Okay, time for a small review, I'm not going to highlight again what you guys said about graphics, environment, fidelity to the first film and all this kind of things we know to be true.
Let me tell you that I've finished twice the game, first time in Hard mod, second time in Easy mod.
First playthrough was to actually play the game and be challenged.
Second playthrough was to discover all the thing I may have missed the first time.
In all honesty, I liked the game quite a lot the first time I played it.
I thought Creative Assembly deserved an award from the community.
But then something bothered me: My second playthrough was boring.
Frankly, there's not much to explore in this game and nothing does change the principal storyline.
There are no alternative paths, no way to skip a level, and the extras you get aren't that much rewarding.
It comes to me now that this game has no Replay value at all.
It's a fine game, but once you're done with it, you're done for at least a decade.
I think Creative Assembly forgot to push the limit of the single player experience.
There are many great game out there that feels very satisfying when you finish them (I just think for example of Mass Effect?)
Not only because they have a great story (which A:I lack in my opinion) but because each playthrough is totally unique (and I'm not speaking of the enemy position).
The ending was the ultimate letdown, when you spend so much energy and time into an adventure and you get rewarded with an ending that is flat, predictable and that comes brutally like this you just stare at the screen for a second and then decides to leave the computer like nothing happened.
I feel sad that despite the fact the developers claimed their NPC alien isn't scripted, the story is.
Imagine a game where you could choose not to help Axel and instead meet the guy of the elevator just after who decides to help you in the adventure.
I was completely non involved in anything that was happening to the point that I always completely forget why the hell am I here? Ok I must disable security lockdown, but before I must give the power back online, oh! but there's an obstruction I have to find another way and... OH YES! The trauma health KIT! That's what I was searching for the last 20 minutes, I completely forgot about it.
Seriously, there are perhaps 4 objectives in the entire game that has 99999999999999999999 sub-objectives each which all ask you to do the same goddamn thing.
I'm also pissed that there are 0 possibilities of involvement into a conversation.
You just see people around, who talk to you because they are programmed to and when it's done, it's done, they won't talk to you at all. That's weird considering there's perhaps only 7 cut-scenes that involve characters interacting with each others.
If you don't give us the possibility to dialogue, give us at least more cut scene to understand a bit more rather than going through all the computer notes that totally sucks because it's unpractical and most of the time uninspired.
I also would have said a 1000 things about the gameplay mechanic but let it rest for now.
In the end I can't say it's a bad game, it's just feels really good to play it once and then you can throw it out of the window.