Quote from: Le Celticant on Apr 05, 2014, 03:10:30 AM
You would be surprise to learn that the polygon amount is for nothing.
30K is plenty enough already, problem is they wasted it in useless bones, trophy and small details instead of sculpting a better detailed "mesh" with nice volume giving it both authenticity and fidelity.
I'm pretty sure this Predator model is under 30K, they just managed to nail the look, that's it.
Just look at this model, 12K: http://www.turbosquid.com/3d-models/predator-2-3d-model/673550
All you need is a nice sculpture and solid shadder.
You don't have to put all your faith in the technology, it never works.
No I wouldn't be surprised, lol. I work in the games industry, my opinion is just my own however, and I see what you are saying. I think we are just looking at the same issue from different angles.
These three models are under 9-12k (ironically, I did that to show my son how much detail you can get with normal mapping and AO), so I can understand your sentiment. I built them for a fan project my boy wanted to work on... he never finished it, but I plan on releasing them on Turbo-squid along with my others. Started as sketches in photoshop, then low poly mesh in 3ds Max 2014, then sculpting pass in Zbrush 4R6, then retopology in Topogun.
I rarely get to share CGI talk with anyone, so this is quite refreshing. Usually I get to chat with folks who have no idea how a production pipeline works all the while making proclamations about what needs to happen despite no knowledge watsoever about rigging, lighting, AO baking, texturing, ptex, etc... feel free to msg me if you want to discuss this stuff further.