is stupid

Olde

Quote from: D88M on Dec 13, 2016, 01:19:40 AM
they should make a new one, but a GOOD one, the only one good was the second  for the PC, the first one had no story...
So what? Wolf3D, DOOM, Quake, Duke Nukem 3D, and Unreal Tournament had no story and they're f**king legends. AvP1 was conceived as an arcade shooter and they accomplished that goal. Quake 2 and Half-Life are literally the only examples that come to my mind when thinking of FPS's with stories before AvP1, and even so, arcade shooters such as Unreal Tournament and Quake III Arena came out after AvP1 and were massively successful despite being storyless.

g2vd

Quote from: Olde on Dec 13, 2016, 10:02:36 AM
Quote from: D88M on Dec 13, 2016, 01:19:40 AM
they should make a new one, but a GOOD one, the only one good was the second  for the PC, the first one had no story...
So what? Wolf3D, DOOM, Quake, Duke Nukem 3D, and Unreal Tournament had no story and they're f**king legends. AvP1 was conceived as an arcade shooter and they accomplished that goal. Quake 2 and Half-Life are literally the only examples that come to my mind when thinking of FPS's with stories before AvP1, and even so, arcade shooters such as Unreal Tournament and Quake III Arena came out after AvP1 and were massively successful despite being storyless.
And the original did in fact have a storyline for all three factions too.

It wasn't particularly deep at all but it's still a better campaign storyline than the Battlefronts and more than what EA did.

x-M-x

The problem we face now is, (We're in the era) of NO SDK/TOOLS/SOURCE NOTHING NADA!

Sure... we'll get 20 new avp games? 50? all awesome or all shit, but the community can't do anything as the developers  won't release sdk/tools anymore. (if ever?) ~@!"£!%$%


Prime Example is AvP 2010 (Released in 2010 now 6 years later 2016?) - What has the game got to offer/show? a few skins by some guys on avpgalaxy with unofficial tools? we don't even have maps FFS... it really is a crying shame.

REB/FOX - BURNNNNNNNNNNNNNNNNNN!  >:(



Olde

Insofar as the tools ensure the game's survival long after the official servers are shut down, then yes. But ultimately it's the mechanics, proper coding, and meta of the game that make it worth preserving in the first place.

JP

People are failing to realise that what keeps a game alive is a strong multiplayer.
Once everyone gets tired of the campaign, like its already happened with alien isolation and also but long ago on avp 2010, it's up to the multiplayer to keep the playerbase strong. Happened with avp classic and avp2 in similar style to most of the arena fps at the time, while on avp 2010 MP was bs, uncompetitive gameplay, poor shooting mechanics, killing moves, etc, resulted in a multiplayer that is total rubbish. This is mostly in part because of the console players, as no studio would discard that part of their market share and make a pc only game, so thats why no SDK and no arena fps and instead we have "press X for killing move" unmodable shit.
Start putting out avp games that once again aren't aimed at a 5 yo console player and we can start expecting a game that lasts more than a few months before it dies. But we wont see any of that soon, because studios want to make quick cash in pre-orders from both conosle and pc players and not spend much in server maintenance so they would rather let morons pay before release and let the game die after a few months. It's the obvious choice if you are running a business

System Apollo

QuoteIt's the obvious choice if you are running a business
The obvious choice is making sure that the content you produced with your license doesn't flop so that you can continue making money off of that license in the future.

As for 2010 having no content and nobody playing, that's a bit of a stretch. Although the skins are the only custom component it has, it still is being produced to this day.

JP

A bit of a stretch? Avp2 has a larger player base and it's 10 years older.
And as for not making your content flop, even Aliens CM was a huge comercial success, ranking at #1 in multiple charts. Altough the MP was dead after some months and the game was shit with even lawsuits for fals-advertising, they made a shit-ton of money out of fanboys of this franchise that couldnt wait for the reviews to go out and buy the game.
Ultimately it's all down to the customer to decide what kind of games the industry will put out. If you buy only a game that has a good MP, a complete SDK and has good reviews then you are sure to get quality content that will last for years. But, if you go and preorder a title like a moron and putting your hopes in that the company will deliver, then you are bound to be served with garbage like we ahve now.

x-M-x

Quote from: JP on Dec 15, 2016, 02:19:55 PM
A bit of a stretch? Avp2 has a larger player base and it's 10 years older.
And as for not making your content flop, even Aliens CM was a huge comercial success, ranking at #1 in multiple charts. Altough the MP was dead after some months and the game was shit with even lawsuits for fals-advertising, they made a shit-ton of money out of fanboys of this franchise that couldnt wait for the reviews to go out and buy the game.
Ultimately it's all down to the customer to decide what kind of games the industry will put out. If you buy only a game that has a good MP, a complete SDK and has good reviews then you are sure to get quality content that will last for years. But, if you go and preorder a title like a moron and putting your hopes in that the company will deliver, then you are bound to be served with garbage like we ahve now.

But don't you think... one of the reasons for AvP2 has a bigger player base than avp2010 is simply down to 'custom content' created since day 1? that's 15 years... even you, yourself are making maps to this day.


If avp2 had NO custom content would it be bigger than avp2010 now?

Yes Business is Business but still.

Le Celticant

Quote from: JP on Dec 14, 2016, 06:16:25 PM
People are failing to realise that what keeps a game alive is a strong multiplayer.
Once everyone gets tired of the campaign, like its already happened with alien isolation and also but long ago on avp 2010, it's up to the multiplayer to keep the playerbase strong. Happened with avp classic and avp2 in similar style to most of the arena fps at the time, while on avp 2010 MP was bs, uncompetitive gameplay, poor shooting mechanics, killing moves, etc, resulted in a multiplayer that is total rubbish. This is mostly in part because of the console players, as no studio would discard that part of their market share and make a pc only game, so thats why no SDK and no arena fps and instead we have "press X for killing move" unmodable shit.
Start putting out avp games that once again aren't aimed at a 5 yo console player and we can start expecting a game that lasts more than a few months before it dies. But we wont see any of that soon, because studios want to make quick cash in pre-orders from both conosle and pc players and not spend much in server maintenance so they would rather let morons pay before release and let the game die after a few months. It's the obvious choice if you are running a business

You do realize what makes a game alive is how many copies it sold.
It's not a community thing or a console vs pc thing, it's just down to economic.
Back then selling game was much easier and less "restricted" in charges than it is today.

Also, Rebellion / Monolith / whatever company wasn't part of a multinational group employing thousands of people, those were local group just trying to make a profit and having fun with what they do.
Today everything is branded and developers barely get money out of the distributors.
The distributors only sees numbers, they don't even know if they are selling you an apple, a sport game or condoms, the bigger the check, the "better" the product is their logic, and as sheep we're all buying it  :D
The extras as SDK & co. are just too much and they've lost millions of $ by giving them for free. I'm for a Open Source world but not everyone's ready for it especially when colossal sums rule the thing.

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